Cleanup: use float versions of functions when in/output are floats
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e7f495d8a0
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3a40aed3d5
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@ -505,7 +505,7 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
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invert_m3_m3(imat3, mat3);
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mul_m3_m3m3(mat3, result, imat3); /* the matrix transforming vec_roll to desired roll */
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roll1 = (float)atan2(mat3[2][0], mat3[2][2]);
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roll1 = atan2f(mat3[2][0], mat3[2][2]);
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}
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}
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else {
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@ -543,7 +543,7 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
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invert_m3_m3(imat3, mat3);
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mul_m3_m3m3(mat3, imat3, result); /* the matrix transforming vec_roll to desired roll */
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roll2 = (float)atan2(mat3[2][0], mat3[2][2]);
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roll2 = atan2f(mat3[2][0], mat3[2][2]);
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/* and only now negate handle */
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mul_v3_fl(h2, -hlength2);
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@ -232,7 +232,7 @@ void BKE_camera_params_from_object(CameraParams *params, Object *ob)
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/* lamp object */
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Lamp *la = ob->data;
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float fac = cosf(la->spotsize * 0.5f);
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float phi = acos(fac);
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float phi = acosf(fac);
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params->lens = 16.0f * fac / sinf(phi);
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if (params->lens == 0.0f)
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@ -577,14 +577,14 @@ static void curvemap_make_table(CurveMap *cuma, const rctf *clipr)
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/* store first and last handle for extrapolation, unit length */
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cuma->ext_in[0] = bezt[0].vec[0][0] - bezt[0].vec[1][0];
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cuma->ext_in[1] = bezt[0].vec[0][1] - bezt[0].vec[1][1];
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range = sqrt(cuma->ext_in[0] * cuma->ext_in[0] + cuma->ext_in[1] * cuma->ext_in[1]);
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range = sqrtf(cuma->ext_in[0] * cuma->ext_in[0] + cuma->ext_in[1] * cuma->ext_in[1]);
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cuma->ext_in[0] /= range;
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cuma->ext_in[1] /= range;
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a = cuma->totpoint - 1;
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cuma->ext_out[0] = bezt[a].vec[1][0] - bezt[a].vec[2][0];
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cuma->ext_out[1] = bezt[a].vec[1][1] - bezt[a].vec[2][1];
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range = sqrt(cuma->ext_out[0] * cuma->ext_out[0] + cuma->ext_out[1] * cuma->ext_out[1]);
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range = sqrtf(cuma->ext_out[0] * cuma->ext_out[0] + cuma->ext_out[1] * cuma->ext_out[1]);
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cuma->ext_out[0] /= range;
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cuma->ext_out[1] /= range;
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@ -3592,7 +3592,7 @@ static void damptrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
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cross_v3_v3v3(raxis, obvec, tarvec);
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rangle = dot_v3v3(obvec, tarvec);
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rangle = acos(max_ff(-1.0f, min_ff(1.0f, rangle)));
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rangle = acosf(max_ff(-1.0f, min_ff(1.0f, rangle)));
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/* construct rotation matrix from the axis-angle rotation found above
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* - this call takes care to make sure that the axis provided is a unit vector first
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@ -2468,7 +2468,7 @@ static void make_bevel_list_2D(BevList *bl)
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/* first */
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bevp = bl->bevpoints;
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angle = atan2(bevp->dir[0], bevp->dir[1]) - M_PI / 2.0;
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angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
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bevp->sina = sinf(angle);
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bevp->cosa = cosf(angle);
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vec_to_quat(bevp->quat, bevp->dir, 5, 1);
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@ -2476,7 +2476,7 @@ static void make_bevel_list_2D(BevList *bl)
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/* last */
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bevp = bl->bevpoints;
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bevp += (bl->nr - 1);
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angle = atan2(bevp->dir[0], bevp->dir[1]) - M_PI / 2.0;
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angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
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bevp->sina = sinf(angle);
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bevp->cosa = cosf(angle);
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vec_to_quat(bevp->quat, bevp->dir, 5, 1);
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@ -872,7 +872,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
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case PFIELD_HARMONIC:
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mul_v3_fl(force, -strength * efd->falloff);
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copy_v3_v3(temp, point->vel);
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mul_v3_fl(temp, -damp * 2.0f * (float)sqrt(fabs(strength)) * point->vel_to_sec);
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mul_v3_fl(temp, -damp * 2.0f * sqrtf(fabsf(strength)) * point->vel_to_sec);
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add_v3_v3(force, temp);
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break;
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case PFIELD_CHARGE:
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@ -1236,7 +1236,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
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sub_v3_v3v3(extent, X[s->kl], X[s->ij]);
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sub_v3_v3v3(vel, V[s->kl], V[s->ij]);
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dot = dot_v3v3(extent, extent);
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length = sqrt(dot);
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length = sqrtf(dot);
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s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
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@ -486,7 +486,7 @@ void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_
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sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
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if (len_squared_v2(dpos) >= r * r) {
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ups->brush_rotation = atan2(dpos[0], dpos[1]);
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ups->brush_rotation = atan2f(dpos[0], dpos[1]);
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interp_v2_v2v2(ups->last_rake, ups->last_rake,
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mouse_pos, u);
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@ -656,7 +656,7 @@ static float psys_render_projected_area(ParticleSystem *psys, const float center
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}
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/* screen space radius */
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radius = sqrt(area / (float)M_PI);
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radius = sqrtf(area / (float)M_PI);
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/* make smaller using fallof once over screen edge */
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*viewport = 1.0f;
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@ -917,8 +917,8 @@ int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
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elem->scalemax = (lambda + t < 1.0f) ? 1.0f / lambda : 1.0f / (1.0f - elem->t * elem->t / t);
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elem->scalemin = (lambda + t < 1.0f) ? 0.0f : elem->scalemax * (1.0f - elem->t / t);
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elem->scalemin = sqrt(elem->scalemin);
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elem->scalemax = sqrt(elem->scalemax);
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elem->scalemin = sqrtf(elem->scalemin);
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elem->scalemax = sqrtf(elem->scalemax);
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/* clamp scaling */
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scaleclamp = (float)min_ii(elem->totchild, 10);
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@ -939,8 +939,8 @@ int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
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}
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elem->lambda = lambda;
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elem->scalemin = sqrt(elem->scalemin);
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elem->scalemax = sqrt(elem->scalemax);
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elem->scalemin = sqrtf(elem->scalemin);
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elem->scalemax = sqrtf(elem->scalemax);
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elem->curchild = 0;
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}
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@ -1950,10 +1950,10 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
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t = time * freq * (float)M_PI;
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if (smooth_start) {
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dt = fabs(t);
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dt = fabsf(t);
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/* smooth the beginning of kink */
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CLAMP(dt, 0.f, (float)M_PI);
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dt = sin(dt / 2.f);
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dt = sinf(dt / 2.f);
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}
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if (type != PART_KINK_RADIAL) {
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@ -2014,12 +2014,12 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
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madd_v3_v3fl(result, proj, flat);
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}
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madd_v3_v3fl(result, par_vec, -amplitude * (float)sin(t));
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madd_v3_v3fl(result, par_vec, -amplitude * sinf(t));
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break;
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}
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case PART_KINK_WAVE:
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{
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madd_v3_v3fl(result, kink, amplitude * (float)sin(t));
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madd_v3_v3fl(result, kink, amplitude * sinf(t));
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if (flat > 0.f) {
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float proj[3];
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@ -2054,22 +2054,22 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
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if (inp_y > 0.5f) {
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copy_v3_v3(state_co, y_vec);
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mul_v3_fl(y_vec, amplitude * (float)cos(t));
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mul_v3_fl(z_vec, amplitude / 2.f * (float)sin(2.f * t));
