Fix T99576: Guard against empty names when removing attributes
It's possible for misbehaving scripts written before 3.3 to reach this state and crash Blender. With this change, the error is reduced to a Python exception. Differential Revision: https://developer.blender.org/D15724
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blender-bot
2023-02-14 09:43:37 +01:00
Referenced by issue #99576, Crash in BKE_mesh_minmax
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@ -288,6 +288,10 @@ CustomDataLayer *BKE_id_attribute_duplicate(ID *id, const char *name, ReportList
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bool BKE_id_attribute_remove(ID *id, const char *name, ReportList *reports)
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{
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using namespace blender::bke;
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if (!name || name[0] == '\0') {
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BKE_report(reports, RPT_ERROR, "The attribute name must not be empty");
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return false;
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}
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if (BKE_id_attribute_required(id, name)) {
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BKE_report(reports, RPT_ERROR, "Attribute is required and can't be removed");
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return false;
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