Merge branch 'blender-v3.3-release'

This commit is contained in:
Joseph Eagar 2022-08-31 09:46:33 -07:00
commit 373e69b94e
7 changed files with 16 additions and 11 deletions

@ -1 +1 @@
Subproject commit 1b891478f44dd047c3a92fda3ebd17fae1c3acd3
Subproject commit a2eb507891449a0b67582be9561840075513661d

@ -1 +1 @@
Subproject commit 25ffc6f430fc995b1c046b01acba1c3e6c1896b0
Subproject commit 7a8502871c34db0343cc7de52d6b49b15a84238a

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@ -1021,7 +1021,6 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
pdata, mask.pmask, totpoly, do_verbose, do_fixes, &is_change_p);
const int tot_uvloop = CustomData_number_of_layers(ldata, CD_MLOOPUV);
const int tot_vcolloop = CustomData_number_of_layers(ldata, CD_PROP_BYTE_COLOR);
if (tot_uvloop > MAX_MTFACE) {
PRINT_ERR(
"\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, "

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@ -369,8 +369,11 @@ bool ED_mesh_uv_remove_named(Mesh *me, const char *name)
return false;
}
int ED_mesh_color_add(
Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
int ED_mesh_color_add(Mesh *me,
const char *name,
const bool active_set,
const bool do_init,
ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@ -449,7 +452,11 @@ static bool layers_poll(bContext *C)
/*********************** Sculpt Vertex colors operators ************************/
int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, ReportList *reports)
int ED_mesh_sculpt_color_add(Mesh *me,
const char *name,
const bool active_set,
const bool do_init,
ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@ -474,7 +481,7 @@ int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, Rep
}
else {
layernum = CustomData_number_of_layers(&me->vdata, CD_PROP_COLOR);
if (CustomData_has_layer(&me->vdata, CD_PROP_COLOR) && do_init) {
const MPropCol *color_data = (const MPropCol *)CustomData_get_layer(&me->vdata,
CD_PROP_COLOR);

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@ -564,7 +564,6 @@ void read_custom_data(const std::string &iobject_full_name,
}
int num_uvs = 0;
int num_colors = 0;
const size_t num_props = prop.getNumProperties();

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@ -329,7 +329,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", Inpu
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS, 0, "MESH_EDGE_NEIGHBORS",InputMeshEdgeNeighbors, "Edge Neighbors", "Retrieve the number of faces that use each edge as one of their sides")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "Retrieve topology information relating to each edge of a mesh")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "Calculate the surface area of a mesh's faces")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_IS_PLANAR, 0, "MESH_FACE_IS_PLANAR",InputMeshFaceIsPlanar, "Face is Planar", "Retrieve whether all triangles in a face are on the same plane, i.e. whether have the same normal")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_IS_PLANAR, 0, "MESH_FACE_IS_PLANAR",InputMeshFaceIsPlanar, "Is Face Planar", "Retrieve whether all triangles in a face are on the same plane, i.e. whether have the same normal")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS",InputMeshFaceNeighbors, "Face Neighbors", "Retrieve topology information relating to each face of a mesh")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_ISLAND, 0, "MESH_ISLAND", InputMeshIsland, "Mesh Island", "Retrieve information about separate connected regions in a mesh")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "Retrieve topology information relating to each vertex of a mesh")
@ -362,7 +362,7 @@ DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_LINE, def_geo_mesh_line, "MESH_PRI
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, 0, "MESH_PRIMITIVE_UV_SPHERE", MeshUVSphere, "UV Sphere", "Generate a spherical mesh with quads, except for triangles at the top and bottom")
DefNode(GeometryNode, GEO_NODE_MESH_TO_CURVE, 0, "MESH_TO_CURVE", MeshToCurve, "Mesh to Curve", "Generate a curve from a mesh")
DefNode(GeometryNode, GEO_NODE_MESH_TO_POINTS, def_geo_mesh_to_points, "MESH_TO_POINTS", MeshToPoints, "Mesh to Points", "Generate a point cloud from a mesh's vertices")
DefNode(GeometryNode, GEO_NODE_MESH_TO_VOLUME, def_geo_mesh_to_volume, "MESH_TO_VOLUME", MeshToVolume, "Mesh To Volume", "Create a fog volume with the shape of the input mesh's surface")
DefNode(GeometryNode, GEO_NODE_MESH_TO_VOLUME, def_geo_mesh_to_volume, "MESH_TO_VOLUME", MeshToVolume, "Mesh to Volume", "Create a fog volume with the shape of the input mesh's surface")
DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, def_geo_object_info, "OBJECT_INFO", ObjectInfo, "Object Info", "Retrieve information from an object")
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VERTICES, 0, "POINTS_TO_VERTICES", PointsToVertices, "Points to Vertices", "Generate a mesh vertex for each point cloud point")
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "Generate a fog volume sphere around every point")

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Subproject commit 2a541f164a222ef7bcd036d37687738acee8d946
Subproject commit da8bdd7244c7b6c2eadf4c949ff391d0cc430275