Add missing Shader FX remapping to library query

This commit is contained in:
Sergey Sharybin 2019-01-29 15:41:00 +01:00
parent 8134f3f0a6
commit 33dcf9fa71
Notes: blender-bot 2023-02-14 05:14:09 +01:00
Referenced by issue #57484, Data is not evaluated for grease pencil VFX in render animation but works in viewport
Referenced by issue #57069, macOS screen scaling wrong on startup
1 changed files with 11 additions and 0 deletions

View File

@ -81,6 +81,7 @@
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sequencer.h"
#include "BKE_shader_fx.h"
#include "BKE_tracking.h"
#include "BKE_workspace.h"
@ -203,6 +204,15 @@ static void library_foreach_gpencil_modifiersForeachIDLink(
FOREACH_FINALIZE_VOID;
}
static void library_foreach_shaderfxForeachIDLink(
void *user_data, Object *UNUSED(object), ID **id_pointer, int cb_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
bool is_reference, void *user_data)
{
@ -592,6 +602,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_gpencil_modifiers_foreachIDLink(object, library_foreach_gpencil_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
for (psys = object->particlesystem.first; psys; psys = psys->next) {
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);