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mul_v3_fl(y_vec, amplitude * cosf(t));
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mul_v3_fl(z_vec, amplitude / 2.f * sinf(2.f * t));
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}
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else if (inp_z > 0.0f) {
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mul_v3_v3fl(state_co, z_vec, (float)sin((float)M_PI / 3.f));
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mul_v3_v3fl(state_co, z_vec, sinf((float)M_PI / 3.f));
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madd_v3_v3fl(state_co, y_vec, -0.5f);
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mul_v3_fl(y_vec, -amplitude * (float)cos(t + (float)M_PI / 3.f));
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mul_v3_fl(z_vec, amplitude / 2.f * (float)cos(2.f * t + (float)M_PI / 6.f));
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mul_v3_fl(y_vec, -amplitude * cosf(t + (float)M_PI / 3.f));
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mul_v3_fl(z_vec, amplitude / 2.f * cosf(2.f * t + (float)M_PI / 6.f));
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}
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else {
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mul_v3_v3fl(state_co, z_vec, -(float)sin((float)M_PI / 3.f));
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mul_v3_v3fl(state_co, z_vec, -sinf((float)M_PI / 3.f));
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madd_v3_v3fl(state_co, y_vec, -0.5f);
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mul_v3_fl(y_vec, amplitude * (float)-sin(t + (float)M_PI / 6.f));
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mul_v3_fl(z_vec, amplitude / 2.f * (float)-sin(2.f * t + (float)M_PI / 3.f));
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mul_v3_fl(y_vec, amplitude * -sinf(t + (float)M_PI / 6.f));
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mul_v3_fl(z_vec, amplitude / 2.f * -sinf(2.f * t + (float)M_PI / 3.f));
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}
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mul_v3_fl(state_co, amplitude);
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@ -2271,8 +2271,11 @@ static void do_rough(float *loc, float mat[4][4], float t, float fac, float size
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float rough[3];
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float rco[3];
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if (thres != 0.0f)
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if ((float)fabs((float)(-1.5f + loc[0] + loc[1] + loc[2])) < 1.5f * thres) return;
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if (thres != 0.0f) {
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if (fabsf((float)(-1.5f + loc[0] + loc[1] + loc[2])) < 1.5f * thres) {
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return;
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}
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}
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copy_v3_v3(rco, loc);
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mul_v3_fl(rco, t);
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@ -4567,8 +4570,8 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
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normalize_v3(nor);
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/* make sure that we get a proper side vector */
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if (fabs(dot_v3v3(nor, vec)) > 0.999999) {
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if (fabs(dot_v3v3(nor, xvec)) > 0.999999) {
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if (fabsf(dot_v3v3(nor, vec)) > 0.999999) {
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if (fabsf(dot_v3v3(nor, xvec)) > 0.999999) {
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nor[0] = 0.0f;
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nor[1] = 1.0f;
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nor[2] = 0.0f;
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@ -4676,12 +4679,12 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
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copy_v3_v3(tvec, xvec);
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copy_v3_v3(tvec2, yvec);
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mul_v3_fl(xvec, cos(bb->tilt * (float)M_PI));
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mul_v3_fl(tvec2, sin(bb->tilt * (float)M_PI));
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mul_v3_fl(xvec, cosf(bb->tilt * (float)M_PI));
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mul_v3_fl(tvec2, sinf(bb->tilt * (float)M_PI));
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add_v3_v3(xvec, tvec2);
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mul_v3_fl(yvec, cos(bb->tilt * (float)M_PI));
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mul_v3_fl(tvec, -sin(bb->tilt * (float)M_PI));
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mul_v3_fl(yvec, cosf(bb->tilt * (float)M_PI));
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mul_v3_fl(tvec, -sinf(bb->tilt * (float)M_PI));
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add_v3_v3(yvec, tvec);
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mul_v3_fl(xvec, bb->size[0]);
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@ -701,7 +701,7 @@ static void init_mv_jit(float *jit, int num, int seed2, float amount)
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rad1= (float)(1.0f/sqrtf((float)num));
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rad2= (float)(1.0f/((float)num));
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rad3= (float)sqrt((float)num)/((float)num);
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rad3= (float)sqrtf((float)num)/((float)num);
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rng = BLI_rng_new(31415926 + num + seed2);
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x= 0;
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@ -1322,7 +1322,7 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
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if (angle == 0.0f) {
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b1 = posy;
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b2 = y;
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hyp = fabs(y - posy);
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hyp = fabsf(y - posy);
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}
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else {
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b1 = posy - (-angle) * posx;
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@ -1745,8 +1745,8 @@ static void transform_image(int x, int y, ImBuf *ibuf1, ImBuf *out, float scale
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yo = y;
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/* Rotate */
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s = sin(rotate);
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c = cos(rotate);
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s = sinf(rotate);
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c = cosf(rotate);
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for (yi = 0; yi < yo; yi++) {
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for (xi = 0; xi < xo; xi++) {
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@ -3193,7 +3193,7 @@ void map_to_tube(float *r_u, float *r_v, const float x, const float y, const flo
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len = sqrtf(x * x + y * y);
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if (len > 0.0f) {
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*r_u = (float)((1.0 - (atan2(x / len, y / len) / M_PI)) / 2.0);
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*r_u = (1.0f - (atan2f(x / len, y / len) / (float)M_PI)) / 2.0f;
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}
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else {
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*r_v = *r_u = 0.0f; /* to avoid un-initialized variables */
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@ -366,7 +366,7 @@ void mat3_to_quat_is_ok(float q[4], float wmat[3][3])
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mul_m3_v3(matn, mat[0]);
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/* and align x-axes */
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angle = (float)(0.5 * atan2(mat[0][1], mat[0][0]));
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angle = 0.5f * atan2f(mat[0][1], mat[0][0]);
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co = cosf(angle);
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si = sinf(angle);
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@ -765,7 +765,7 @@ void tri_to_quat_ex(float quat[4], const float v1[3], const float v2[3], const f
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vec[2] = 0.0f;
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normalize_v3(vec);
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angle = (float)(0.5 * atan2(vec[1], vec[0]));
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angle = 0.5f * atan2f(vec[1], vec[0]);
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co = cosf(angle);
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si = sinf(angle);
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q2[0] = co;
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@ -245,7 +245,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
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invert_m4_m4(imat, premat);
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mul_m4_m4m4(difmat, imat, postmat);
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curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
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curbone->roll -= atan2f(difmat[2][0], difmat[2][2]);
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}
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/* Fix Constraints and Other Links to this Bone and Armature */
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@ -2172,8 +2172,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
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glVertex2f(centx, centy);
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for (a = 0; a <= tot; a++, ang += radstep) {
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float si = sin(ang);
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float co = cos(ang);
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float si = sinf(ang);
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float co = cosf(ang);
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ui_hsvcircle_vals_from_pos(hsv, hsv + 1, rect, centx + co * radius, centy + si * radius);
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@ -3841,7 +3841,7 @@ void ui_draw_pie_center(uiBlock *block)
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int subd = 40;
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float angle = atan2(pie_dir[1], pie_dir[0]);
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float angle = atan2f(pie_dir[1], pie_dir[0]);
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float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? ((float)M_PI / 2.0f) : ((float)M_PI / 4.0f);
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glPushMatrix();
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@ -319,7 +319,7 @@ void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra)
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if (pset->flag & PE_FADE_TIME && pset->selectmode==SCE_SELECT_POINT) {
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LOOP_POINTS {
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LOOP_KEYS {
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if (fabs(cfra-*key->time) < pset->fade_frames)
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if (fabsf(cfra - *key->time) < pset->fade_frames)
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key->flag &= ~PEK_HIDE;
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else {
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key->flag |= PEK_HIDE;
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@ -463,7 +463,7 @@ static bool key_inside_circle(PEData *data, float rad, const float co[3], float
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dx= data->mval[0] - screen_co[0];
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dy= data->mval[1] - screen_co[1];
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dist= sqrt(dx*dx + dy*dy);
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dist = sqrtf(dx * dx + dy * dy);
|
||||
|
||||
if (dist > rad)
|
||||
return 0;
|
||||
|
@ -2932,7 +2932,7 @@ static void brush_cut(PEData *data, int pa_index)
|
|||
d= dv * rad2 - d*d;
|
||||
|
||||
if (d > 0.0f) {
|
||||
d= sqrt(d);
|
||||
d= sqrtf(d);
|
||||
|
||||
cut_time= -(v0*xo0 + v1*xo1 + d);
|
||||
|
||||
|
@ -3678,7 +3678,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
|
|||
pset->flag &= ~PE_LOCK_FIRST;
|
||||
|
||||
if (((pset->brushtype == PE_BRUSH_ADD) ?
