Edit Mesh: multi-object poke support
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Notes:
blender-bot
2023-06-07 10:31:13 +02:00
Referenced by issue #54641, Multi-object mode support (parent task) Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -4064,16 +4064,26 @@ void MESH_OT_beautify_fill(wmOperatorType *ot)
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static int edbm_poke_face_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMOperator bmop;
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const float offset = RNA_float_get(op->ptr, "offset");
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const bool use_relative_offset = RNA_boolean_get(op->ptr, "use_relative_offset");
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const int center_mode = RNA_enum_get(op->ptr, "center_mode");
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++)
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{
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totfacesel == 0) {
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continue;
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}
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BMOperator bmop;
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EDBM_op_init(em, &bmop, op, "poke faces=%hf offset=%f use_relative_offset=%b center_mode=%i",
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BM_ELEM_SELECT, offset, use_relative_offset, center_mode);
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BM_ELEM_SELECT, offset, use_relative_offset, center_mode);
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BMO_op_exec(em->bm, &bmop);
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EDBM_flag_disable_all(em, BM_ELEM_SELECT);
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@ -4082,12 +4092,14 @@ static int edbm_poke_face_exec(bContext *C, wmOperator *op)
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BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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return OPERATOR_CANCELLED;
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continue;
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}
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EDBM_mesh_normals_update(em);
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EDBM_update_generic(em, true, true);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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