Cleanup: Remove unused code from BKE_node.h

Remove a variety of unused functions, declarations without definitions,
incorrect comments, and defines that have been commented for years
This commit is contained in:
Hans Goudey 2022-01-07 16:16:34 -06:00
parent 09d6846839
commit 34e84d0ee8
3 changed files with 2 additions and 144 deletions

View File

@ -357,22 +357,11 @@ typedef struct bNodeType {
#define NODE_CLASS_OP_VECTOR 4
#define NODE_CLASS_OP_FILTER 5
#define NODE_CLASS_GROUP 6
// #define NODE_CLASS_FILE 7
#define NODE_CLASS_CONVERTER 8
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
// #define NODE_CLASS_OP_DYNAMIC 11 /* deprecated */
#define NODE_CLASS_PATTERN 12
#define NODE_CLASS_TEXTURE 13
// #define NODE_CLASS_EXECUTION 14
// #define NODE_CLASS_GETDATA 15
// #define NODE_CLASS_SETDATA 16
// #define NODE_CLASS_MATH 17
// #define NODE_CLASS_MATH_VECTOR 18
// #define NODE_CLASS_MATH_ROTATION 19
// #define NODE_CLASS_PARTICLES 25
// #define NODE_CLASS_TRANSFORM 30
// #define NODE_CLASS_COMBINE 31
#define NODE_CLASS_SCRIPT 32
#define NODE_CLASS_INTERFACE 33
#define NODE_CLASS_SHADER 40
@ -499,7 +488,6 @@ struct bNodeTree *ntreeFromID(struct ID *id);
void ntreeFreeLocalNode(struct bNodeTree *ntree, struct bNode *node);
void ntreeFreeLocalTree(struct bNodeTree *ntree);
struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
bool ntreeHasType(const struct bNodeTree *ntree, int type);
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
void ntreeUpdateAllNew(struct Main *main);
void ntreeUpdateAllUsers(struct Main *main, struct ID *id);
@ -634,13 +622,6 @@ struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree,
const char *idname,
const char *identifier,
const char *name);
struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree,
struct bNode *node,
eNodeSocketInOut in_out,
const char *idname,
struct bNodeSocket *next_sock,
const char *identifier,
const char *name);
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree,
struct bNode *node,
eNodeSocketInOut in_out,
@ -648,14 +629,6 @@ struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree,
int subtype,
const char *identifier,
const char *name);
struct bNodeSocket *nodeInsertStaticSocket(struct bNodeTree *ntree,
struct bNode *node,
eNodeSocketInOut in_out,
int type,
int subtype,
struct bNodeSocket *next_sock,
const char *identifier,
const char *name);
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveSocketEx(struct bNodeTree *ntree,
struct bNode *node,
@ -709,8 +682,6 @@ bNode *node_copy(bNodeTree *dst_tree, const bNode &src_node, int flag, bool uniq
#endif
bNode *BKE_node_copy(bNodeTree *dst_tree, const bNode *src_node, int flag, bool unique_name);
/**
* Also used via RNA API, so we check for proper input output direction.
*/
@ -941,7 +912,6 @@ bNodePreview *BKE_node_preview_verify(
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
void BKE_node_preview_free(struct bNodePreview *preview);
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize);
void BKE_node_preview_free_tree(struct bNodeTree *ntree);
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
void BKE_node_preview_clear(struct bNodePreview *preview);
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
@ -1110,11 +1080,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
* \{ */
/* NOTE: types are needed to restore callbacks, don't change values. */
/* range 1 - 100 is reserved for common nodes */
/* using toolbox, we add node groups by assuming the values below
* don't exceed NODE_GROUP_MENU for now. */
//#define SH_NODE_OUTPUT 1
//#define SH_NODE_MATERIAL 100
#define SH_NODE_RGB 101
@ -1220,11 +1185,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define SH_NODE_VECTOR_ROTATE 708
#define SH_NODE_CURVE_FLOAT 709
/* custom defines options for Material node */
// #define SH_NODE_MAT_DIFF 1
// #define SH_NODE_MAT_SPEC 2
// #define SH_NODE_MAT_NEG 4
/* API */
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
@ -1258,36 +1218,6 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
/* output socket defines */
#define RRES_OUT_IMAGE 0
#define RRES_OUT_ALPHA 1
// #define RRES_OUT_Z 2
// #define RRES_OUT_NORMAL 3
// #define RRES_OUT_UV 4
// #define RRES_OUT_VEC 5
// #define RRES_OUT_RGBA 6
#define RRES_OUT_DIFF 7
// #define RRES_OUT_SPEC 8
// #define RRES_OUT_SHADOW 9
// #define RRES_OUT_AO 10
// #define RRES_OUT_REFLECT 11
// #define RRES_OUT_REFRACT 12
// #define RRES_OUT_INDIRECT 13
// #define RRES_OUT_INDEXOB 14
// #define RRES_OUT_INDEXMA 15
// #define RRES_OUT_MIST 16
// #define RRES_OUT_EMIT 17
// #define RRES_OUT_ENV 18
// #define RRES_OUT_DIFF_DIRECT 19
// #define RRES_OUT_DIFF_INDIRECT 20
// #define RRES_OUT_DIFF_COLOR 21
// #define RRES_OUT_GLOSSY_DIRECT 22
// #define RRES_OUT_GLOSSY_INDIRECT 23
// #define RRES_OUT_GLOSSY_COLOR 24
// #define RRES_OUT_TRANSM_DIRECT 25
// #define RRES_OUT_TRANSM_INDIRECT 26
// #define RRES_OUT_TRANSM_COLOR 27
// #define RRES_OUT_SUBSURFACE_DIRECT 28
// #define RRES_OUT_SUBSURFACE_INDIRECT 29
// #define RRES_OUT_SUBSURFACE_COLOR 30
// #define RRES_OUT_DEBUG 31
/* NOTE: types are needed to restore callbacks, don't change values. */
#define CMP_NODE_VIEWER 201
@ -1738,15 +1668,6 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
void BKE_node_system_init(void);
void BKE_node_system_exit(void);
/* -------------------------------------------------------------------- */
/* evaluation support, */
struct Depsgraph;
void BKE_nodetree_shading_params_eval(struct Depsgraph *depsgraph,
struct bNodeTree *ntree_dst,
const struct bNodeTree *ntree_src);
extern struct bNodeType NodeTypeUndefined;
extern struct bNodeSocketType NodeSocketTypeUndefined;

