GP: Set Brush default material when add new GP Object

Before the brush color was not set equal to object active color.
This commit is contained in:
Antonio Vazquez 2018-12-10 16:54:49 +01:00
parent 18d354a5eb
commit 33785baafe
2 changed files with 11 additions and 1 deletions

View File

@ -35,6 +35,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_gpencil.h"
#include "BKE_main.h"
@ -1440,6 +1441,10 @@ void ED_gpencil_create_monkey(bContext *C, float mat[4][4])
/* set first color as active */
ob->actcol = color_Black + 1;
Material *ma = give_current_material(ob, ob->actcol);
if (ma != NULL) {
BKE_brush_update_material(bmain, ma, NULL);
}
/* layers */
/* NOTE: For now, we just add new layers, to make it easier to separate out old/new instances */

View File

@ -35,6 +35,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_gpencil.h"
#include "BKE_main.h"
@ -229,8 +230,12 @@ void ED_gpencil_create_stroke(bContext *C, float mat[4][4])
gp_stroke_material(bmain, ob, &gp_stroke_material_blue);
gp_stroke_material(bmain, ob, &gp_stroke_material_grey);
/* set first color as active */
/* set first color as active and in brushes */
ob->actcol = color_black + 1;
Material *ma = give_current_material(ob, ob->actcol);
if (ma != NULL) {
BKE_brush_update_material(bmain, ma, NULL);
}
/* layers */
bGPDlayer *colors = BKE_gpencil_layer_addnew(gpd, "Colors", false);