|
||||
(sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0)) || bedit->first)
|
||||
(sqrtf(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0)) || bedit->first)
|
||||
{
|
||||
PEData data= bedit->data;
|
||||
|
||||
|
|
|
@ -1564,7 +1564,7 @@ void paint_2d_gradient_fill(
|
|||
sub_v2_v2v2(tangent, image_final, image_init);
|
||||
line_len = len_squared_v2(tangent);
|
||||
line_len_sq_inv = 1.0f / line_len;
|
||||
line_len = sqrt(line_len);
|
||||
line_len = sqrtf(line_len);
|
||||
|
||||
do_float = (ibuf->rect_float != NULL);
|
||||
|
||||
|
|
|
@ -4077,7 +4077,7 @@ static void *do_projectpaint_thread(void *ph_v)
|
|||
sub_v2_v2v2(tangent, pos, lastpos);
|
||||
line_len = len_squared_v2(tangent);
|
||||
line_len_sq_inv = 1.0f / line_len;
|
||||
line_len = sqrt(line_len);
|
||||
line_len = sqrtf(line_len);
|
||||
|
||||
switch (brush->gradient_fill_mode) {
|
||||
case BRUSH_GRADIENT_LINEAR:
|
||||
|
|
|
@ -667,7 +667,7 @@ static void stencil_set_target(StencilControlData *scd)
|
|||
|
||||
scd->lenorig = len_v2(mdiff);
|
||||
|
||||
scd->init_angle = atan2(mdiff[1], mdiff[0]);
|
||||
scd->init_angle = atan2f(mdiff[1], mdiff[0]);
|
||||
}
|
||||
|
||||
static int stencil_control_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
||||
|
@ -763,7 +763,7 @@ static void stencil_control_calculate(StencilControlData *scd, const int mval[2]
|
|||
{
|
||||
float angle;
|
||||
sub_v2_v2v2(mdiff, mvalf, scd->pos_target);
|
||||
angle = atan2(mdiff[1], mdiff[0]);
|
||||
angle = atan2f(mdiff[1], mdiff[0]);
|
||||
angle = scd->init_rot + angle - scd->init_angle;
|
||||
if (angle < 0.0f)
|
||||
angle += (float)(2 * M_PI);
|
||||
|
@ -916,7 +916,7 @@ static int stencil_fit_image_aspect_exec(bContext *C, wmOperator *op)
|
|||
stencil_area = br->stencil_dimension[0] * br->stencil_dimension[1];
|
||||
}
|
||||
|
||||
factor = sqrt(stencil_area / orig_area);
|
||||
factor = sqrtf(stencil_area / orig_area);
|
||||
|
||||
if (do_mask) {
|
||||
br->mask_stencil_dimension[0] = factor * aspx;
|
||||
|
|
|
@ -283,9 +283,9 @@ static bool paint_brush_update(bContext *C,
|
|||
const float dx = mouse[0] - stroke->initial_mouse[0];
|
||||
const float dy = mouse[1] - stroke->initial_mouse[1];
|
||||
|
||||
ups->anchored_size = ups->pixel_radius = sqrt(dx * dx + dy * dy);
|
||||
ups->anchored_size = ups->pixel_radius = sqrtf(dx * dx + dy * dy);
|
||||
|
||||
ups->brush_rotation = atan2(dx, dy) + M_PI;
|
||||
ups->brush_rotation = atan2f(dx, dy) + M_PI;
|
||||
|
||||
if (brush->flag & BRUSH_EDGE_TO_EDGE) {
|
||||
halfway[0] = dx * 0.5f + stroke->initial_mouse[0];
|
||||
|
@ -498,7 +498,7 @@ static float paint_stroke_overlapped_curve(Brush *br, float x, float spacing)
|
|||
for (i = 0; i < n; i++) {
|
||||
float xx;
|
||||
|
||||
xx = fabs(x0 + i * h);
|
||||
xx = fabsf(x0 + i * h);
|
||||
|
||||
if (xx < 1.0f)
|
||||
sum += BKE_brush_curve_strength(br, xx, 1);
|
||||
|
|
|
@ -550,7 +550,7 @@ static bool sculpt_brush_test(SculptBrushTest *test, const float co[3])
|
|||
if (sculpt_brush_test_clipping(test, co)) {
|
||||
return 0;
|
||||
}
|
||||
test->dist = sqrt(distsq);
|
||||
test->dist = sqrtf(distsq);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
|
@ -2553,7 +2553,7 @@ static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
|
|||
sub_v3_v3v3(val, intr, vd.co);
|
||||
|
||||
if (plane_trim(ss->cache, brush, val)) {
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrt(test.dist),
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist),
|
||||
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], val, fade);
|
||||
|
@ -2626,7 +2626,7 @@ static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|||
sub_v3_v3v3(val, intr, vd.co);
|
||||
|
||||
if (plane_trim(ss->cache, brush, val)) {
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrt(test.dist),
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist),
|
||||
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], val, fade);
|
||||
|
@ -2792,7 +2792,7 @@ static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|||
|
||||
if (plane_trim(ss->cache, brush, val)) {
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co,
|
||||
sqrt(test.dist),
|
||||
sqrtf(test.dist),
|
||||
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], val, fade);
|
||||
|
@ -2856,7 +2856,7 @@ static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
|
|||
|
||||
if (plane_trim(ss->cache, brush, val)) {
|
||||
const float fade = bstrength * tex_strength(ss, brush, vd.co,
|
||||
sqrt(test.dist),
|
||||
sqrtf(test.dist),
|
||||
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], val, fade);
|
||||
|
@ -2899,7 +2899,7 @@ static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, fl
|
|||
|
||||
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if (sculpt_brush_test_sq(&test, vd.co)) {
|
||||
const float fade = tex_strength(ss, brush, vd.co, sqrt(test.dist), vd.no,
|
||||
const float fade = tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no,
|
||||
vd.fno, vd.mask ? *vd.mask : 0.0f);
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], offset, fade);
|
||||
|
|
|
@ -273,7 +273,7 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata,
|
|||
Temp_UVData *tmp_uvdata;
|
||||
float diff[2];
|
||||
int i;
|
||||
float radius_root = sqrt(radius);
|
||||
float radius_root = sqrtf(radius);
|
||||
Brush *brush = BKE_paint_brush(sculptdata->uvsculpt);
|
||||
|
||||
tmp_uvdata = (Temp_UVData *)MEM_callocN(sculptdata->totalUniqueUvs * sizeof(Temp_UVData), "Temporal data");
|
||||
|
@ -316,7 +316,7 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata,
|
|||
if ((dist = dot_v2v2(diff, diff)) <= radius) {
|
||||
UvElement *element;
|
||||
float strength;
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
|
||||
|
||||
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * (tmp_uvdata[i].p[0] - 0.5f * (tmp_uvdata[i].b[0] + tmp_uvdata[i].sum_b[0] / tmp_uvdata[i].ncounter));
|
||||
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * (tmp_uvdata[i].p[1] - 0.5f * (tmp_uvdata[i].b[1] + tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
|
||||
|
@ -345,7 +345,7 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
|
|||
Temp_UVData *tmp_uvdata;
|
||||
float diff[2];
|
||||
int i;
|
||||
float radius_root = sqrt(radius);
|
||||
float radius_root = sqrtf(radius);
|
||||
Brush *brush = BKE_paint_brush(sculptdata->uvsculpt);
|
||||
|
||||
tmp_uvdata = (Temp_UVData *)MEM_callocN(sculptdata->totalUniqueUvs * sizeof(Temp_UVData), "Temporal data");
|
||||
|
@ -380,7 +380,7 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
|
|||
if ((dist = dot_v2v2(diff, diff)) <= radius) {
|
||||
UvElement *element;
|
||||
float strength;
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
|
||||
|
||||
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * tmp_uvdata[i].p[0];
|
||||
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * tmp_uvdata[i].p[1];
|
||||
|
@ -434,7 +434,7 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, const wmEvent *e
|
|||
|
||||
/* We will compare squares to save some computation */
|
||||
radius = radius * radius;
|
||||
radius_root = sqrt(radius);
|
||||
radius_root = sqrtf(radius);
|
||||
|
||||
/*
|
||||
* Pinch Tool
|
||||
|
@ -455,7 +455,7 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, const wmEvent *e
|
|||
if ((dist = dot_v2v2(diff, diff)) <= radius) {
|
||||
UvElement *element;
|
||||
float strength;
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
|
||||
normalize_v2(diff);
|
||||
|
||||
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
|
||||
|
@ -803,7 +803,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
|
|||
aspectRatio = width / (float)height;
|
||||
radius /= (width * zoomx);
|
||||
radius = radius * radius;
|
||||
radius_root = sqrt(radius);
|
||||
radius_root = sqrtf(radius);
|
||||
|
||||
/* Allocate selection stack */
|
||||
data->initial_stroke = MEM_mallocN(sizeof(*data->initial_stroke), "uv_sculpt_initial_stroke");
|
||||
|
@ -829,7 +829,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
|
|||
diff[1] /= aspectRatio;
|
||||
if ((dist = dot_v2v2(diff, diff)) <= radius) {
|
||||
float strength;
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
|
||||
strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
|
||||
|
||||
data->initial_stroke->initialSelection[counter].uv = i;
|
||||
data->initial_stroke->initialSelection[counter].strength = strength;
|
||||
|
|
|
@ -1037,8 +1037,8 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
|
|||
* - dragged. */
|
||||
phi = si * (float)(M_PI / 2.0);
|
||||
|
||||
q1[0] = cos(phi);
|
||||
mul_v3_fl(q1 + 1, sin(phi));
|
||||
q1[0] = cosf(phi);
|
||||
mul_v3_fl(q1 + 1, sinf(phi));
|
||||
mul_qt_qtqt(vod->viewquat, q1, vod->oldquat);
|
||||
|
||||
viewrotate_apply_dyn_ofs(vod, vod->viewquat);
|
||||
|
@ -1448,7 +1448,7 @@ static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, ScrArea *sa,
|
|||
/* Perform the up/down rotation */
|
||||
angle = ndof->dt * rot[0];
|
||||
quat[0] = cosf(angle);
|
||||
mul_v3_v3fl(quat + 1, xvec, sin(angle));
|
||||
mul_v3_v3fl(quat + 1, xvec, sinf(angle));
|
||||
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
||||
|
||||
/* Perform the orbital rotation */
|
||||
|
|
|
@ -961,7 +961,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
|
|||
|
||||
/* clamp the angle limits */
|
||||
/* it ranges from 90.0f to -90.0f */
|
||||
angle = -asin(rv3d->viewmat[2][2]);
|
||||
angle = -asinf(rv3d->viewmat[2][2]);
|
||||
|
||||
if (angle > WALK_TOP_LIMIT && y > 0.0f)
|
||||
y = 0.0f;
|
||||
|
|
|
@ -872,9 +872,9 @@ static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3])
|
|||
cross_v3_v3v3(tmp, start, end);
|
||||
|
||||
if (dot_v3v3(tmp, axis) < 0.0f)
|
||||
angle = -acos(dot_v3v3(start, end));
|
||||
angle = -acosf(dot_v3v3(start, end));
|
||||
else
|
||||
angle = acos(dot_v3v3(start, end));
|
||||
angle = acosf(dot_v3v3(start, end));
|
||||
}
|
||||
else {
|
||||
float mtx[3][3];
|
||||
|
@ -884,7 +884,7 @@ static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3])
|
|||
mul_m3_v3(mtx, end);
|
||||
mul_m3_v3(mtx, start);
|
||||
|
||||
angle = atan2(start[1], start[0]) - atan2(end[1], end[0]);
|
||||
angle = atan2f(start[1], start[0]) - atan2f(end[1], end[0]);
|
||||
}
|
||||
|
||||
if (angle > (float)M_PI) {
|
||||
|
|
|
@ -372,7 +372,7 @@ static float p_vec_angle(float *v1, float *v2, float *v3)
|
|||
else if (dot >= 1.0f)
|
||||
return 0.0f;
|
||||
else
|
||||
return (float)acos(dot);
|
||||
return acosf(dot);
|
||||
}
|
||||
|
||||
static float p_vec2_angle(float *v1, float *v2, float *v3)
|
||||
|
@ -433,7 +433,7 @@ static float p_edge_length(PEdge *e)
|
|||
d[1] = v2->co[1] - v1->co[1];
|
||||
d[2] = v2->co[2] - v1->co[2];
|
||||
|
||||
return sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
|
||||
return sqrtf(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
|
||||
}
|
||||
|
||||
static float p_edge_uv_length(PEdge *e)
|
||||
|
@ -444,7 +444,7 @@ static float p_edge_uv_length(PEdge *e)
|
|||
d[0] = v2->uv[0] - v1->uv[0];
|
||||
d[1] = v2->uv[1] - v1->uv[1];
|
||||
|
||||
return sqrt(d[0] * d[0] + d[1] * d[1]);
|
||||
return sqrtf(d[0] * d[0] + d[1] * d[1]);
|
||||
}
|
||||
|
||||
static void p_chart_uv_bbox(PChart *chart, float minv[2], float maxv[2])
|
||||
|
@ -2353,8 +2353,8 @@ static void p_abf_compute_sines(PAbfSystem *sys)
|
|||
float *sine = sys->sine, *cosine = sys->cosine, *alpha = sys->alpha;
|
||||
|
||||
for (i = 0; i < sys->nangles; i++, sine++, cosine++, alpha++) {
|
||||
*sine = sin(*alpha);
|
||||
*cosine = cos(*alpha);
|
||||
*sine = sinf(*alpha);
|
||||
*cosine = cosf(*alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3163,9 +3163,9 @@ static PBool p_chart_lscm_solve(PHandle *handle, PChart *chart)
|
|||
SWAP(PVert *, v2, v3);
|
||||
}
|
||||
|
||||
sina1 = sin(a1);
|
||||
sina2 = sin(a2);
|
||||
sina3 = sin(a3);
|
||||
sina1 = sinf(a1);
|
||||
sina2 = sinf(a2);
|
||||
sina3 = sinf(a3);
|
||||
|
||||
sinmax = max_fff(sina1, sina2, sina3);
|
||||
|
||||
|
@ -3314,7 +3314,7 @@ static float p_face_stretch(PFace *f)
|
|||
a = dot_v3v3(Ps, Ps);
|
||||
c = dot_v3v3(Pt, Pt);
|
||||
|
||||
T = sqrt(0.5f * (a + c));
|
||||
T = sqrtf(0.5f * (a + c));
|
||||
if (f->flag & PFACE_FILLED)
|
||||
T *= 0.2f;
|
||||
|
||||
|
@ -3630,8 +3630,8 @@ static float p_chart_minimum_area_angle(PChart *chart)
|
|||
static void p_chart_rotate_minimum_area(PChart *chart)
|
||||
{
|
||||
float angle = p_chart_minimum_area_angle(chart);
|
||||
float sine = sin(angle);
|
||||
float cosine = cos(angle);
|
||||
float sine = sinf(angle);
|
||||
float cosine = cosf(angle);
|
||||
PVert *v;
|
||||
|
||||
for (v = chart->verts; v; v = v->nextlink) {
|
||||
|
@ -4045,7 +4045,7 @@ static void p_smooth(PChart *chart)
|
|||
diff[0] = p[0] - oldp[0];
|
||||
diff[1] = p[1] - oldp[1];
|
||||
|
||||
length = sqrt(diff[0] * diff[0] + diff[1] * diff[1]);
|
||||
length = len_v2(diff);
|
||||
d = max_ff(d, length);
|
||||
moved += length;
|
||||
}
|
||||
|
@ -4559,7 +4559,7 @@ void param_pack(ParamHandle *handle, float margin, bool do_rotate)
|
|||
box->index = i; /* warning this index skips PCHART_NOPACK boxes */
|
||||
|
||||
if (margin > 0.0f)
|
||||
area += sqrt(box->w * box->h);
|
||||
area += sqrtf(box->w * box->h);
|
||||
}
|
||||
|
||||
if (margin > 0.0f) {
|
||||
|
@ -4661,7 +4661,7 @@ void param_average(ParamHandle *handle)
|
|||
|
||||
/* Move center to 0,0 */
|
||||
p_chart_uv_translate(chart, trans);
|
||||
p_chart_uv_scale(chart, sqrt(fac / tot_fac));
|
||||
p_chart_uv_scale(chart, sqrtf(fac / tot_fac));
|
||||
|
||||
/* Move to original center */
|
||||
trans[0] = -trans[0];
|
||||
|
|
|
@ -47,7 +47,7 @@ static void node_shader_exec_camera(void *data, int UNUSED(thread), bNode *UNUSE
|
|||
ShadeInput *shi = ((ShaderCallData *)data)->shi; /* Data we need for shading. */
|
||||
|
||||
copy_v3_v3(out[0]->vec, shi->co); /* get view vector */
|
||||
out[1]->vec[0] = fabs(shi->co[2]); /* get view z-depth */
|
||||
out[1]->vec[0] = fabsf(shi->co[2]); /* get view z-depth */
|
||||
out[2]->vec[0] = normalize_v3(out[0]->vec); /* get view distance */
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,25 +74,25 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
|
|||
case 4: /* Sine */
|
||||
{
|
||||
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
|
||||
r = sin(a);
|
||||
r = sinf(a);
|
||||
else
|
||||
r = sin(b);
|
||||
r = sinf(b);
|
||||
break;
|
||||
}
|
||||
case 5: /* Cosine */
|
||||
{
|
||||
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
|
||||
r = cos(a);
|
||||
r = cosf(a);
|
||||
else
|
||||
r = cos(b);
|
||||
r = cosf(b);
|
||||
break;
|
||||
}
|
||||
case 6: /* Tangent */
|
||||
{
|
||||
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
|
||||
r = tan(a);
|
||||
