Cleanup: use doxy sections
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@ -7578,7 +7578,9 @@ void MESH_OT_mark_freestyle_face(wmOperatorType *ot)
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#endif /* WITH_FREESTYLE */
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/********************** Loop normals editing tools modal map. **********************/
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/* -------------------------------------------------------------------- */
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/** \name Loop Normals Editing Tools Modal Map
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* \{ */
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/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
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/* NOTE: We could add more here, like e.g. a switch between local or global coordinates of target,
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@ -8126,7 +8128,11 @@ void MESH_OT_point_normals(struct wmOperatorType *ot)
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1.0f);
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}
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/********************** Split/Merge Loop Normals **********************/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Split/Merge Loop Normals
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* \{ */
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static void normals_merge(BMesh *bm, BMLoopNorEditDataArray *lnors_ed_arr)
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{
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@ -8333,7 +8339,11 @@ void MESH_OT_split_normals(struct wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/********************** Average Loop Normals **********************/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Average Loop Normals
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* \{ */
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enum {
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EDBM_CLNOR_AVERAGE_LOOP = 1,
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@ -8561,7 +8571,11 @@ void MESH_OT_average_normals(struct wmOperatorType *ot)
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5);
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}
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/********************** Custom Normal Interface Tools **********************/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Normal Interface Tools
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* \{ */
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enum {
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EDBM_CLNOR_TOOLS_COPY = 1,
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@ -9013,7 +9027,11 @@ void MESH_OT_smoothen_normals(struct wmOperatorType *ot)
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1.0f);
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}
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/********************** Weighted Normal Modifier Face Strength **********************/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Weighted Normal Modifier Face Strength
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* \{ */
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static int edbm_mod_weighted_strength_exec(bContext *C, wmOperator *op)
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{
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@ -9104,3 +9122,5 @@ void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot)
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"Face Strength",
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"Strength to use for assigning or selecting face influence for weighted normal modifier");
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}
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/** \} */
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