Fix T85763: Align Rotation to Vector node fails for collinear vectors
If the axes are aligned in auto pivot mode then the rotation axis would be (0,0,0). We now fall back to the x axis in this case. If that fails, we fall back to the y axis. Differential Revision: https://developer.blender.org/D10466
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blender-bot
2023-02-14 09:43:37 +01:00
Referenced by issue #85763, Geometry Nodes: Align rotation to vector node doesn't flip rotation when vector is multiplied by -1
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@ -65,7 +65,15 @@ static void align_rotations_auto_pivot(const Float3ReadAttribute &vectors,
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mul_v3_m3v3(old_axis, old_rotation, local_main_axis);
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const float3 new_axis = vector.normalized();
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const float3 rotation_axis = float3::cross_high_precision(old_axis, new_axis);
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float3 rotation_axis = float3::cross_high_precision(old_axis, new_axis);
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if (is_zero_v3(rotation_axis)) {
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/* The vectors are linearly dependent, so we fall back to another axis. */
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rotation_axis = float3::cross_high_precision(old_axis, float3(1, 0, 0));
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if (is_zero_v3(rotation_axis))
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/* This is now guaranteed to not be zero. */
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rotation_axis = float3::cross_high_precision(old_axis, float3(0, 1, 0));
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}
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const float full_angle = angle_normalized_v3v3(old_axis, new_axis);
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const float angle = factors[i] * full_angle;
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