Eevee: Mark Properties on Samples Panel Animatable.
Eevee: Mark `Scene->Sampling->Render/Viewport` samples animatable. Mark Viewport Denoising also animatable Reviewed By: jbakker Differential Revision: https://developer.blender.org/D16827
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@ -7378,12 +7378,14 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
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RNA_def_property_range(prop, 0, INT_MAX);
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
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RNA_def_property_flag(prop, PROP_ANIMATABLE);
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prop = RNA_def_property(srna, "taa_render_samples", PROP_INT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Render Samples", "Number of samples per pixel for rendering");
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RNA_def_property_range(prop, 1, INT_MAX);
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
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RNA_def_property_flag(prop, PROP_ANIMATABLE);
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prop = RNA_def_property(srna, "use_taa_reprojection", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_TAA_REPROJECTION);
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@ -7393,6 +7395,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
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"(can leave some ghosting)");
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
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RNA_def_property_flag(prop, PROP_ANIMATABLE);
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/* Screen Space Subsurface Scattering */
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prop = RNA_def_property(srna, "sss_samples", PROP_INT, PROP_NONE);
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