Spelling: Apart Versus A Part

Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.

Differential Revision: https://developer.blender.org/D9245

Reviewed by Campbell Barton
This commit is contained in:
Harley Acheson 2020-10-19 09:40:02 -07:00
parent 4fb67ae809
commit 3d26cd01b9
10 changed files with 12 additions and 12 deletions

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@ -4375,7 +4375,7 @@ LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
}
/**
* return all groups this object is apart of, caller must free.
* return all groups this object is a part of, caller must free.
*/
struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
{

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@ -164,7 +164,7 @@
*
* - ``bmesh_kernel_*()`` - Low level API, for primitive functions that others are built ontop of.
* - ``bmesh_***()`` - Low level API function.
* - ``bm_***()`` - 'static' functions, not apart of the API at all,
* - ``bm_***()`` - 'static' functions, not a part of the API at all,
* but use prefix since they operate on BMesh data.
* - ``BM_***()`` - High level BMesh API function for use anywhere.
* - ``BMO_***()`` - High level operator API function for use anywhere.

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@ -2913,7 +2913,7 @@ static void bmesh_edge_vert_swap__recursive(BMEdge *e, BMVert *v_dst, BMVert *v_
}
/**
* This function assumes l_sep is apart of a larger fan which has already been
* This function assumes l_sep is a part of a larger fan which has already been
* isolated by calling #bmesh_kernel_edge_separate to segregate it radially.
*/
BMVert *bmesh_kernel_unglue_region_make_vert_multi_isolated(BMesh *bm, BMLoop *l_sep)

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@ -163,7 +163,7 @@ static bool bm_edge_is_face_visible_any(const BMEdge *e)
* Remove isolated selected elements when in a mode doesn't support them.
* eg: in edge-mode a selected vertex must be connected to a selected edge.
*
* \note this could be made apart of #BM_mesh_select_mode_flush_ex
* \note this could be made a part of #BM_mesh_select_mode_flush_ex
*/
void BM_mesh_select_mode_clean_ex(BMesh *bm, const short selectmode)
{

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@ -567,7 +567,7 @@ static BMOpDefine bmo_contextual_create_def = {
},
/* slots_out */
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* newly-made face(s) */
/* note, this is for stand-alone edges only, not edges which are apart of newly created faces */
/* note, this is for stand-alone edges only, not edges which are a part of newly created faces */
{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* newly-made edge(s) */
{{'\0'}},
},

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@ -51,9 +51,9 @@
/* Note: All these flags _must_ be cleared on exit */
/* face is apart of the edge-net (including the original face we're splitting) */
/* face is a part of the edge-net (including the original face we're splitting) */
#define FACE_NET _FLAG_WALK
/* edge is apart of the edge-net we're filling */
/* edge is a part of the edge-net we're filling */
#define EDGE_NET _FLAG_WALK
/* tag verts we've visit */
#define VERT_VISIT _FLAG_WALK

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@ -834,7 +834,7 @@ static void *bmw_IslandManifoldWalker_step(BMWalker *walker)
* Starts at a tool-flagged edge and walks over the edge loop
*/
/* utility function to see if an edge is apart of an ngon boundary */
/* utility function to see if an edge is a part of an ngon boundary */
static bool bm_edge_is_single(BMEdge *e)
{
return ((BM_edge_is_boundary(e)) && (e->l->f->len > 4) &&
@ -1026,7 +1026,7 @@ static void *bmw_EdgeLoopWalker_step(BMWalker *walker)
/* walk over boundary of faces but stop at corners */
(owalk.is_single == false && vert_edge_tot > 2) ||
/* initial edge was a boundary, so is this edge and vertex is only apart of this face
/* initial edge was a boundary, so is this edge and vertex is only a part of this face
* this lets us walk over the boundary of an ngon which is handy */
(owalk.is_single == true && vert_edge_tot == 2 && BM_edge_is_boundary(e))) {
/* find next boundary edge in the fan */

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@ -119,7 +119,7 @@ static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2])
EDGE_ORD(v_index[0], v_index[1]);
/* verts of each of the 2 faces attached to this edge
* (that are not apart of this edge) */
* (that are not a part of this edge) */
f_index[0] = BM_elem_index_get(e->l->prev->v);
f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v);
EDGE_ORD(f_index[0], f_index[1]);

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@ -5050,7 +5050,7 @@ static int verg_radial(const void *va, const void *vb)
}
/**
* This function leaves faces tagged which are apart of the new region.
* This function leaves faces tagged which are a part of the new region.
*
* \note faces already tagged are ignored, to avoid finding the same regions twice:
* important when we have regions with equal face counts, see: T40309

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@ -816,7 +816,7 @@ int getTransformOrientation_ex(const bContext *C,
}
if (em->bm->totedgesel >= 1) {
/* find an edge that's apart of v_tri (no need to search all edges) */
/* find an edge that's a part of v_tri (no need to search all edges) */
float e_length;
int j;