Cleanup: Draw Manager remove do_color_management from drawing context.

The do_color_management option was set, but never read.
This commit is contained in:
Jeroen Bakker 2021-08-31 12:00:07 +02:00
parent 9ab31b53b7
commit 3abf56db27
2 changed files with 0 additions and 3 deletions

View File

@ -1524,7 +1524,6 @@ void DRW_draw_view(const bContext *C)
(v3d->overlay.flag & V3D_OVERLAY_HIDE_TEXT) != 0);
DST.options.draw_background = (scene->r.alphamode == R_ADDSKY) ||
(v3d->shading.type != OB_RENDER);
DST.options.do_color_management = true;
DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, viewport, C);
}
else {
@ -1716,7 +1715,6 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
DST.options.is_image_render = is_image_render;
DST.options.do_color_management = do_color_management;
DST.options.draw_background = draw_background;
DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, render_viewport, NULL);

View File

@ -543,7 +543,6 @@ typedef struct DRWManager {
uint is_depth : 1;
uint is_image_render : 1;
uint is_scene_render : 1;
uint do_color_management : 1;
uint draw_background : 1;
uint draw_text : 1;
} options;