Mesh: Add operator to flip quad tessellation

This adds a new operator: bpy.ops.mesh.flip_quad_tessellation()

This operator rotates the internal loops of the selected quads, allowing
the user to control tessellation without destructively altering the
mesh.

{F14201995}

This operator can be found in the "Face" menu (Ctrl+F) under "Face
Data".

{F14201997}

Reviewed By: campbellbarton, dbystedt

Differential Revision: https://developer.blender.org/D17056
This commit is contained in:
Colin Basnett 2023-01-27 11:00:36 -08:00 committed by Colin Basnett
parent f5e76aa39e
commit 328772f2d9
8 changed files with 88 additions and 0 deletions

View File

@ -4274,7 +4274,10 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
layout.separator()
layout.operator("mesh.flip_quad_tessellation")
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True

View File

@ -270,6 +270,23 @@ static BMOpDefine bmo_reverse_faces_def = {
BMO_OPTYPE_FLAG_NORMALS_CALC),
};
/*
* Flip Quad Tessellation
*
* Flip the tessellation direction of the selected quads.
*/
static BMOpDefine bmo_flip_quad_tessellation_def = {
"flip_quad_tessellation",
/* slot_in */
{
{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
{{'\0'}}
},
{{{'\0'}}}, /* no output */
bmo_flip_quad_tessellation_exec,
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES | BMO_OPTYPE_FLAG_NORMALS_CALC),
};
/*
* Edge Bisect.
*
@ -2128,6 +2145,7 @@ const BMOpDefine *bmo_opdefines[] = {
&bmo_extrude_face_region_def,
&bmo_extrude_vert_indiv_def,
&bmo_find_doubles_def,
&bmo_flip_quad_tessellation_def,
&bmo_grid_fill_def,
&bmo_inset_individual_def,
&bmo_inset_region_def,

View File

@ -88,3 +88,4 @@ void bmo_triangulate_exec(BMesh *bm, BMOperator *op);
void bmo_unsubdivide_exec(BMesh *bm, BMOperator *op);
void bmo_weld_verts_exec(BMesh *bm, BMOperator *op);
void bmo_wireframe_exec(BMesh *bm, BMOperator *op);
void bmo_flip_quad_tessellation_exec(BMesh *bm, BMOperator *op);

View File

@ -177,6 +177,7 @@ void BM_face_normal_flip_ex(BMesh *bm,
int cd_loop_mdisp_offset,
bool use_loop_mdisp_flip) ATTR_NONNULL();
void BM_face_normal_flip(BMesh *bm, BMFace *f) ATTR_NONNULL();
/**
* BM POINT IN FACE
*

View File

@ -147,6 +147,22 @@ void bmo_reverse_faces_exec(BMesh *bm, BMOperator *op)
#define SEL_FLAG 1
#define SEL_ORIG 2
void bmo_flip_quad_tessellation_exec(BMesh *bm, BMOperator *op)
{
BMOIter siter;
BMFace *f;
bool changed = false;
BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
if (f->len == 4) {
f->l_first = f->l_first->next;
changed = true;
}
}
if (changed) {
bm->elem_index_dirty |= BM_LOOP;
}
}
static void bmo_face_flag_set_flush(BMesh *bm, BMFace *f, const short oflag, const bool value)
{
BMLoop *l_iter;

View File

@ -2227,6 +2227,18 @@ static void edbm_flip_normals_custom_loop_normals(Object *obedit, BMEditMesh *em
});
}
static void edbm_flip_quad_tessellation(wmOperator *op, Object *obedit, BMEditMesh *em)
{
if (EDBM_op_callf(em, op, "flip_quad_tessellation faces=%hf", BM_ELEM_SELECT)) {
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = false,
});
}
}
static void edbm_flip_normals_face_winding(wmOperator *op, Object *obedit, BMEditMesh *em)
{
@ -2253,6 +2265,27 @@ static void edbm_flip_normals_face_winding(wmOperator *op, Object *obedit, BMEdi
}
}
static int edbm_flip_quad_tessellation_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
edbm_flip_quad_tessellation(op, obedit, em);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int edbm_flip_normals_exec(bContext *C, wmOperator *op)
{
const bool only_clnors = RNA_boolean_get(op->ptr, "only_clnors");
@ -9934,4 +9967,18 @@ void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot)
"Strength to use for assigning or selecting face influence for weighted normal modifier");
}
void MESH_OT_flip_quad_tessellation(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Quad Tessellation";
ot->description = "Flips the tessellation of selected quads";
ot->idname = "MESH_OT_flip_quad_tessellation";
ot->exec = edbm_flip_quad_tessellation_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */

View File

@ -294,6 +294,7 @@ void MESH_OT_set_normals_from_faces(struct wmOperatorType *ot);
void MESH_OT_average_normals(struct wmOperatorType *ot);
void MESH_OT_smooth_normals(struct wmOperatorType *ot);
void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot);
void MESH_OT_flip_quad_tessellation(struct wmOperatorType *ot);
/* *** editmesh_mask_extract.c *** */

View File

@ -193,6 +193,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_average_normals);
WM_operatortype_append(MESH_OT_smooth_normals);
WM_operatortype_append(MESH_OT_mod_weighted_strength);
WM_operatortype_append(MESH_OT_flip_quad_tessellation);
}
#if 0 /* UNUSED, remove? */