Fix Cycles updating display unnecessarily when stopping 3D viewport
Debug code accidentally committed in 466b50d
. This was found while
investigating issues with D13385.
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0c6b29ee43
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@ -406,9 +406,6 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
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any_scheduled = true;
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}
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/* Force update. */
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any_scheduled = true;
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if (any_scheduled) {
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render_work->display.update = true;
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}
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