Cleanup: spelling in comments
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@ -109,7 +109,7 @@ typedef struct IDTypeInfo {
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*/
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short id_code;
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/**
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* Bitflag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
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* Bit-flag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
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* FILTER_ID_XX enums.
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*/
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uint64_t id_filter;
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@ -163,7 +163,7 @@ TEST(cryptomatte, session_from_stamp_data)
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* best as possible. */
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TEST(cryptomatte, parsing_malformed_manifests)
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{
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/* Manifest from multilayer.exr in the cryptomatte git-repository. */
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/* Manifest from `multilayer.exr` in the cryptomatte git-repository. */
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test_cryptomatte_manifest(
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R"({"/obj/instance1:instances:0":"0d54c6cc","/obj/instance1:instances:1":"293d9340","/obj/instance1:instances:110":"ccb9e1f2","/obj/instance1:instances:111":"f8dd3a48","/obj/instance1:instances:112":"a99e07a8","/obj/instance1:instances:113":"e75599a4","/obj/instance1:instances:114":"794200f3","/obj/instance1:instances:115":"2a3a1728","/obj/instance1:instances:116":"478544a1","/obj/instance1:instances:117":"b2bd969a","/obj/instance1:instances:10":"3a0c8681","/obj/instance1:instances:11":"01e5970d","/obj/box:polygons:1":"9d416418","/obj/instance1:instances:100":"2dcd2966","/obj/instance1:instances:101":"9331cd82","/obj/instance1:instances:102":"df50fccb","/obj/instance1:instances:103":"97f8590d","/obj/instance1:instances:104":"bbcd220d","/obj/instance1:instances:105":"4ae06139","/obj/instance1:instances:106":"8873d5ea","/obj/instance1:instances:107":"39d8af8d","/obj/instance1:instances:108":"bb11bd4e","/obj/instance1:instances:109":"a32bba35"})",
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R"({"\/obj\/box:polygons:1":"9d416418","\/obj\/instance1:instances:0":"0d54c6cc","\/obj\/instance1:instances:1":"293d9340","\/obj\/instance1:instances:10":"3a0c8681","\/obj\/instance1:instances:100":"2dcd2966","\/obj\/instance1:instances:101":"9331cd82","\/obj\/instance1:instances:102":"df50fccb","\/obj\/instance1:instances:103":"97f8590d","\/obj\/instance1:instances:104":"bbcd220d","\/obj\/instance1:instances:105":"4ae06139","\/obj\/instance1:instances:106":"8873d5ea","\/obj\/instance1:instances:107":"39d8af8d","\/obj\/instance1:instances:108":"bb11bd4e","\/obj\/instance1:instances:109":"a32bba35","\/obj\/instance1:instances:11":"01e5970d","\/obj\/instance1:instances:110":"ccb9e1f2","\/obj\/instance1:instances:111":"f8dd3a48","\/obj\/instance1:instances:112":"a99e07a8","\/obj\/instance1:instances:113":"e75599a4","\/obj\/instance1:instances:114":"794200f3","\/obj\/instance1:instances:115":"2a3a1728","\/obj\/instance1:instances:116":"478544a1","\/obj\/instance1:instances:117":"b2bd969a","\/obj\/instance1:instance)");
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@ -74,7 +74,7 @@ void MovieClipBaseOperation::execute_pixel_sampled(float output[4],
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zero_v4(output);
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}
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else if (ibuf->rect == nullptr && ibuf->rect_float == nullptr) {
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/* Happens for multilayer exr, i.e. */
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/* Happens for multi-layer EXR, i.e. */
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zero_v4(output);
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}
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else {
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@ -225,8 +225,8 @@ void ShaderOperation::declare_operation_input(DInputSocket input_socket,
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/* Add a new GPU attribute representing an input to the GPU material. Instead of using the
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* attribute directly, we link it to an appropriate set function and use its output link instead.
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* This is needed because the gputype member of the attribute is only initialized if it is linked
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* to a GPU node. */
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* This is needed because the `gputype` member of the attribute is only initialized if it is
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* linked to a GPU node. */
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GPUNodeLink *attribute_link;
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GPU_link(material,
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get_set_function_name(input_descriptor.type),
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@ -227,7 +227,7 @@ void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
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* the evaluated clues that evaluation needs to happen again. */
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graph->add_entry_tag(this);
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/* Enforce dynamic visibility codepath update.
