Cleanup: typos in comments.

This commit is contained in:
Bastien Montagne 2019-02-21 15:32:52 +01:00
parent fab573bac0
commit 3b88e30181
1 changed files with 4 additions and 4 deletions

View File

@ -5782,12 +5782,12 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
if (t->mode == TFM_DUMMY)
skip_invert = true;
/* NOTE: This is not relaly following copy-on-write design and we shoud not
/* NOTE: This is not really following copy-on-write design and we shoud not
* be re-evaluating the evaluated object. But as the comment above mentioned
* this is part of a hack.
* More proper solution would be to make a shallwe copy of the object and
* evaluate that, and access matrix of that evaluated copy of tje object.
* Might be more tricky as it sounds, if some logic later on accesses the
* evaluate that, and access matrix of that evaluated copy of the object.
* Might be more tricky than it sounds, if some logic later on accesses the
* object matrix via td->ob->obmat. */
Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
if (skip_invert == false && constinv == false) {
@ -5798,7 +5798,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
else {
BKE_object_where_is_calc(t->depsgraph, t->scene, object_eval);
}
/* Copy enwely evaluated fields to the original object, similar to how
/* Copy newly evaluated fields to the original object, similar to how
* active dependency graph will do it. */
copy_m4_m4(ob->obmat, object_eval->obmat);
ob->transflag = object_eval->transflag;