More useful block name for report popup blocks

Report popups simply reuse popup menu code, so their blocks got "UI_popup_menu_begin" assigned as name, which was a bit misleading. Now uses "UI_popup_menu_reports".
Ideally they'd have their own popup code.
This commit is contained in:
Julian Eisel 2016-07-26 19:30:18 +02:00
parent c1fd97f15d
commit 3c59a5068f
2 changed files with 18 additions and 5 deletions

View File

@ -382,7 +382,11 @@ typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
typedef struct uiPopupMenu uiPopupMenu;
struct uiPopupMenu *UI_popup_menu_begin(struct bContext *C, const char *title, int icon) ATTR_NONNULL();
uiPopupMenu *UI_popup_menu_begin(
struct bContext *C, const char *title, int icon) ATTR_NONNULL();
uiPopupMenu *UI_popup_menu_begin_ex(
struct bContext *C, const char *title, const char *block_name,
int icon) ATTR_NONNULL();
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *head);

View File

@ -2807,14 +2807,17 @@ uiPopupBlockHandle *ui_popup_menu_create(
/******************** Popup Menu API with begin and end ***********************/
/* only return handler, and set optional title */
uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon)
/**
* Only return handler, and set optional title.
* \param block_name: Assigned to uiBlock.name (useful info for debugging).
*/
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C, const char *title, const char *block_name, int icon)
{
uiStyle *style = UI_style_get_dpi();
uiPopupMenu *pup = MEM_callocN(sizeof(uiPopupMenu), "popup menu");
uiBut *but;
pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS_PULLDOWN);
pup->block = UI_block_begin(C, NULL, block_name, UI_EMBOSS_PULLDOWN);
pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
pup->block->puphash = ui_popup_menu_hash(title);
pup->layout = UI_block_layout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, MENU_PADDING, style);
@ -2845,6 +2848,11 @@ uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon)
return pup;
}
uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon)
{
return UI_popup_menu_begin_ex(C, title, __func__, icon);
}
/* set the whole structure to work */
void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
{
@ -3203,7 +3211,8 @@ void UI_popup_menu_reports(bContext *C, ReportList *reports)
if (pup == NULL) {
char title[UI_MAX_DRAW_STR];
BLI_snprintf(title, sizeof(title), "%s: %s", IFACE_("Report"), report->typestr);
pup = UI_popup_menu_begin(C, title, ICON_NONE);
/* popup_menu stuff does just what we need (but pass meaningful block name) */
pup = UI_popup_menu_begin_ex(C, title, __func__, ICON_NONE);
layout = UI_popup_menu_layout(pup);
}
else {