Fix T40785: "Select Grouped" Pass Index mode is redundant.
Revert "Object Select Similar tool now has a Pass Index option."
This reverts commit 7a6919a74e
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06d943cfd6
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330633f063
Notes:
blender-bot
2023-02-14 10:27:05 +01:00
Referenced by issue #40785, 3D View Editor Header > Select > Grouped > Pass & Pass Index Bug?
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@ -524,7 +524,6 @@ static EnumPropertyItem prop_select_grouped_types[] = {
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{11, "PROPERTIES", 0, "Properties", "Game Properties"},
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{12, "KEYINGSET", 0, "Keying Set", "Objects included in active Keying Set"},
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{13, "LAMP_TYPE", 0, "Lamp Type", "Matching lamp types"},
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{14, "PASS_INDEX", 0, "Pass Index", "Matching object pass index"},
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{0, NULL, 0, NULL, NULL}
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};
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@ -675,20 +674,6 @@ static bool select_similar_lamps(bContext *C, Object *ob)
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CTX_DATA_END;
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return changed;
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}
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static bool select_similar_pass_index(bContext *C, Object *ob)
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{
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
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{
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if ((base->object->index == ob->index) && !(base->flag & SELECT)) {
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ED_base_object_select(base, BA_SELECT);
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changed = true;
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool select_grouped_type(bContext *C, Object *ob)
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{
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bool changed = false;
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@ -869,8 +854,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
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else if (nr == 11) changed |= select_grouped_gameprops(C, ob);
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else if (nr == 12) changed |= select_grouped_keyingset(C, ob, op->reports);
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else if (nr == 13) changed |= select_similar_lamps(C, ob);
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else if (nr == 14) changed |= select_similar_pass_index(C, ob);
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if (changed) {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
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return OPERATOR_FINISHED;
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