r = tanf(a);
|
||||
else
|
||||
r = tan(b);
|
||||
r = tanf(b);
|
||||
break;
|
||||
}
|
||||
case 7: /* Arc-Sine */
|
||||
|
@ -100,14 +100,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
|
|||
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
|
||||
/* Can't do the impossible... */
|
||||
if (a <= 1 && a >= -1)
|
||||
r = asin(a);
|
||||
r = asinf(a);
|
||||
else
|
||||
r = 0.0;
|
||||
}
|
||||
else {
|
||||
/* Can't do the impossible... */
|
||||
if (b <= 1 && b >= -1)
|
||||
r = asin(b);
|
||||
r = asinf(b);
|
||||
else
|
||||
r = 0.0;
|
||||
}
|
||||
|
@ -118,14 +118,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
|
|||
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
|
||||
/* Can't do the impossible... */
|
||||
if (a <= 1 && a >= -1)
|
||||
r = acos(a);
|
||||
r = acosf(a);
|
||||
else
|
||||
r = 0.0;
|
||||
}
|
||||
else {
|
||||
/* Can't do the impossible... */
|
||||
if (b <= 1 && b >= -1)
|
||||
r = acos(b);
|
||||
r = acosf(b);
|
||||
else
|
||||
r = 0.0;
|
||||
}
|
||||
|
@ -218,7 +218,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
|
|||
}
|
||||
case 18: /* Absolute */
|
||||
{
|
||||
r = fabs(a);
|
||||
r = fabsf(a);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,14 +59,14 @@ static void node_shader_exec_vect_math(void *UNUSED(data), int UNUSED(thread), b
|
|||
out[0]->vec[1] = vec1[1] + vec2[1];
|
||||
out[0]->vec[2] = vec1[2] + vec2[2];
|
||||
|
||||
out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
|
||||
out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3;
|
||||
}
|
||||
else if (node->custom1 == 1) { /* Subtract */
|
||||
out[0]->vec[0] = vec1[0] - vec2[0];
|
||||
out[0]->vec[1] = vec1[1] - vec2[1];
|
||||
out[0]->vec[2] = vec1[2] - vec2[2];
|
||||
|
||||
out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
|
||||
out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3;
|
||||
}
|
||||
else if (node->custom1 == 2) { /* Average */
|
||||
out[0]->vec[0] = vec1[0] + vec2[0];
|
||||
|
|
|
@ -72,24 +72,24 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
|
|||
}
|
||||
case 4: /* Sine */
|
||||
{
|
||||
*out = sin(in0);
|
||||
*out = sinf(in0);
|
||||
break;
|
||||
}
|
||||
case 5: /* Cosine */
|
||||
{
|
||||
*out = cos(in0);
|
||||
*out = cosf(in0);
|
||||
break;
|
||||
}
|
||||
case 6: /* Tangent */
|
||||
{
|
||||
*out = tan(in0);
|
||||
*out = tanf(in0);
|
||||
break;
|
||||
}
|
||||
case 7: /* Arc-Sine */
|
||||
{
|
||||
/* Can't do the impossible... */
|
||||
if (in0 <= 1 && in0 >= -1)
|
||||
*out = asin(in0);
|
||||
*out = asinf(in0);
|
||||
else
|
||||
*out = 0.0;
|
||||
break;
|
||||
|
@ -98,7 +98,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
|
|||
{
|
||||
/* Can't do the impossible... */
|
||||
if (in0 <= 1 && in0 >= -1)
|
||||
*out = acos(in0);
|
||||
*out = acosf(in0);
|
||||
else
|
||||
*out = 0.0;
|
||||
break;
|
||||
|
@ -185,7 +185,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
|
|||
|
||||
case 18: /* Absolute */
|
||||
{
|
||||
*out = fabs(in0);
|
||||
*out = fabsf(in0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -947,7 +947,7 @@ static PyObject *Quaternion_magnitude_get(QuaternionObject *self, void *UNUSED(c
|
|||
if (BaseMath_ReadCallback(self) == -1)
|
||||
return NULL;
|
||||
|
||||
return PyFloat_FromDouble(sqrt(dot_qtqt(self->quat, self->quat)));
|
||||
return PyFloat_FromDouble(sqrtf(dot_qtqt(self->quat, self->quat)));
|
||||
}
|
||||
|
||||
PyDoc_STRVAR(Quaternion_angle_doc,
|
||||
|
|
|
@ -657,7 +657,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
|
|||
oc->ocfacy = (oc->ocres - 0.1f) / t01;
|
||||
oc->ocfacz = (oc->ocres - 0.1f) / t02;
|
||||
|
||||
oc->ocsize = sqrt(t00 * t00 + t01 * t01 + t02 * t02); /* global, max size octree */
|
||||
oc->ocsize = sqrtf(t00 * t00 + t01 * t01 + t02 * t02); /* global, max size octree */
|
||||
|
||||
for (c = 0; c < oc->ro_nodes_used; c++) {
|
||||
octree_fill_rayface(oc, oc->ro_nodes[c]);
|
||||
|
|
|
@ -762,7 +762,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
|
|||
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
|
||||
dx= re->winx*cross[0]*re->winmat[0][0];
|
||||
dy= re->winy*cross[1]*re->winmat[1][1];
|
||||
w= sqrt(dx*dx + dy*dy)/w;
|
||||
w = sqrtf(dx * dx + dy * dy) / w;
|
||||
|
||||
if (w!=0.0f) {
|
||||
float fac;
|
||||
|
@ -927,7 +927,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
|
|||
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
|
||||
dx= re->winx*dvec[0]*re->winmat[0][0]/w;
|
||||
dy= re->winy*dvec[1]*re->winmat[1][1]/w;
|
||||
w= sqrt(dx*dx + dy*dy);
|
||||
w = sqrtf(dx * dx + dy * dy);
|
||||
if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) {
|
||||
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
||||
vlr->flag= flag;
|
||||
|
@ -3796,8 +3796,8 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
|
|||
normalize_v3(lar->imat[1]);
|
||||
normalize_v3(lar->imat[2]);
|
||||
|
||||
xn= saacos(lar->spotsi);
|
||||
xn= sin(xn)/cos(xn);
|
||||
xn = saacos(lar->spotsi);
|
||||
xn = sinf(xn) / cosf(xn);
|
||||
lar->spottexfac= 1.0f/(xn);
|
||||
|
||||
if (lar->mode & LA_ONLYSHADOW) {
|
||||
|
@ -3820,7 +3820,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
|
|||
/* z factor, for a normalized volume */
|
||||
angle= saacos(lar->spotsi);
|
||||
xn= lar->spotsi;
|
||||
yn= sin(angle);
|
||||
yn = sinf(angle);
|
||||
lar->sh_zfac= yn/xn;
|
||||
/* pre-scale */
|
||||
lar->sh_invcampos[2]*= lar->sh_zfac;
|
||||
|
@ -5438,7 +5438,7 @@ static float *calculate_strandsurface_speedvectors(Render *re, ObjectInstanceRen
|
|||
{
|
||||
if (mesh->co && mesh->prevco && mesh->nextco) {
|
||||
float winsq= (float)re->winx*(float)re->winy; /* int's can wrap on large images */
|
||||
float winroot= sqrt(winsq);
|
||||
float winroot= sqrtf(winsq);
|
||||
float (*winspeed)[4];
|
||||
float ho[4], prevho[4], nextho[4], winmat[4][4], vec[2];
|
||||
int a;
|
||||
|
@ -5477,7 +5477,7 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
|
|||
StrandSurface *mesh= NULL;
|
||||
float *speed, (*winspeed)[4]=NULL, ho[4], winmat[4][4];
|
||||
float *co1, *co2, *co3, *co4, w[4];
|
||||
float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */
|
||||
float winsq = (float)re->winx * (float)re->winy, winroot = sqrtf(winsq); /* int's can wrap on large images */
|
||||
int a, *face, *index;
|
||||
|
||||
if (obi->flag & R_TRANSFORMED)
|
||||
|
@ -5544,7 +5544,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
|
|||
VertRen *ver= NULL;
|
||||
float *speed, div, zco[2], avgvel[4] = {0.0, 0.0, 0.0, 0.0};
|
||||
float zmulx= re->winx/2, zmuly= re->winy/2, len;
|
||||
float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */
|
||||
float winsq = (float)re->winx * (float)re->winy, winroot= sqrtf(winsq); /* int's can wrap on large images */
|
||||
int a, j;
|
||||
float hoco[4], ho[4], fsvec[4], camco[4];
|
||||
float mat[4][4], winmat[4][4];
|
||||
|
|
|
@ -190,7 +190,7 @@ static float calc_weight(Render *re, float *weight, int i, int j)
|
|||
for (a = 0; a < re->osa; a++) {
|
||||
x = re->jit[a][0] + i;
|
||||
y = re->jit[a][1] + j;
|
||||
dist = sqrt(x * x + y * y);
|
||||
dist = sqrtf(x * x + y * y);
|
||||
|
||||
weight[a] = 0.0;
|
||||
|
||||
|
|
|
@ -1155,10 +1155,10 @@ static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void
|
|||
/* this gives results identical to the so-called cosine
|
||||
* weighted distribution relative to the north pole.
