Cleanup: Remove commented out code in ssr_lib.glsl.

This commit is contained in:
Jeroen Bakker 2022-10-04 13:33:41 +02:00
parent 6c2c3ed2c9
commit 38170cd295
1 changed files with 0 additions and 3 deletions

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@ -81,9 +81,6 @@ vec4 screen_space_refraction(vec3 vP, vec3 N, vec3 V, float ior, float roughness
vec2 texture_size = vec2(textureSize(refractColorBuffer, 0).xy) / hizUvScale.xy;
float mip = log2(cone_footprint * max(texture_size.x, texture_size.y));
// Disabled. Causes incorrect LOD sampling on Nvidia cards. (T101438)
// mip = clamp(mip, 0.0, 9.0);
vec3 spec = textureLod(refractColorBuffer, hit_uvs * hizUvScale.xy, mip).xyz;
float mask = screen_border_mask(hit_uvs);