CMake: add missing headers to source list

This commit is contained in:
Campbell Barton 2022-03-23 11:58:59 +11:00
parent d2336237cf
commit 3a038f8a60
2 changed files with 5 additions and 1 deletions

View File

@ -214,6 +214,7 @@ set(SRC
engines/eevee_next/eevee_engine.h
engines/external/external_engine.h
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_instance_data.hh

View File

@ -2,7 +2,7 @@
# Copyright 2006 Blender Foundation. All rights reserved.
# WITH_OPENGL limits the visibility of the opengl headers to just GPU and bg_gpu,
# to more easily highlight codepadths in other libraries that need to be refactored,
# to more easily highlight code-paths in other libraries that need to be refactored,
# bf_gpu is allowed to have opengl regardless of this option.
if(NOT WITH_OPENGL AND NOT WITH_METAL_BACKEND)
@ -109,6 +109,7 @@ set(SRC
GPU_vertex_buffer.h
GPU_vertex_format.h
GPU_viewport.h
GPU_storage_buffer.h
intern/gpu_backend.hh
intern/gpu_batch_private.hh
@ -133,6 +134,7 @@ set(SRC
intern/gpu_shader_interface.hh
intern/gpu_shader_private.hh
intern/gpu_state_private.hh
intern/gpu_storage_buffer_private.hh
intern/gpu_texture_private.hh
intern/gpu_uniform_buffer_private.hh
intern/gpu_vertex_buffer_private.hh
@ -176,6 +178,7 @@ set(OPENGL_SRC
opengl/gl_shader.hh
opengl/gl_shader_interface.hh
opengl/gl_state.hh
opengl/gl_storage_buffer.hh
opengl/gl_texture.hh
opengl/gl_uniform_buffer.hh
opengl/gl_vertex_array.hh