Fix T92513: Cycles stereo pole merge not rotating along with camera

This commit is contained in:
Brecht Van Lommel 2021-10-28 22:38:07 +02:00
parent f2cc38a62b
commit 35f4d254fd
Notes: blender-bot 2023-02-14 09:43:37 +01:00
Referenced by issue #92513, Pole Merge uses global Z-axis instead of camera's local Y-axis
1 changed files with 9 additions and 9 deletions

View File

@ -306,15 +306,15 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam,
}
#endif
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
/* Stereo transform */
bool use_stereo = cam->interocular_offset != 0.0f;
if (use_stereo) {
spherical_stereo_transform(cam, &P, &D);
}
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
ray->P = P;
ray->D = D;
@ -325,19 +325,19 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam,
* and simply take their differences. */
float3 Pcenter = Pcamera;
float3 Dcenter = panorama_to_direction(cam, Pcenter.x, Pcenter.y);
Pcenter = transform_point(&cameratoworld, Pcenter);
Dcenter = normalize(transform_direction(&cameratoworld, Dcenter));
if (use_stereo) {
spherical_stereo_transform(cam, &Pcenter, &Dcenter);
}
Pcenter = transform_point(&cameratoworld, Pcenter);
Dcenter = normalize(transform_direction(&cameratoworld, Dcenter));
float3 Px = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
float3 Dx = panorama_to_direction(cam, Px.x, Px.y);
Px = transform_point(&cameratoworld, Px);
Dx = normalize(transform_direction(&cameratoworld, Dx));
if (use_stereo) {
spherical_stereo_transform(cam, &Px, &Dx);
}
Px = transform_point(&cameratoworld, Px);
Dx = normalize(transform_direction(&cameratoworld, Dx));
differential3 dP, dD;
dP.dx = Px - Pcenter;
@ -345,11 +345,11 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam,
float3 Py = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
float3 Dy = panorama_to_direction(cam, Py.x, Py.y);
Py = transform_point(&cameratoworld, Py);
Dy = normalize(transform_direction(&cameratoworld, Dy));
if (use_stereo) {
spherical_stereo_transform(cam, &Py, &Dy);
}
Py = transform_point(&cameratoworld, Py);
Dy = normalize(transform_direction(&cameratoworld, Dy));
dP.dy = Py - Pcenter;
dD.dy = Dy - Dcenter;