Cleanup: remove disabled face tessellation logic
This was kept since these blocks are easier to follow. Remove as the overall result wasn't so readable (especially with nested ifdef's). Replace disabled code with comment on the indices used for quads/tris.
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@ -1547,51 +1547,17 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3])
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BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
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BLI_assert(efa->len >= 3);
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/* don't consider two-edged faces */
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if (0) {
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/* do nothing (needed for else statements below) */
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}
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#ifdef USE_TESSFACE_SPEEDUP
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/* no need to ensure the loop order, we know its ok */
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else if (efa->len == 3) {
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# if 0
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int j;
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BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, j) {
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looptris[i][j] = l;
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}
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i += 1;
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# else
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/* more cryptic but faster */
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if (efa->len == 3) {
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/* `0 1 2` -> `0 1 2` */
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BMLoop *l;
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BMLoop **l_ptr = looptris[i++];
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l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa);
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l_ptr[1] = l = l->next;
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l_ptr[2] = l->next;
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# endif
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}
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else if (efa->len == 4) {
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# if 0
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BMLoop *ltmp[4];
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int j;
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BLI_array_grow_items(looptris, 2);
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BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, j) {
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ltmp[j] = l;
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}
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looptris[i][0] = ltmp[0];
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looptris[i][1] = ltmp[1];
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looptris[i][2] = ltmp[2];
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i += 1;
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looptris[i][0] = ltmp[0];
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looptris[i][1] = ltmp[2];
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looptris[i][2] = ltmp[3];
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i += 1;
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# else
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/* more cryptic but faster */
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/* `0 1 2 3` -> (`0 1 2`, `0 2 3`) */
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BMLoop *l;
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BMLoop **l_ptr_a = looptris[i++];
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BMLoop **l_ptr_b = looptris[i++];
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@ -1599,7 +1565,6 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3])
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(l_ptr_a[1] = l = l->next);
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(l_ptr_a[2] = l_ptr_b[1] = l = l->next);
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(l_ptr_b[2] = l->next);
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# endif
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if (UNLIKELY(is_quad_flip_v3_first_third_fast(
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l_ptr_a[0]->v->co, l_ptr_a[1]->v->co, l_ptr_a[2]->v->co, l_ptr_b[2]->v->co))) {
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@ -1608,10 +1573,9 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3])
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l_ptr_b[0] = l_ptr_a[1];
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}
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}
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else
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#endif /* USE_TESSFACE_SPEEDUP */
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else {
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{
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int j;
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BMLoop *l_iter;
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