Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state

Also go back to default value of 0 after usage.
This commit is contained in:
Clément Foucault 2020-07-17 18:51:26 +02:00
parent faeaf53255
commit 35f1b3e43b
4 changed files with 13 additions and 9 deletions

View File

@ -120,9 +120,6 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
type = GL_UNSIGNED_BYTE;
}
GLint unpack_row_length;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpack_row_length);
eGPUTextureFormat gpu_format = (type == GL_FLOAT) ? GPU_RGBA16F : GPU_RGBA8;
eGPUDataFormat gpu_data = (type == GL_FLOAT) ? GPU_DATA_FLOAT : GPU_DATA_UNSIGNED_BYTE;
GPUTexture *texture = GPU_texture_create_nD(
@ -165,7 +162,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
immUniformColor4fv((color) ? color : white);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
GPU_unpack_row_length_set(img_w);
for (subpart_y = 0; subpart_y < nsubparts_y; subpart_y++) {
for (subpart_x = 0; subpart_x < nsubparts_x; subpart_x++) {
@ -259,7 +256,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
GPU_texture_unbind(texture);
GPU_texture_free(texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH, unpack_row_length);
/* Restore default. */
GPU_unpack_row_length_set(0);
}
void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,

View File

@ -69,6 +69,7 @@ void GPU_color_mask(bool r, bool g, bool b, bool a);
void GPU_depth_mask(bool depth);
bool GPU_depth_mask_get(void);
void GPU_stencil_mask(uint stencil);
void GPU_unpack_row_length_set(uint len);
void GPU_flush(void);
void GPU_finish(void);

View File

@ -683,9 +683,7 @@ static void gpu_texture_update_unscaled(uchar *rect,
{
/* Partial update without scaling. Stride and offset are used to copy only a
* subset of a possible larger buffer than what we are updating. */
GLint row_length;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
glPixelStorei(GL_UNPACK_ROW_LENGTH, tex_stride);
GPU_unpack_row_length_set(tex_stride);
if (layer >= 0) {
if (rect_float == NULL) {
@ -724,7 +722,8 @@ static void gpu_texture_update_unscaled(uchar *rect,
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
/* Restore default. */
GPU_unpack_row_length_set(0);
}
static void gpu_texture_update_from_ibuf(

View File

@ -181,6 +181,11 @@ void GPU_finish(void)
glFinish();
}
void GPU_unpack_row_length_set(uint len)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, len);
}
void GPU_logic_op_xor_set(bool enable)
{
if (enable) {
@ -413,6 +418,7 @@ void GPU_state_init(void)
glDisable(GL_CULL_FACE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/* Is default but better be explicit. */
glEnable(GL_MULTISAMPLE);