GPUFramebuffer: Fix wrong stencil clearing

This commit is contained in:
Clément Foucault 2018-08-15 17:41:36 +02:00
parent d63c181887
commit 32e57fe4e7
4 changed files with 5 additions and 4 deletions

View File

@ -198,7 +198,7 @@ static void eevee_draw_background(void *vedata)
while (loop_len--) {
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float clear_depth = 1.0f;
uint clear_stencil = 0xFF;
uint clear_stencil = 0x0;
uint primes[3] = {2, 3, 7};
double offset[3] = {0.0, 0.0, 0.0};
double r[3];

View File

@ -466,7 +466,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
while (render_samples < tot_sample && !RE_engine_test_break(engine)) {
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float clear_depth = 1.0f;
uint clear_stencil = 0xFF;
uint clear_stencil = 0x00;
uint primes[3] = {2, 3, 7};
double offset[3] = {0.0, 0.0, 0.0};
double r[3];

View File

@ -861,7 +861,7 @@ void workbench_deferred_draw_background(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
const float clear_depth = 1.0f;
const float clear_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
uint clear_stencil = 0xFF;
uint clear_stencil = 0x00;
DRW_stats_group_start("Clear Background");
GPU_framebuffer_bind(fbl->prepass_fb);

View File

@ -500,7 +500,8 @@ void GPU_framebuffer_clear(
glClearDepth(clear_depth);
}
if (buffers & GPU_STENCIL_BIT) {
glStencilMask(clear_stencil);
glStencilMask(0xFF);
glClearStencil(clear_stencil);
}
GLbitfield mask = convert_buffer_bits_to_gl(buffers);