Fix T103685: Animation on objects that are disabled is ignored
Happens, for example, when the object has animation, and disabled for render, and animation render is performed. The regression has been uncovered byf12f7800c2
which made it so the dependency graph relies on runtime visibility tracking and updates (without updating relations). The optimization from a while ago in theff60dd8b18
got in a way of the visibilit updates because it removed relation between two no-op nodes which belong to different IDs, which make the visibility tracking impossible. This change makes it so only relations which belong to the same component are removed. This matches the expectations of the visibility tracking (which, actually, also needed to happen at the moment of the initial optimization commit). Technically, this change could introduce some performance regression, but with the current design design of the graph it is not really avoidable. The idea to gain the best performance is to separate relations which actually define the execution flow, and which are only needed to define things like visibility dependencies.
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parent
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Notes:
blender-bot
2024-03-25 12:30:38 +01:00
Referenced by issue #103685, Regression: Animation on objects that are disabled from render is ignored while Render Animation Referenced by issue #109887, Using python to add a driver to rigid body properties causes a crash
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@ -30,9 +30,28 @@ static inline bool is_unused_noop(OperationNode *op_node)
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return op_node->is_noop() && op_node->outlinks.is_empty();
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}
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static inline bool is_removable_relation(const Relation *relation)
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{
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if (relation->from->type != NodeType::OPERATION || relation->to->type != NodeType::OPERATION) {
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return true;
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}
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const OperationNode *operation_from = static_cast<OperationNode *>(relation->from);
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const OperationNode *operation_to = static_cast<OperationNode *>(relation->to);
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/* If the relation connects two different IDs there is a high risk that the removal of the
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* relation will make it so visibility flushing is not possible at runtime. This happens with
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* relations like the DoF on camera of custom shape on bines: such relation do not lead to an
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* actual depsgraph evaluation operation as they are handled on render engine level.
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*
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* The indirectly linked objects could have some of their components invisible as well, so
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* also keep relations which connect different components of the same object so that visibility
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* tracking happens correct in those cases as well. */
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return operation_from->owner == operation_to->owner;
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}
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void deg_graph_remove_unused_noops(Depsgraph *graph)
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{
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int num_removed_relations = 0;
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deque<OperationNode *> queue;
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for (OperationNode *node : graph->operations) {
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@ -41,18 +60,19 @@ void deg_graph_remove_unused_noops(Depsgraph *graph)
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}
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}
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Vector<Relation *> relations_to_remove;
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while (!queue.empty()) {
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OperationNode *to_remove = queue.front();
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queue.pop_front();
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while (!to_remove->inlinks.is_empty()) {
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Relation *rel_in = to_remove->inlinks[0];
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Node *dependency = rel_in->from;
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for (Relation *rel_in : to_remove->inlinks) {
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if (!is_removable_relation(rel_in)) {
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continue;
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}
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/* Remove the relation. */
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rel_in->unlink();
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delete rel_in;
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num_removed_relations++;
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Node *dependency = rel_in->from;
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relations_to_remove.append(rel_in);
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/* Queue parent no-op node that has now become unused. */
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OperationNode *operation = dependency->get_exit_operation();
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@ -64,8 +84,16 @@ void deg_graph_remove_unused_noops(Depsgraph *graph)
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/* TODO(Sybren): Remove the node itself. */
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}
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DEG_DEBUG_PRINTF(
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(::Depsgraph *)graph, BUILD, "Removed %d relations to no-op nodes\n", num_removed_relations);
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/* Remove the relations. */
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for (Relation *relation : relations_to_remove) {
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relation->unlink();
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delete relation;
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}
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DEG_DEBUG_PRINTF((::Depsgraph *)graph,
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BUILD,
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"Removed %d relations to no-op nodes\n",
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int(relations_to_remove.size()));
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}
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} // namespace blender::deg
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