UI: Decrease the fade in/out time of regions with region overlap on.
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@ -4511,8 +4511,8 @@ typedef struct RegionAlphaInfo {
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int hidden;
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} RegionAlphaInfo;
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#define TIMEOUT 0.2f
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#define TIMESTEP 0.04f
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#define TIMEOUT 0.1f
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#define TIMESTEP 0.05f
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float ED_region_blend_alpha(ARegion *ar)
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{
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