|
||||
*/
|
||||
float SiPhi = sqrt(SiSqPhi);
|
||||
float SiPhi = sqrtf(SiSqPhi);
|
||||
float CoPhi = SiSqPhi < 1.0f ? sqrtf(1.0f - SiSqPhi) : 0;
|
||||
float CoThe = cos(Theta);
|
||||
float SiThe = sin(Theta);
|
||||
float CoThe = cosf(Theta);
|
||||
float SiThe = sinf(Theta);
|
||||
|
||||
const float dx = CoThe * CoPhi;
|
||||
const float dy = SiThe * CoPhi;
|
||||
|
|
|
@ -1013,8 +1013,8 @@ static bool find_next_pano_slice(Render *re, int *slice, int *minx, rctf *viewpl
|
|||
|
||||
/* rotate database according to part coordinates */
|
||||
project_renderdata(re, projectverto, 1, -R.panodxp * phi, 1);
|
||||
R.panosi = sin(R.panodxp * phi);
|
||||
R.panoco = cos(R.panodxp * phi);
|
||||
R.panosi = sinf(R.panodxp * phi);
|
||||
R.panoco = cosf(R.panodxp * phi);
|
||||
}
|
||||
|
||||
(*slice)++;
|
||||
|
|
|
@ -160,7 +160,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
|
|||
x = max_ff(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2]));
|
||||
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
||||
|
||||
inpr= 1.0/(sqrt(1.0f+x*x));
|
||||
inpr = 1.0 / (sqrtf(1.0f + x * x));
|
||||
}
|
||||
else inpr= 0.0;
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
|
|||
|
||||
/* dot product and reflectivity*/
|
||||
|
||||
inp = 1.0 - fabs(dot_v3v3(vn, lv));
|
||||
inp = 1.0 - fabsf(dot_v3v3(vn, lv));
|
||||
|
||||
/* inp= cos(0.5*M_PI-acos(inp)); */
|
||||
|
||||
|
@ -329,7 +329,7 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
|
|||
}
|
||||
}
|
||||
|
||||
radist= sqrt(dist);
|
||||
radist = sqrtf(dist);
|
||||
|
||||
/* watch it: not used nicely: flarec is set at zero in pixstruct */
|
||||
if (flarec) har->pixels+= (int)(har->rad-radist);
|
||||
|
@ -366,17 +366,15 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
|
|||
else dist= dist/har->radsq;
|
||||
|
||||
if (har->type & HA_FLARECIRC) {
|
||||
|
||||
dist= 0.5+fabs(dist-0.5f);
|
||||
|
||||
dist = 0.5 + fabsf(dist - 0.5f);
|
||||
}
|
||||
|
||||
if (har->hard>=30) {
|
||||
dist= sqrt(dist);
|
||||
dist = sqrtf(dist);
|
||||
if (har->hard>=40) {
|
||||
dist= sinf(dist*(float)M_PI_2);
|
||||
dist = sinf(dist*(float)M_PI_2);
|
||||
if (har->hard>=50) {
|
||||
dist= sqrt(dist);
|
||||
dist = sqrtf(dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -399,7 +397,7 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
|
|||
|
||||
rc= hashvectf + (ofs % 768);
|
||||
|
||||
fac= fabs( (xn)*rc[0]+(yn)*rc[1]);
|
||||
fac = fabsf((xn) * rc[0] + (yn) * rc[1]);
|
||||
|
||||
if (fac< 1.0f )
|
||||
linef+= (1.0f-fac);
|
||||
|
@ -411,15 +409,15 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
|
|||
if (har->starpoints) {
|
||||
float ster, angle;
|
||||
/* rotation */
|
||||
angle= atan2(yn, xn);
|
||||
angle*= (1.0f+0.25f*har->starpoints);
|
||||
angle = atan2f(yn, xn);
|
||||
angle *= (1.0f+0.25f*har->starpoints);
|
||||
|
||||
co= cosf(angle);
|
||||
si= sinf(angle);
|
||||
|
||||
angle= (co*xn+si*yn)*(co*yn-si*xn);
|
||||
|
||||
ster= fabs(angle);
|
||||
ster = fabsf(angle);
|
||||
if (ster>1.0f) {
|
||||
ster= (har->rad)/(ster);
|
||||
|
||||
|
|
|
@ -384,7 +384,7 @@ static void accum_density(void *userdata, int index, float squared_dist)
|
|||
else if (pdr->falloff_type == TEX_PD_FALLOFF_CONSTANT)
|
||||
density = pdr->squared_radius;
|
||||
else if (pdr->falloff_type == TEX_PD_FALLOFF_ROOT)
|
||||
density = sqrt(dist);
|
||||
density = sqrtf(dist);
|
||||
else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE) {
|
||||
if (pdr->point_data_used & POINT_DATA_LIFE)
|
||||
density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
|
||||
|
|
|
@ -651,7 +651,7 @@ static float shade_by_transmission(Isect *is, ShadeInput *shi, ShadeResult *shr)
|
|||
const float dx= shi->co[0] - is->start[0];
|
||||
const float dy= shi->co[1] - is->start[1];
|
||||
const float dz= shi->co[2] - is->start[2];
|
||||
d= sqrt(dx*dx+dy*dy+dz*dz);
|
||||
d = sqrtf(dx * dx + dy * dy + dz * dz);
|
||||
if (d > shi->mat->tx_limit)
|
||||
d= shi->mat->tx_limit;
|
||||
|
||||
|
@ -1117,7 +1117,7 @@ static void QMC_samplePhong(float vec[3], QMCSampler *qsa, int thread, int num,
|
|||
|
||||
phi = s[0]*2*M_PI;
|
||||
pz = pow(s[1], blur);
|
||||
sqr = sqrt(1.0f-pz*pz);
|
||||
sqr = sqrtf(1.0f - pz * pz);
|
||||
|
||||
vec[0] = (float)(cosf(phi)*sqr);
|
||||
vec[1] = (float)(sinf(phi)*sqr);
|
||||
|
@ -1281,7 +1281,7 @@ static float get_avg_speed(ShadeInput *shi)
|
|||
post_x = (shi->winspeed[2] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[2];
|
||||
post_y = (shi->winspeed[3] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[3];
|
||||
|
||||
speedavg = (sqrt(pre_x*pre_x + pre_y*pre_y) + sqrt(post_x*post_x + post_y*post_y)) / 2.0;
|
||||
speedavg = (sqrtf(pre_x * pre_x + pre_y * pre_y) + sqrtf(post_x * post_x + post_y * post_y)) / 2.0;
|
||||
|
||||
return speedavg;
|
||||
}
|
||||
|
@ -1786,10 +1786,10 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys, in
|
|||
sphere= threadsafe_table_sphere(0, thread, xs, ys, tot);
|
||||
|
||||
/* random rotation */
|
||||
ang= BLI_thread_frand(thread);
|
||||
sinfi= sin(ang); cosfi= cos(ang);
|
||||
ang= BLI_thread_frand(thread);
|
||||
sint= sin(ang); cost= cos(ang);
|
||||
ang = BLI_thread_frand(thread);
|
||||
sinfi = sinf(ang); cosfi = cosf(ang);
|
||||
ang = BLI_thread_frand(thread);
|
||||
sint = sinf(ang); cost = cosf(ang);
|
||||
|
||||
vec= R.wrld.aosphere;
|
||||
vec1= sphere;
|
||||
|
@ -2406,9 +2406,9 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, const float lampco[
|
|||
else {
|
||||
/* sqrt makes nice umbra effect */
|
||||
if (lar->ray_samp_type & LA_SAMP_UMBRA)
|
||||
shadfac[3]= sqrt(1.0f-fac/div);
|
||||
shadfac[3] = sqrtf(1.0f - fac / div);
|
||||
else
|
||||
shadfac[3]= 1.0f-fac/div;
|
||||
shadfac[3] = 1.0f - fac / div;
|
||||
}
|
||||
}
|
||||
/* extern call from shade_lamp_loop */
|
||||
|
|
|
@ -212,10 +212,10 @@ static int blend(Tex *tex, const float texvec[3], TexResult *texres)
|
|||
texres->tin= (2.0f+x+y)/4.0f;
|
||||
}
|
||||
else if (tex->stype==TEX_RAD) { /* radial */
|
||||
texres->tin= (atan2(y, x) / (2*M_PI) + 0.5);
|
||||
texres->tin = (atan2f(y, x) / (2 * M_PI) + 0.5f);
|
||||
}
|
||||
else { /* sphere TEX_SPHERE */
|
||||
texres->tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]);
|
||||
texres->tin = 1.0 - sqrtf(x * x + y * y + texvec[2] * texvec[2]);
