Alembic: added some clarification
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@ -163,7 +163,10 @@ static void create_rotation_matrix(
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}
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/* Recompute transform matrix of object in new coordinate system
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* (from Y-Up to Z-Up). */
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* (from Y-Up to Z-Up).
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*
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* Note that r_mat is used as both input and output parameter.
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*/
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void create_transform_matrix(float r_mat[4][4])
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{
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float rot_mat[3][3], rot[3][3], scale_mat[4][4], invmat[4][4], transform_mat[4][4];
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