Fix crash on startup on macOS, after recent framebuffer refactoring.
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@ -427,7 +427,7 @@ unsigned int GPU_framebuffer_current_get(void)
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bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256])
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{
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if (g_currentfb != fb->object)
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if (!GPU_framebuffer_bound(fb))
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GPU_framebuffer_bind(fb);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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