CMake: add missing headers to source list
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@ -214,6 +214,7 @@ set(SRC
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engines/eevee_next/eevee_engine.h
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engines/external/external_engine.h
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engines/image/image_batches.hh
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engines/image/image_buffer_cache.hh
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engines/image/image_drawing_mode.hh
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engines/image/image_engine.h
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engines/image/image_instance_data.hh
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@ -2,7 +2,7 @@
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# Copyright 2006 Blender Foundation. All rights reserved.
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# WITH_OPENGL limits the visibility of the opengl headers to just GPU and bg_gpu,
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# to more easily highlight codepadths in other libraries that need to be refactored,
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# to more easily highlight code-paths in other libraries that need to be refactored,
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# bf_gpu is allowed to have opengl regardless of this option.
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if(NOT WITH_OPENGL AND NOT WITH_METAL_BACKEND)
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@ -109,6 +109,7 @@ set(SRC
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GPU_vertex_buffer.h
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GPU_vertex_format.h
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GPU_viewport.h
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GPU_storage_buffer.h
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intern/gpu_backend.hh
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intern/gpu_batch_private.hh
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@ -133,6 +134,7 @@ set(SRC
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intern/gpu_shader_interface.hh
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intern/gpu_shader_private.hh
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intern/gpu_state_private.hh
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intern/gpu_storage_buffer_private.hh
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intern/gpu_texture_private.hh
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intern/gpu_uniform_buffer_private.hh
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intern/gpu_vertex_buffer_private.hh
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@ -176,6 +178,7 @@ set(OPENGL_SRC
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opengl/gl_shader.hh
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opengl/gl_shader_interface.hh
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opengl/gl_state.hh
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opengl/gl_storage_buffer.hh
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opengl/gl_texture.hh
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opengl/gl_uniform_buffer.hh
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opengl/gl_vertex_array.hh
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