GPU: Cleanup: Code Style

This commit is contained in:
Clément Foucault 2019-03-22 19:38:03 +01:00
parent 7b3e114975
commit 3a516f7555
1 changed files with 7 additions and 6 deletions

View File

@ -1604,11 +1604,11 @@ void node_volume_principled(
/* Compute density. */
density = max(density, 0.0);
if(density > 1e-5) {
if (density > 1e-5) {
density = max(density * density_attribute, 0.0);
}
if(density > 1e-5) {
if (density > 1e-5) {
/* Compute scattering and absorption coefficients. */
vec3 scatter_color = color.rgb * color_attribute.rgb;
@ -1620,20 +1620,21 @@ void node_volume_principled(
/* Compute emission. */
emission_strength = max(emission_strength, 0.0);
if(emission_strength > 1e-5) {
if (emission_strength > 1e-5) {
emission_coeff += emission_strength * emission_color.rgb;
}
if(blackbody_intensity > 1e-3) {
if (blackbody_intensity > 1e-3) {
/* Add temperature from attribute. */
float T = max(temperature * max(temperature_attribute, 0.0), 0.0);
/* Stefan-Boltzman law. */
float T4 = (T * T) * (T * T);
float T2 = T * T;
float T4 = T2 * T2;
float sigma = 5.670373e-8 * 1e-6 / M_PI;
float intensity = sigma * mix(1.0, T4, blackbody_intensity);
if(intensity > 1e-5) {
if (intensity > 1e-5) {
vec4 bb;
node_blackbody(T, spectrummap, layer, bb);
emission_coeff += bb.rgb * blackbody_tint.rgb * intensity;