Fix vertex/weight paint showing edge selection

When vertex/face selection are disabled - show all wire
ignoring selection & hidden state.
This commit is contained in:
Campbell Barton 2019-02-14 12:40:21 +11:00
parent a8134647c9
commit 37b7a5c8b8
3 changed files with 92 additions and 44 deletions

View File

@ -47,8 +47,9 @@ extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
typedef struct PAINT_VERTEX_PassList {
struct DRWPass *vcolor_faces;
struct DRWPass *wire_overlay;
struct DRWPass *face_overlay;
struct DRWPass *vert_overlay;
struct DRWPass *wire_select_overlay;
struct DRWPass *face_select_overlay;
struct DRWPass *vert_select_overlay;
} PAINT_VERTEX_PassList;
typedef struct PAINT_VERTEX_StorageList {
@ -66,8 +67,9 @@ typedef struct PAINT_VERTEX_Data {
typedef struct PAINT_VERTEX_Shaders {
struct GPUShader *vcolor_face;
struct GPUShader *wire_overlay;
struct GPUShader *face_overlay;
struct GPUShader *vert_overlay;
struct GPUShader *wire_select_overlay;
struct GPUShader *face_select_overlay;
struct GPUShader *vert_select_overlay;
} PAINT_VERTEX_Shaders;
/* *********** STATIC *********** */
@ -79,8 +81,9 @@ static struct {
typedef struct PAINT_VERTEX_PrivateData {
DRWShadingGroup *fvcolor_shgrp;
DRWShadingGroup *lwire_shgrp;
DRWShadingGroup *face_shgrp;
DRWShadingGroup *vert_shgrp;
DRWShadingGroup *lwire_select_shgrp;
DRWShadingGroup *face_select_shgrp;
DRWShadingGroup *vert_select_shgrp;
} PAINT_VERTEX_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -107,15 +110,20 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_MODE\n", NULL},
});
sh_data->face_overlay = GPU_shader_create_from_arrays({
sh_data->wire_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_MODE\n" "#define USE_SELECT\n", NULL},
});
sh_data->face_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
sh_data->vert_overlay = GPU_shader_create_from_arrays({
sh_data->vert_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
});
}
}
@ -160,27 +168,39 @@ static void PAINT_VERTEX_cache_init(void *vedata)
}
{
psl->face_overlay = DRW_pass_create(
"Face Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
psl->wire_select_overlay = DRW_pass_create(
"Wire Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay);
static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
stl->g_data->lwire_select_shgrp = DRW_shgroup_create(sh_data->wire_select_overlay, psl->wire_select_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_select_shgrp, "globalsBlock", G_draw.block_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_select_shgrp, rv3d);
}
}
{
psl->vert_overlay = DRW_pass_create(
psl->face_select_overlay = DRW_pass_create(
"Face Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
stl->g_data->face_select_shgrp = DRW_shgroup_create(sh_data->face_select_overlay, psl->face_select_overlay);
static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
DRW_shgroup_uniform_vec4(stl->g_data->face_select_shgrp, "color", col, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_select_shgrp, rv3d);
}
}
{
psl->vert_select_overlay = DRW_pass_create(
"Vert Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
stl->g_data->vert_select_shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, psl->vert_select_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_select_shgrp, "globalsBlock", G_draw.block_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_select_shgrp, rv3d);
}
}
}
@ -210,18 +230,19 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
}
if (use_face_sel || use_wire) {
DRWShadingGroup *shgrp = use_face_sel ? stl->g_data->lwire_select_shgrp : stl->g_data->lwire_shgrp;
geom = DRW_cache_mesh_surface_edges_get(ob);
DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(shgrp, geom, ob->obmat);
}
if (use_face_sel) {
geom = DRW_cache_mesh_surface_get(ob);
DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(stl->g_data->face_select_shgrp, geom, ob->obmat);
}
if (use_vert_sel) {
geom = DRW_cache_mesh_all_verts_get(ob);
DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(stl->g_data->vert_select_shgrp, geom, ob->obmat);
}
}
}
@ -231,9 +252,10 @@ static void PAINT_VERTEX_draw_scene(void *vedata)
PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
DRW_draw_pass(psl->vcolor_faces);
DRW_draw_pass(psl->face_overlay);
DRW_draw_pass(psl->wire_overlay);
DRW_draw_pass(psl->vert_overlay);
DRW_draw_pass(psl->wire_select_overlay);
DRW_draw_pass(psl->vert_select_overlay);
DRW_draw_pass(psl->face_select_overlay);
}
static void PAINT_VERTEX_engine_free(void)

