More from T47045: Add i18n translations to render status from compo.

Also fix inconsistency for freestyle translation - we use IFACE_ everywhere
(TIP_ may be more suited, but let's be consistent first!).
This commit is contained in:
Bastien Montagne 2015-12-29 12:42:12 +01:00
parent 625381509f
commit 3666ee9132
6 changed files with 23 additions and 8 deletions

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@ -30,6 +30,7 @@ set(INC
operations
../blenkernel
../blenlib
../blentranslation
../imbuf
../makesdna
../makesrna
@ -551,6 +552,10 @@ data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()

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@ -40,6 +40,7 @@ incs = [
'#/extern/clew/include',
'../blenkernel',
'../blenlib',
'../blentranslation',
'../imbuf',
'../makesdna',
'../makesrna',
@ -59,6 +60,9 @@ incs = [
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs.append(env['BF_PTHREADS_INC'])
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_DEBUG']:
defs.append('WITH_CYCLES_DEBUG')

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@ -40,6 +40,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "PIL_time.h"
#include "WM_api.h"
#include "WM_types.h"
@ -402,7 +403,7 @@ void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memo
this->m_bTree->progress(this->m_bTree->prh, progress);
char buf[128];
BLI_snprintf(buf, sizeof(buf), "Compositing | Tile %u-%u",
BLI_snprintf(buf, sizeof(buf), IFACE_("Compositing | Tile %u-%u"),
this->m_chunksFinished,
this->m_numberOfChunks);
this->m_bTree->stats_draw(this->m_bTree->sdh, buf);

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@ -28,6 +28,8 @@ extern "C" {
#include "BKE_node.h"
}
#include "BLT_translation.h"
#include "COM_Converter.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_NodeOperation.h"
@ -76,7 +78,7 @@ ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editin
viewer_border->xmin < viewer_border->xmax &&
viewer_border->ymin < viewer_border->ymax;
editingtree->stats_draw(editingtree->sdh, "Compositing | Determining resolution");
editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing | Determining resolution"));
for (index = 0; index < this->m_groups.size(); index++) {
resolution[0] = 0;
@ -127,7 +129,7 @@ void ExecutionSystem::set_operations(const Operations &operations, const Groups
void ExecutionSystem::execute()
{
const bNodeTree *editingtree = this->m_context.getbNodeTree();
editingtree->stats_draw(editingtree->sdh, (char *)"Compositing | Initializing execution");
editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing | Initializing execution"));
DebugInfo::execute_started(this);
@ -183,7 +185,7 @@ void ExecutionSystem::execute()
WorkScheduler::finish();
WorkScheduler::stop();
editingtree->stats_draw(editingtree->sdh, (char *)"Compositing | Deinitializing execution");
editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing | Deinitializing execution"));
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->deinitExecution();

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@ -25,6 +25,9 @@ extern "C" {
#include "BKE_node.h"
#include "BLI_threads.h"
}
#include "BLT_translation.h"
#include "BKE_scene.h"
#include "COM_compositor.h"
@ -76,7 +79,7 @@ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rende
/* set progress bar to 0% and status to init compositing */
editingtree->progress(editingtree->prh, 0.0);
editingtree->stats_draw(editingtree->sdh, (char *)"Compositing");
editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing"));
bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
/* initialize execution system */

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@ -286,7 +286,7 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
static void prepare(Render *re, SceneRenderLayer *srl)
{
// load mesh
re->i.infostr = TIP_("Freestyle: Mesh loading");
re->i.infostr = IFACE_("Freestyle: Mesh loading");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
if (controller->LoadMesh(re, srl)) // returns if scene cannot be loaded or if empty
@ -469,7 +469,7 @@ static void prepare(Render *re, SceneRenderLayer *srl)
return;
// compute view map
re->i.infostr = TIP_("Freestyle: View map creation");
re->i.infostr = IFACE_("Freestyle: View map creation");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
controller->ComputeViewMap();
@ -624,7 +624,7 @@ Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl, int render)
// render and composite Freestyle result
if (controller->_ViewMap) {
// render strokes
re->i.infostr = TIP_("Freestyle: Stroke rendering");
re->i.infostr = IFACE_("Freestyle: Stroke rendering");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
g_freestyle.scene = re->scene;