Cleanup: nuke G.main from BKE's particle_system.c
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@ -3814,7 +3814,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra, const bool use_
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}
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static void particles_fluid_step(
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Main *bmain, ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
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ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
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{
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ParticleSystem *psys = sim->psys;
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if (psys->particles) {
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@ -3845,7 +3845,7 @@ static void particles_fluid_step(
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// ok, start loading
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BLI_join_dirfile(filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
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BLI_path_abs(filename, modifier_path_relbase(bmain, sim->ob));
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BLI_path_abs(filename, modifier_path_relbase_from_global(sim->ob));
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BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
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@ -3919,7 +3919,7 @@ static void particles_fluid_step(
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} // fluid sim particles done
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}
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#else
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UNUSED_VARS(bmain, use_render_params);
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UNUSED_VARS(use_render_params);
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#endif // WITH_MOD_FLUID
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}
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@ -4307,7 +4307,7 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
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}
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case PART_FLUID:
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{
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particles_fluid_step(G.main /* Yuck :/ */, &sim, (int)cfra, use_render_params);
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particles_fluid_step(&sim, (int)cfra, use_render_params);
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break;
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}
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default:
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