View File

@ -46,8 +46,9 @@ extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
typedef struct PAINT_WEIGHT_PassList {
struct DRWPass *weight_faces;
struct DRWPass *wire_overlay;
struct DRWPass *face_overlay;
struct DRWPass *vert_overlay;
struct DRWPass *wire_select_overlay;
struct DRWPass *face_select_overlay;
struct DRWPass *vert_select_overlay;
} PAINT_WEIGHT_PassList;
typedef struct PAINT_WEIGHT_StorageList {
@ -65,8 +66,9 @@ typedef struct PAINT_WEIGHT_Data {
typedef struct PAINT_WEIGHT_Shaders {
struct GPUShader *weight_face;
struct GPUShader *wire_overlay;
struct GPUShader *face_overlay;
struct GPUShader *vert_overlay;
struct GPUShader *wire_select_overlay;
struct GPUShader *face_select_overlay;
struct GPUShader *vert_select_overlay;
} PAINT_WEIGHT_Shaders;
/* *********** STATIC *********** */
@ -80,8 +82,9 @@ static struct {
typedef struct PAINT_WEIGHT_PrivateData {
DRWShadingGroup *fweights_shgrp;
DRWShadingGroup *lwire_shgrp;
DRWShadingGroup *lwire_select_shgrp;
DRWShadingGroup *face_shgrp;
DRWShadingGroup *vert_shgrp;
DRWShadingGroup *vert_select_shgrp;
} PAINT_WEIGHT_PrivateData;
/* *********** FUNCTIONS *********** */
@ -108,17 +111,21 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define WEIGHT_MODE\n", NULL},
});
sh_data->face_overlay = GPU_shader_create_from_arrays({
sh_data->wire_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define WEIGHT_MODE\n" "#define USE_SELECT\n", NULL},
});
sh_data->face_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
sh_data->vert_overlay = GPU_shader_create_from_arrays({
sh_data->vert_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_vert_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
});
}
}
@ -168,11 +175,23 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
}
{
psl->face_overlay = DRW_pass_create(
psl->wire_select_overlay = DRW_pass_create(
"Wire Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->lwire_select_shgrp = DRW_shgroup_create(sh_data->wire_select_overlay, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_select_shgrp, "globalsBlock", G_draw.block_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_select_shgrp, rv3d);
}
}
{
psl->face_select_overlay = DRW_pass_create(
"Face Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay);
stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_select_overlay, psl->face_select_overlay);
static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
@ -182,14 +201,14 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
}
{
psl->vert_overlay = DRW_pass_create(
psl->vert_select_overlay = DRW_pass_create(
"Vert Mask Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
stl->g_data->vert_select_shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, psl->vert_select_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_select_shgrp, "globalsBlock", G_draw.block_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_select_shgrp, rv3d);
}
}
}
@ -214,8 +233,9 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
}
if (use_face_sel || use_wire) {
DRWShadingGroup *shgrp = use_face_sel ? stl->g_data->lwire_select_shgrp : stl->g_data->lwire_shgrp;
geom = DRW_cache_mesh_surface_edges_get(ob);
DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(shgrp, geom, ob->obmat);
}
if (use_face_sel) {
@ -225,7 +245,7 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
if (use_vert_sel) {
geom = DRW_cache_mesh_all_verts_get(ob);
DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(stl->g_data->vert_select_shgrp, geom, ob->obmat);
}
}
}
@ -235,9 +255,10 @@ static void PAINT_WEIGHT_draw_scene(void *vedata)
PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl;
DRW_draw_pass(psl->weight_faces);
DRW_draw_pass(psl->face_overlay);
DRW_draw_pass(psl->wire_overlay);
DRW_draw_pass(psl->vert_overlay);
DRW_draw_pass(psl->wire_select_overlay);
DRW_draw_pass(psl->vert_select_overlay);
DRW_draw_pass(psl->face_select_overlay);
}
static void PAINT_WEIGHT_engine_free(void)

View File

@ -9,8 +9,13 @@ flat out vec4 finalColor;
void main()
{
#ifdef USE_SELECT
bool is_select = (nor.w > 0.0);
bool is_hidden = (nor.w < 0.0);
#else
bool is_select = false;
bool is_hidden = false;
#endif
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Add offset in Z to avoid zfighting and render selected wires on top. */
/* TODO scale this bias using znear and zfar range. */