Fix T51967: OSL crash after rendering finished (mainly on Windows).
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blender-bot
2023-02-14 06:49:53 +01:00
Referenced by issue #51996, Point Density casts wrong shadows Referenced by issue #51997, particle evaluation order is wrong when viewport visibility is off Referenced by issue #52001, Artifacts with Principled BSDF in Material view - master Referenced by issue #51967, [osl/windows] crash when rendering finished.
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@ -156,6 +156,7 @@ void OSLShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *s
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og->surface_state.clear();
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og->volume_state.clear();
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og->displacement_state.clear();
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og->bump_state.clear();
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og->background_state.reset();
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}
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