Freestyle: minor code clean-up.
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@ -1369,7 +1369,6 @@ def process(layer_name, lineset_name):
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elif m.type == '2D_TRANSFORM':
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shaders_list.append(Transform2DShader(
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m.pivot, m.scale_x, m.scale_y, m.angle, m.pivot_u, m.pivot_x, m.pivot_y))
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color = linestyle.color
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if linestyle.use_texture:
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has_tex = False
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for slot in linestyle.texture_slots:
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@ -1378,6 +1377,7 @@ def process(layer_name, lineset_name):
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has_tex = True
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if has_tex:
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shaders_list.append(StrokeTextureStepShader(linestyle.texture_spacing))
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color = linestyle.color
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if (not linestyle.use_chaining) or (linestyle.chaining == 'PLAIN' and linestyle.use_same_object):
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thickness_position = linestyle.thickness_position
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else:
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