Image Engine: Remove unused shader parameter Color.

This change removes an unused shader parameter that also collided when a
local varialble with the same name was used on different platforms.
This commit is contained in:
Jeroen Bakker 2022-01-28 15:02:36 +01:00
parent 75e61e5a6d
commit 3b2a1ff716
4 changed files with 2 additions and 6 deletions

View File

@ -94,7 +94,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, instance_data->passes.image_pass);
DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near);
DRW_shgroup_uniform_vec4_copy(shgrp, "col", ShaderParameters::color);
DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", sh_params.shuffle);
DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", sh_params.flags);
DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", sh_params.use_premul_alpha);

View File

@ -35,8 +35,6 @@
#include "image_space.hh"
struct ShaderParameters {
constexpr static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
int flags = 0;
float shuffle[4];
float far_near[2];

View File

@ -34,7 +34,7 @@ void main()
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) {
tex_color = col * dot(tex_color, shuffle);
tex_color = vec4(dot(tex_color, shuffle));
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) {
tex_color.a = 1.0;

View File

@ -10,7 +10,6 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_out(image_engine_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(Type::VEC4, "shuffle")
.push_constant(Type::VEC4, "col")
.push_constant(Type::VEC2, "maxUv")
.push_constant(Type::VEC2, "farNearDistances")
.push_constant(Type::INT, "drawFlags")
@ -19,4 +18,4 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_source("image_engine_vert.glsl")
.fragment_source("image_engine_frag.glsl")
.additional_info("draw_modelmat")
.do_static_compilation(true);
.do_static_compilation(true);