Fix T58920: Dyntopo sculpt and snake hook brush artifacts.

This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc.
What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn.
This commit is contained in:
Germano Cavalcante 2019-06-06 10:46:47 -03:00
parent d8ec8a0272
commit 3a20c056e8
Notes: blender-bot 2023-06-07 10:31:13 +02:00
Referenced by issue #58920, Dyntopo sculpt and snake hook brush artifacts
1 changed files with 11 additions and 3 deletions

View File

@ -805,9 +805,6 @@ void GPU_pbvh_bmesh_buffers_update(GPU_PBVH_Buffers *buffers,
bool empty_mask = true;
BMFace *f;
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
/* Count visible triangles */
tottri = gpu_bmesh_face_visible_count(bm_faces);
@ -827,10 +824,21 @@ void GPU_pbvh_bmesh_buffers_update(GPU_PBVH_Buffers *buffers,
}
if (!tottri) {
if (BLI_gset_len(bm_faces) != 0) {
/* Node is just hidden. */
}
else {
GPU_BATCH_DISCARD_SAFE(buffers->triangles);
GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
GPU_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
}
buffers->tot_tri = 0;
return;
}
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
/* Fill vertex buffer */
if (gpu_pbvh_vert_buf_data_set(buffers, totvert)) {
int v_index = 0;