|
||||
if (texres->tin<0.0f) texres->tin= 0.0f;
|
||||
if (tex->stype==TEX_HALO) texres->tin*= texres->tin; /* halo */
|
||||
}
|
||||
|
@ -266,8 +266,8 @@ static int clouds(Tex *tex, const float texvec[3], TexResult *texres)
|
|||
/* creates a sine wave */
|
||||
static float tex_sin(float a)
|
||||
{
|
||||
a = 0.5 + 0.5*sin(a);
|
||||
|
||||
a = 0.5 + 0.5 * sinf(a);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
|
@ -366,10 +366,10 @@ static float marble_int(Tex *tex, float x, float y, float z)
|
|||
if (mt>=TEX_SOFT) { /* TEX_SOFT always true */
|
||||
mi = waveform[wf](mi);
|
||||
if (mt==TEX_SHARP) {
|
||||
mi = sqrt(mi);
|
||||
mi = sqrtf(mi);
|
||||
}
|
||||
else if (mt==TEX_SHARPER) {
|
||||
mi = sqrt(sqrt(mi));
|
||||
mi = sqrtf(sqrtf(mi));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -408,41 +408,41 @@ static int magic(Tex *tex, const float texvec[3], TexResult *texres)
|
|||
n= tex->noisedepth;
|
||||
turb= tex->turbul/5.0f;
|
||||
|
||||
x= sin( ( texvec[0]+texvec[1]+texvec[2])*5.0f );
|
||||
y= cos( (-texvec[0]+texvec[1]-texvec[2])*5.0f );
|
||||
z= -cos( (-texvec[0]-texvec[1]+texvec[2])*5.0f );
|
||||
x = sinf(( texvec[0] + texvec[1] + texvec[2]) * 5.0f);
|
||||
y = cosf((-texvec[0] + texvec[1] - texvec[2]) * 5.0f);
|
||||
z = -cosf((-texvec[0] - texvec[1] + texvec[2]) * 5.0f);
|
||||
if (n>0) {
|
||||
x*= turb;
|
||||
y*= turb;
|
||||
z*= turb;
|
||||
y= -cos(x-y+z);
|
||||
y= -cosf(x-y+z);
|
||||
y*= turb;
|
||||
if (n>1) {
|
||||
x= cos(x-y-z);
|
||||
x= cosf(x-y-z);
|
||||
x*= turb;
|
||||
if (n>2) {
|
||||
z= sin(-x-y-z);
|
||||
z= sinf(-x-y-z);
|
||||
z*= turb;
|
||||
if (n>3) {
|
||||
x= -cos(-x+y-z);
|
||||
x= -cosf(-x+y-z);
|
||||
x*= turb;
|
||||
if (n>4) {
|
||||
y= -sin(-x+y+z);
|
||||
y= -sinf(-x+y+z);
|
||||
y*= turb;
|
||||
if (n>5) {
|
||||
y= -cos(-x+y+z);
|
||||
y= -cosf(-x+y+z);
|
||||
y*= turb;
|
||||
if (n>6) {
|
||||
x= cos(x+y+z);
|
||||
x= cosf(x+y+z);
|
||||
x*= turb;
|
||||
if (n>7) {
|
||||
z= sin(x+y-z);
|
||||
z= sinf(x+y-z);
|
||||
z*= turb;
|
||||
if (n>8) {
|
||||
x= -cos(-x-y+z);
|
||||
x= -cosf(-x-y+z);
|
||||
x*= turb;
|
||||
if (n>9) {
|
||||
y= -sin(x-y+z);
|
||||
y= -sinf(x-y+z);
|
||||
y*= turb;
|
||||
}
|
||||
}
|
||||
|
@ -2348,8 +2348,8 @@ void do_material_tex(ShadeInput *shi, Render *re)
|
|||
copy_v3_v3(texres.nor, &texres.tr);
|
||||
}
|
||||
else {
|
||||
float co_nor= 0.5*cos(texres.tin-0.5f);
|
||||
float si= 0.5*sin(texres.tin-0.5f);
|
||||
float co_nor= 0.5f * cosf(texres.tin - 0.5f);
|
||||
float si = 0.5f * sinf(texres.tin - 0.5f);
|
||||
float f1, f2;
|
||||
|
||||
f1= shi->vn[0];
|
||||
|
|
|
@ -1906,9 +1906,9 @@ static void renderflare(RenderResult *rr, float *rectf, HaloRen *har)
|
|||
fla.hard= 20.0f + fabsf(70.0f*rc[7]);
|
||||
fla.tex= 0;
|
||||
|
||||
type= (int)(fabs(3.9f*rc[6]));
|
||||
type= (int)(fabsf(3.9f*rc[6]));
|
||||
|
||||
fla.rad= ma->subsize*sqrtf(fabs(2.0f*har->rad*rc[4]));
|
||||
fla.rad = ma->subsize * sqrtf(fabsf(2.0f * har->rad * rc[4]));
|
||||
|
||||
if (type==3) {
|
||||
fla.rad*= 3.0f;
|
||||
|
|
|
@ -992,10 +992,10 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
|
|||
xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]);
|
||||
yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]);
|
||||
if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0f;
|
||||
else zn= atan2(yn, xn);
|
||||
else zn = atan2f(yn, xn);
|
||||
|
||||
har->sin= sin(zn);
|
||||
har->cos= cos(zn);
|
||||
har->sin = sinf(zn);
|
||||
har->cos = cosf(zn);
|
||||
zn= len_v3v3(vec1, vec);
|
||||
|
||||
har->hasize= vectsize*zn + (1.0f-vectsize)*hasize;
|
||||
|
@ -1112,10 +1112,10 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
|
|||
xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]);
|
||||
yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]);
|
||||
if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0;
|
||||
else zn= atan2(yn, xn);
|
||||
else zn = atan2f(yn, xn);
|
||||
|
||||
har->sin= sin(zn);
|
||||
har->cos= cos(zn);
|
||||
har->sin = sinf(zn);
|
||||
har->cos = cosf(zn);
|
||||
zn= len_v3v3(vec1, vec)*0.5f;
|
||||
|
||||
har->hasize= vectsize*zn + (1.0f-vectsize)*hasize;
|
||||
|
@ -1284,8 +1284,8 @@ void project_renderdata(Render *re,
|
|||
if (do_pano) {
|
||||
float panophi= xoffs;
|
||||
|
||||
re->panosi= sin(panophi);
|
||||
re->panoco= cos(panophi);
|
||||
re->panosi = sinf(panophi);
|
||||
re->panoco = cosf(panophi);
|
||||
}
|
||||
|
||||
for (obr=re->objecttable.first; obr; obr=obr->next) {
|
||||
|
|
|
@ -536,7 +536,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
|
|||
if (x< a) minx= x+15-a;
|
||||
else minx= x-a;
|
||||
|
||||
dist= sqrt( (float)(minx*minx+miny*miny) );
|
||||
dist = sqrtf((float)(minx * minx + miny * miny));
|
||||
|
||||
if (square==0 && dist>(float)(a+12)) { /* 12, tested with a onlyshadow lamp */
|
||||
a= 256; verg= 0; /* 0x80000000; */ /* 0x7FFFFFFF; */
|
||||
|
@ -1685,7 +1685,7 @@ static int point_behind_strand(const float p[3], BSPFace *face)
|
|||
if (face->len==0.0f) {
|
||||
rc[0]= p[0]-face->vec1[0];
|
||||
rc[1]= p[1]-face->vec1[1];
|
||||
dist= (float)(sqrt(rc[0]*rc[0]+ rc[1]*rc[1]));
|
||||
dist = len_v2(rc);
|
||||
|
||||
if (dist < face->radline)
|
||||
return 1;
|
||||
|
@ -1699,10 +1699,10 @@ static int point_behind_strand(const float p[3], BSPFace *face)
|
|||
|
||||
pt[0]= lambda*face->rc[0]+face->vec1[0];
|
||||
pt[1]= lambda*face->rc[1]+face->vec1[1];
|
||||
|
||||
|
||||
rc[0]= pt[0]-p[0];
|
||||
rc[1]= pt[1]-p[1];
|
||||
dist= sqrtf(rc[0]*rc[0]+ rc[1]*rc[1]);
|
||||
dist = len_v2(rc);
|
||||
|
||||
if (dist < face->radline) {
|
||||
float zval= face->vec1[2] + lambda*face->rc[2];
|
||||
|
|
|
@ -144,7 +144,7 @@ float mistfactor(float zcor, float const co[3])
|
|||
/* pass */
|
||||
}
|
||||
else {
|
||||
fac = sqrt(fac);
|
||||
fac = sqrtf(fac);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -338,9 +338,9 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
|
|||
|
||||
/* now we have 2 points, make three lengths with it */
|
||||
|
||||
a= sqrt(p1[0]*p1[0]+p1[1]*p1[1]+p1[2]*p1[2]);
|
||||
b= sqrt(p2[0]*p2[0]+p2[1]*p2[1]+p2[2]*p2[2]);
|
||||
c= len_v3v3(p1, p2);
|
||||
a = len_v3(p1);
|
||||
b = len_v3(p2);
|
||||
c = len_v3v3(p1, p2);
|
||||
|
||||
a/= ladist;
|
||||
a= sqrt(a);
|
||||
|
