System info: make it more resiliant to errors.

Using context manager for output file itself, and whole try/except block
to at least catch and print error in file.

Also some minor tweaks to previous 'list add-ons' commit.
This commit is contained in:
Bastien Montagne 2016-10-23 13:12:58 +02:00
parent 5d2620e9c2
commit 35fde5ff7d
1 changed files with 168 additions and 167 deletions

View File

@ -39,187 +39,188 @@ def write_sysinfo(filepath):
r = r[1:-1]
return r
output = open(filepath, 'w', encoding="utf-8")
with open(filepath, 'w', encoding="utf-8") as output:
try:
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % ((len(header) - 1) * "=")
output.write(lilies[:-1])
output.write(header)
output.write(lilies)
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % ((len(header) - 1) * "=")
output.write(lilies[:-1])
output.write(header)
output.write(lilies)
def title(text):
return "\n%s:\n%s" % (text, lilies)
def title(text):
return "\n%s:\n%s" % (text, lilies)
# build info
output.write(title("Blender"))
output.write(
"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
(bpy.app.version_string,
prepr(bpy.app.build_branch),
prepr(bpy.app.build_commit_date),
prepr(bpy.app.build_commit_time),
prepr(bpy.app.build_hash),
prepr(bpy.app.build_type),
))
output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
output.write("platform: %s\n" % prepr(bpy.app.build_platform))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
output.write("build system: %s\n" % prepr(bpy.app.build_system))
# python info
output.write(title("Python"))
output.write("version: %s\n" % (sys.version))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % p)
output.write(title("Python (External Binary)"))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path_python))
try:
py_ver = prepr(subprocess.check_output([
bpy.app.binary_path_python,
"--version",
]).strip())
except Exception as e:
py_ver = str(e)
output.write("version: %s\n" % py_ver)
del py_ver
output.write(title("Directories"))
output.write("scripts:\n")
for p in bpy.utils.script_paths():
output.write("\t%r\n" % p)
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
output.write(title("FFmpeg"))
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
# build info
output.write(title("Blender"))
output.write(
"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
(bpy.app.version_string,
prepr(bpy.app.build_branch),
prepr(bpy.app.build_commit_date),
prepr(bpy.app.build_commit_time),
prepr(bpy.app.build_hash),
prepr(bpy.app.build_type),
))
if bpy.app.build_options.sdl:
output.write(title("SDL"))
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
output.write("platform: %s\n" % prepr(bpy.app.build_platform))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
output.write("build system: %s\n" % prepr(bpy.app.build_system))
output.write(title("Other Libraries"))
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, " +
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
# python info
output.write(title("Python"))
output.write("version: %s\n" % (sys.version))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % p)
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
output.write(title("Python (External Binary)"))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path_python))
try:
py_ver = prepr(subprocess.check_output([
bpy.app.binary_path_python,
"--version",
]).strip())
except Exception as e:
py_ver = str(e)
output.write("version: %s\n" % py_ver)
del py_ver
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
output.write(title("Directories"))
output.write("scripts:\n")
for p in bpy.utils.script_paths():
output.write("\t%r\n" % p)
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
openvdb = bpy.app.openvdb
output.write("OpenVDB: ")
if openvdb.supported:
output.write("%s\n" % openvdb.version_string)
else:
output.write("Blender was built without OpenVDB support\n")
output.write(title("FFmpeg"))
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
output.write(
"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
alembic = bpy.app.alembic
output.write("Alembic: ")
if alembic.supported:
output.write("%s\n" % alembic.version_string)
else:
output.write("Blender was built without Alembic support\n")
if bpy.app.build_options.sdl:
output.write(title("SDL"))
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
output.write(title("Other Libraries"))
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, " +
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write(title("OpenGL"))
version = bgl.glGetString(bgl.GL_RENDERER)
output.write("renderer:\t%r\n" % version)
output.write("vendor:\t\t%r\n" % (bgl.glGetString(bgl.GL_VENDOR)))
output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION)))
output.write("extensions:\n")
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
glext = sorted(bgl.glGetString(bgl.GL_EXTENSIONS).split())
for l in glext:
output.write("\t%s\n" % l)
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
output.write(title("Implementation Dependent OpenGL Limits"))
limit = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit)
output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit)
output.write("Maximum DrawElements Vertices:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_INDICES, limit)
output.write("Maximum DrawElements Indices:\t%d\n" % limit[0])
openvdb = bpy.app.openvdb
output.write("OpenVDB: ")
if openvdb.supported:
output.write("%s\n" % openvdb.version_string)
else:
output.write("Blender was built without OpenVDB support\n")
output.write("\nGLSL:\n")
bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit)
output.write("Maximum Varying Floats:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit)
output.write("Maximum Vertex Attributes:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit)
output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit)
output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Vertex Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Fragment Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0])
alembic = bpy.app.alembic
output.write("Alembic: ")
if alembic.supported:
output.write("%s\n" % alembic.version_string)
else:
output.write("Blender was built without Alembic support\n")
if bpy.app.build_options.cycles:
import cycles
output.write(title("Cycles"))
output.write(cycles.engine.system_info())
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
import addon_utils
addon_utils.modules()
output.write(title("Enabled add-ons"))
for addon in bpy.context.user_preferences.addons.keys():
addon_mod = addon_utils.addons_fake_modules.get(addon, None)
if addon_mod is None:
output.write("\t %s (MISSING)\n" % (addon))
else:
output.write("\t %s (%s, %s)\n" % (addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write(title("OpenGL"))
version = bgl.glGetString(bgl.GL_RENDERER)
output.write("renderer:\t%r\n" % version)
output.write("vendor:\t\t%r\n" % (bgl.glGetString(bgl.GL_VENDOR)))
output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION)))
output.write("extensions:\n")
output.close()
glext = sorted(bgl.glGetString(bgl.GL_EXTENSIONS).split())
for l in glext:
output.write("\t%s\n" % l)
output.write(title("Implementation Dependent OpenGL Limits"))
limit = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit)
output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit)
output.write("Maximum DrawElements Vertices:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_INDICES, limit)
output.write("Maximum DrawElements Indices:\t%d\n" % limit[0])
output.write("\nGLSL:\n")
bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit)
output.write("Maximum Varying Floats:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit)
output.write("Maximum Vertex Attributes:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit)
output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit)
output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Vertex Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Fragment Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0])
if bpy.app.build_options.cycles:
import cycles
output.write(title("Cycles"))
output.write(cycles.engine.system_info())
import addon_utils
addon_utils.modules()
output.write(title("Enabled add-ons"))
for addon in bpy.context.user_preferences.addons.keys():
addon_mod = addon_utils.addons_fake_modules.get(addon, None)
if addon_mod is None:
output.write("%s (MISSING)\n" % (addon))
else:
output.write("%s (version: %s, path: %s)\n" %
(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
except Exception as e:
output.write("ERROR: %s\n" % e)