Fix Cycles crash when trying to load image that does not exist

It was crashing due to array out of bounds access. This is not a great fix,
but brings back behavior the same as before now. Perhaps images that failed
to load should be stored separately somewhere.
This commit is contained in:
Brecht Van Lommel 2019-05-03 19:07:22 +02:00
parent d23869eefa
commit 3c07967ef2
Notes: blender-bot 2023-02-14 06:47:29 +01:00
Referenced by issue #63789, Generated noise texture is not infinite / looped
1 changed files with 1 additions and 1 deletions

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@ -57,7 +57,7 @@ class ImageMetaData {
height(0),
depth(0),
builtin_free_cache(NULL),
type(IMAGE_DATA_NUM_TYPES),
type((ImageDataType)0),
colorspace(u_colorspace_raw),
compress_as_srgb(false)
{