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/* Enforce dynamic visibility code-path update.
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* This ensures visibility flags are consistently propagated throughout the dependency graph when
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* there is no animated visibility in the graph.
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*
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@ -154,7 +154,7 @@ BLI_STATIC_ASSERT_ALIGN(DispatchCommand, 16)
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* But we use plain array in shader code instead because of driver issues. */
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struct DRWDebugPrintBuffer {
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DrawCommand command;
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/** Each character is encoded as 3 uchar with char_index, row and column position. */
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/** Each character is encoded as 3 `uchar` with char_index, row and column position. */
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uint char_array[DRW_DEBUG_PRINT_MAX];
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};
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BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)
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@ -9,7 +9,7 @@
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namespace blender::gpu {
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static const size_t VISIBILITY_COUNT_PER_BUFFER = 512;
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/* defined in the documentation but not queryable programmatically:
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/* Defined in the documentation but can't be queried programmatically:
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* https://developer.apple.com/documentation/metal/mtlvisibilityresultmode/mtlvisibilityresultmodeboolean?language=objc
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*/
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static const size_t VISIBILITY_RESULT_SIZE_IN_BYTES = 8;
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@ -251,11 +251,11 @@ typedef struct ImBuf {
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int refcounter;
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/* some parameters to pass along for packing images */
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/** Compressed image only used with png and exr currently */
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/** Compressed image only used with PNG and EXR currently */
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unsigned char *encodedbuffer;
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/** Size of data written to encodedbuffer */
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/** Size of data written to `encodedbuffer`. */
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unsigned int encodedsize;
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/** Size of encodedbuffer */
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/** Size of `encodedbuffer` */
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unsigned int encodedbuffersize;
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/* color management */
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@ -1838,37 +1838,37 @@ enum {
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/* viewer and composite output. */
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#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
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/* Split Viewer Node. Stored in custom2. */
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/** Split Viewer Node. Stored in `custom2`. */
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typedef enum CMPNodeSplitViewerAxis {
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CMP_NODE_SPLIT_VIEWER_HORIZONTAL = 0,
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CMP_NODE_SPLIT_VIEWER_VERTICAL = 1,
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} CMPNodeSplitViewerAxis;
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/* Color Balance Node. Stored in custom1. */
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/** Color Balance Node. Stored in `custom1`. */
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typedef enum CMPNodeColorBalanceMethod {
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CMP_NODE_COLOR_BALANCE_LGG = 0,
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CMP_NODE_COLOR_BALANCE_ASC_CDL = 1,
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} CMPNodeColorBalanceMethod;
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/* Alpha Convert Node. Stored in custom1. */
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/** Alpha Convert Node. Stored in `custom1`. */
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typedef enum CMPNodeAlphaConvertMode {
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CMP_NODE_ALPHA_CONVERT_PREMULTIPLY = 0,
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CMP_NODE_ALPHA_CONVERT_UNPREMULTIPLY = 1,
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} CMPNodeAlphaConvertMode;
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/* Distance Matte Node. Stored in NodeChroma.channel. */
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/** Distance Matte Node. Stored in #NodeChroma.channel. */
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typedef enum CMPNodeDistanceMatteColorSpace {
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CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_YCCA = 0,
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CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA = 1,
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} CMPNodeDistanceMatteColorSpace;
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/* Color Spill Node. Stored in custom2. */
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/** Color Spill Node. Stored in `custom2`. */
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typedef enum CMPNodeColorSpillLimitAlgorithm {
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CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_SINGLE = 0,
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CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_AVERAGE = 1,
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} CMPNodeColorSpillLimitAlgorithm;
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/* Channel Matte Node. Stored in NodeChroma.algorith. */
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/** Channel Matte Node. Stored in #NodeChroma.algorithm. */
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typedef enum CMPNodeChannelMatteLimitAlgorithm {
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CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_SINGLE = 0,
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CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_MAX = 1,
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