Cleanup: Move particle.c to C++
In order to simplify a mesh data structure refactor. See T103343
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@ -267,7 +267,7 @@ BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float ve
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}
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/* ----------- functions needed outside particlesystem ---------------- */
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/* particle.c */
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/* particle.cc */
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/* Few helpers for count-all etc. */
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@ -540,7 +540,7 @@ void BKE_particlesystem_reset_all(struct Object *object);
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/* ----------- functions needed only inside particlesystem ------------ */
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/* particle.c */
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/* particle.cc */
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void psys_disable_all(struct Object *ob);
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void psys_enable_all(struct Object *ob);
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@ -244,7 +244,7 @@ set(SRC
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intern/paint.cc
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intern/paint_canvas.cc
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intern/paint_toolslots.c
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intern/particle.c
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intern/particle.cc
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intern/particle_child.c
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intern/particle_distribute.c
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intern/particle_system.c
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