@ -640,7 +640,7 @@ static float Blinn_Spec(const float n[3], const float l[3], const float v[3], fl
|
|||
|
||||
/* conversion from 'hardness' (1-255) to 'spec_power' (50 maps at 0.1) */
|
||||
if (spec_power<100.0f)
|
||||
spec_power= sqrt(1.0f/spec_power);
|
||||
spec_power = sqrtf(1.0f / spec_power);
|
||||
else spec_power= 10.0f/spec_power;
|
||||
|
||||
h[0]= v[0]+l[0];
|
||||
|
@ -731,7 +731,7 @@ static float WardIso_Spec(const float n[3], const float l[3], const float v[3],
|
|||
if (tangent) nl = sasqrt(1.0f - nl*nl);
|
||||
if (nl<=0.0f) nl = 0.001f;
|
||||
|
||||
angle = tan(saacos(nh));
|
||||
angle = tanf(saacos(nh));
|
||||
alpha = MAX2(rms, 0.001f);
|
||||
|
||||
i= nl * (1.0f/(4.0f*(float)M_PI*alpha*alpha)) * (expf( -(angle*angle)/(alpha*alpha))/(sqrtf(nv*nl)));
|
||||
|
@ -746,7 +746,7 @@ static float Toon_Diff(const float n[3], const float l[3], const float UNUSED(v[
|
|||
|
||||
rslt = n[0]*l[0] + n[1]*l[1] + n[2]*l[2];
|
||||
|
||||
ang = saacos( (double)(rslt) );
|
||||
ang = saacos(rslt);
|
||||
|
||||
if ( ang < size ) rslt = 1.0f;
|
||||
else if ( ang >= (size + smooth) || smooth == 0.0f ) rslt = 0.0f;
|
||||
|
@ -1257,7 +1257,7 @@ float lamp_get_visibility(LampRen *lar, const float co[3], float lv[3], float *d
|
|||
x = max_ff(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2]));
|
||||
/* 1.0f/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
||||
|
||||
inpr= 1.0f/(sqrt(1.0f+x*x));
|
||||
inpr = 1.0f / (sqrtf(1.0f + x * x));
|
||||
}
|
||||
else inpr= 0.0f;
|
||||
}
|
||||
|
|
|
@ -165,7 +165,7 @@ static float f_Rd(float alpha_, float A, float ro)
|
|||
{
|
||||
float sq;
|
||||
|
||||
sq= sqrt(3.0f*(1.0f - alpha_));
|
||||
sq = sqrtf(3.0f * (1.0f - alpha_));
|
||||
return (alpha_/2.0f)*(1.0f + expf((-4.0f/3.0f)*A*sq))*expf(-sq) - ro;
|
||||
}
|
||||
|
||||
|
@ -212,8 +212,8 @@ static float Rd_rsquare(ScatterSettings *ss, float rr)
|
|||
{
|
||||
float sr, sv, Rdr, Rdv;
|
||||
|
||||
sr= sqrt(rr + ss->zr*ss->zr);
|
||||
sv= sqrt(rr + ss->zv*ss->zv);
|
||||
sr = sqrtf(rr + ss->zr * ss->zr);
|
||||
sv = sqrtf(rr + ss->zv * ss->zv);
|
||||
|
||||
Rdr= ss->zr*(1.0f + ss->sigma*sr)*expf(-ss->sigma*sr)/(sr*sr*sr);
|
||||
Rdv= ss->zv*(1.0f + ss->sigma*sv)*expf(-ss->sigma*sv)/(sv*sv*sv);
|
||||
|
@ -241,7 +241,7 @@ static void approximate_Rd_rgb(ScatterSettings **ss, float rr, float *rd)
|
|||
/* pass */
|
||||
}
|
||||
else if (rr > RD_TABLE_RANGE) {
|
||||
rr= sqrt(rr);
|
||||
rr = sqrtf(rr);
|
||||
indexf= rr*(RD_TABLE_SIZE/RD_TABLE_RANGE_2);
|
||||
index= (int)indexf;
|
||||
idxf= (float)index;
|
||||
|
@ -286,7 +286,7 @@ static void build_Rd_table(ScatterSettings *ss)
|
|||
r= i*(RD_TABLE_RANGE/RD_TABLE_SIZE);
|
||||
/*if (r < ss->invsigma_t_*ss->invsigma_t_)
|
||||
r= ss->invsigma_t_*ss->invsigma_t_;*/
|
||||
ss->tableRd[i]= Rd(ss, sqrt(r));
|
||||
ss->tableRd[i]= Rd(ss, sqrtf(r));
|
||||
|
||||
r= i*(RD_TABLE_RANGE_2/RD_TABLE_SIZE);
|
||||
/*if (r < ss->invsigma_t_)
|
||||
|
|
|
@ -145,7 +145,7 @@ void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint)
|
|||
w= spoint->co[2]*strandbuf->winmat[2][3] + strandbuf->winmat[3][3];
|
||||
dx= strandbuf->winx*cross[0]*strandbuf->winmat[0][0]/w;
|
||||
dy= strandbuf->winy*cross[1]*strandbuf->winmat[1][1]/w;
|
||||
w= sqrt(dx*dx + dy*dy);
|
||||
w = sqrtf(dx * dx + dy * dy);
|
||||
|
||||
if (w > 0.0f) {
|
||||
if (strandbuf->flag & R_STRAND_B_UNITS) {
|
||||
|
|
|
@ -89,14 +89,14 @@ void ClipColor(float c[3])
|
|||
* */
|
||||
static float AngleBetween(float thetav, float phiv, float theta, float phi)
|
||||
{
|
||||
float cospsi = sin(thetav) * sin(theta) * cos(phi - phiv) + cos(thetav) * cos(theta);
|
||||
float cospsi = sinf(thetav) * sinf(theta) * cosf(phi - phiv) + cosf(thetav) * cosf(theta);
|
||||
|
||||
if (cospsi > 1.0f)
|
||||
return 0;
|
||||
if (cospsi < -1.0f)
|
||||
return M_PI;
|
||||
|
||||
return acos(cospsi);
|
||||
return acosf(cospsi);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -112,7 +112,7 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
|
|||
if (fabsf(*theta) < 1e-5f)
|
||||
*phi = 0;
|
||||
else
|
||||
*phi = atan2(toSun[1], toSun[0]);
|
||||
*phi = atan2f(toSun[1], toSun[0]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -2951,7 +2951,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
|
|||
dvec2[1]= 0.0f;
|
||||
}
|
||||
else {
|
||||
speedsq= 1.0f - minspeed/sqrt(speedsq);
|
||||
speedsq = 1.0f - minspeed / sqrtf(speedsq);
|
||||
dvec2[0]= speedsq*dvec1[0];
|
||||
dvec2[1]= speedsq*dvec1[1];
|
||||
}
|
||||
|
@ -3027,7 +3027,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
|
|||
if (maxspeed) {
|
||||
float speedsq= dvz[0]*dvz[0] + dvz[1]*dvz[1];
|
||||
if (speedsq > maxspeedsq) {
|
||||
speedsq= (float)maxspeed/sqrt(speedsq);
|
||||
speedsq = (float)maxspeed / sqrtf(speedsq);
|
||||
dvz[0]*= speedsq;
|
||||
dvz[1]*= speedsq;
|
||||
}
|
||||
|
@ -3386,7 +3386,7 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *
|
|||
projectverto(vec, obwinmat, hoco);
|
||||
fval= mul*(1.0f+hoco[2]/hoco[3]);
|
||||
|
||||
polygon_offset= (int) fabs(zval - fval );
|
||||
polygon_offset= (int)fabsf(zval - fval);
|
||||
}
|
||||
else polygon_offset= 0;
|
||||
|
||||
|
|
|
@ -3749,8 +3749,8 @@ static void radial_control_set_initial_mouse(RadialControl *rc, const wmEvent *e
|
|||
d[0] = (1 - rc->initial_value) * WM_RADIAL_CONTROL_DISPLAY_WIDTH + WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE;
|
||||
break;
|
||||
case PROP_ANGLE:
|
||||
d[0] = WM_RADIAL_CONTROL_DISPLAY_SIZE * cos(rc->initial_value);
|
||||
d[1] = WM_RADIAL_CONTROL_DISPLAY_SIZE * sin(rc->initial_value);
|
||||
d[0] = WM_RADIAL_CONTROL_DISPLAY_SIZE * cosf(rc->initial_value);
|
||||
d[1] = WM_RADIAL_CONTROL_DISPLAY_SIZE * sinf(rc->initial_value);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
@ -4251,7 +4251,7 @@ static int radial_control_modal(bContext *C, wmOperator *op, const wmEvent *even
|
|||
if (snap) new_value = ((int)ceil(new_value * 10.f) * 10.0f) / 100.f;
|
||||
break;
|
||||
case PROP_ANGLE:
|
||||
new_value = atan2(delta[1], delta[0]) + M_PI + angle_precision;
|
||||
new_value = atan2f(delta[1], delta[0]) + M_PI + angle_precision;
|
||||
new_value = fmod(new_value, 2.0f * (float)M_PI);
|
||||
if (new_value < 0.0f)
|
||||
new_value += 2.0f * (float)M_PI;
|
||||
|
|
Loading…
Reference in New Issue