View File

@ -1700,23 +1700,6 @@ bNodeSocket *nodeAddSocket(bNodeTree *ntree,
return sock;
}
bNodeSocket *nodeInsertSocket(bNodeTree *ntree,
bNode *node,
eNodeSocketInOut in_out,
const char *idname,
bNodeSocket *next_sock,
const char *identifier,
const char *name)
{
ListBase *lb = (in_out == SOCK_IN ? &node->inputs : &node->outputs);
bNodeSocket *sock = make_socket(ntree, node, in_out, lb, idname, identifier, name);
BLI_remlink(lb, sock); /* does nothing for new socket */
BLI_insertlinkbefore(lb, next_sock, sock);
return sock;
}
bool nodeIsStaticSocketType(const struct bNodeSocketType *stype)
{
/*
@ -1933,27 +1916,6 @@ bNodeSocket *nodeAddStaticSocket(bNodeTree *ntree,
return sock;
}
bNodeSocket *nodeInsertStaticSocket(bNodeTree *ntree,
bNode *node,
eNodeSocketInOut in_out,
int type,
int subtype,
bNodeSocket *next_sock,
const char *identifier,
const char *name)
{
const char *idname = nodeStaticSocketType(type, subtype);
if (!idname) {
CLOG_ERROR(&LOG, "static node socket type %d undefined", type);
return nullptr;
}
bNodeSocket *sock = nodeInsertSocket(ntree, node, in_out, idname, next_sock, identifier, name);
sock->type = type;
return sock;
}
static void node_socket_free(bNodeSocket *sock, const bool do_id_user)
{
if (sock->prop) {
@ -2305,14 +2267,6 @@ bNode *node_copy(bNodeTree *dst_tree,
} // namespace blender::bke
bNode *BKE_node_copy(bNodeTree *dst_tree,
const bNode *src_node,
const int flag,
const bool unique_name)
{
return blender::bke::node_copy(dst_tree, *src_node, flag, unique_name);
}
static int node_count_links(const bNodeTree *ntree, const bNodeSocket *socket)
{
int count = 0;
@ -2872,18 +2826,6 @@ void BKE_node_preview_remove_unused(bNodeTree *ntree)
(bNodeInstanceValueFP)BKE_node_preview_free);
}
void BKE_node_preview_free_tree(bNodeTree *ntree)
{
if (!ntree) {
return;
}
if (ntree->previews) {
BKE_node_instance_hash_free(ntree->previews, (bNodeInstanceValueFP)BKE_node_preview_free);
ntree->previews = nullptr;
}
}
void BKE_node_preview_clear(bNodePreview *preview)
{
if (preview && preview->rect) {
@ -3587,11 +3529,6 @@ bNode *ntreeFindType(const bNodeTree *ntree, int type)
return nullptr;
}
bool ntreeHasType(const bNodeTree *ntree, int type)
{
return ntreeFindType(ntree, type) != nullptr;
}
bool ntreeHasTree(const bNodeTree *ntree, const bNodeTree *lookup)
{
if (ntree == lookup) {

View File

@ -665,8 +665,8 @@ static bNode *ntree_shader_copy_branch(bNodeTree *ntree,
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->tmp_flag >= 0) {
int id = node->tmp_flag;
nodes_copy[id] = BKE_node_copy(
ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN, false);
nodes_copy[id] = blender::bke::node_copy(
ntree, *node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN, false);
nodes_copy[id]->tmp_flag = -2; /* Copy */
/* Make sure to clear all sockets links as they are invalid. */
LISTBASE_FOREACH (bNodeSocket *, sock, &nodes_copy[id]->inputs) {