Fix T44589: No way to add a skin data layer manualy.

There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.

Also tweaked a bit UI of this modifier.
This commit is contained in:
Bastien Montagne 2015-05-03 15:09:48 +02:00
parent 472b3c5828
commit 3a808270df
Notes: blender-bot 2023-06-07 10:31:13 +02:00
Referenced by issue #44589, Assigning mesh data to object with skin modifier doesn't update skin_vertices data layer
4 changed files with 48 additions and 5 deletions

View File

@ -1131,13 +1131,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
self.vertex_weight_mask(layout, ob, md)
def SKIN(self, layout, ob, md):
layout.operator("object.skin_armature_create", text="Create Armature")
row = layout.row()
row.operator("object.skin_armature_create", text="Create Armature")
row.operator("mesh.customdata_skin_add")
layout.separator()
col = layout.column(align=True)
col.prop(md, "branch_smoothing")
col.prop(md, "use_smooth_shade")
row = layout.row(align=True)
row.prop(md, "branch_smoothing")
row.prop(md, "use_smooth_shade")
split = layout.split()

View File

@ -804,7 +804,7 @@ void MESH_OT_customdata_clear_mask(wmOperatorType *ot)
}
/* Clear Skin */
static int mesh_customdata_clear_skin_poll(bContext *C)
static bool mesh_customdata_skin_has(bContext *C)
{
Object *ob = ED_object_context(C);
@ -819,6 +819,45 @@ static int mesh_customdata_clear_skin_poll(bContext *C)
}
return false;
}
static int mesh_customdata_skin_add_poll(bContext *C)
{
return !mesh_customdata_skin_has(C);
}
static int mesh_customdata_skin_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
BKE_mesh_ensure_skin_customdata(me);
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Skin Data";
ot->idname = "MESH_OT_customdata_skin_add";
ot->description = "Add a vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_skin_add_exec;
ot->poll = mesh_customdata_skin_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_customdata_clear_skin_poll(bContext *C)
{
return mesh_customdata_skin_has(C);
}
static int mesh_customdata_clear_skin_exec(bContext *C, wmOperator *UNUSED(op))
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);

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@ -233,6 +233,7 @@ void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
/* no create_mask yet */
void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
void MESH_OT_customdata_skin_add(struct wmOperatorType *ot);
void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_add(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_clear(struct wmOperatorType *ot);

View File

@ -152,6 +152,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_customdata_clear_mask);
WM_operatortype_append(MESH_OT_customdata_skin_add);
WM_operatortype_append(MESH_OT_customdata_clear_skin);
WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_add);
WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_clear);