Fix VSE showing FPS during scrubbing

Was intended to be disabled in rBa3b86611a8182, but disabled 3D View FPS drawing instead of VSE drawing. Triple checked but 3D View doesn't draw FPS now, so everything seems fine now.

Note: To recreate this you had to play animation once before scrubbing.
This commit is contained in:
Julian Eisel 2015-08-02 00:10:52 +02:00
parent 2ec0d53034
commit 3b4a8f1cfa
2 changed files with 2 additions and 2 deletions

View File

@ -587,7 +587,7 @@ static void sequencer_preview_area_draw(const bContext *C, ARegion *ar)
draw_image_seq(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false);
}
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
rcti rect;
ED_region_visible_rect(ar, &rect);
ED_scene_draw_fps(scene, &rect);

View File

@ -3877,7 +3877,7 @@ static void view3d_main_area_draw_info(const bContext *C, Scene *scene,
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
wmWindowManager *wm = CTX_wm_manager(C);
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
ED_scene_draw_fps(scene, &rect);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {