Cleanup: remove unused struct members from RenderStats
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4ddb7a33a4
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@ -1249,9 +1249,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
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}
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/**
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* This function is needed to cope with fractional frames - including two Blender rendering
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* features mblur (motion blur that renders 'sub-frames' and blurs them together),
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* and fields rendering.
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* This function is needed to cope with fractional frames, needed for motion blur & physics.
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*/
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float BKE_scene_frame_get(const Scene *scene)
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{
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@ -437,7 +437,7 @@ static void make_renderinfo_string(const RenderStats *rs,
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}
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}
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else {
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if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp) {
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if (rs->totvert || rs->totface || rs->totlamp) {
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spos += sprintf(spos, "| ");
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}
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@ -447,12 +447,6 @@ static void make_renderinfo_string(const RenderStats *rs,
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if (rs->totface) {
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spos += sprintf(spos, TIP_("Fa:%d "), rs->totface);
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}
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if (rs->tothalo) {
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spos += sprintf(spos, TIP_("Ha:%d "), rs->tothalo);
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}
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if (rs->totstrand) {
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spos += sprintf(spos, TIP_("St:%d "), rs->totstrand);
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}
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if (rs->totlamp) {
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spos += sprintf(spos, TIP_("Li:%d "), rs->totlamp);
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}
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@ -463,18 +457,6 @@ static void make_renderinfo_string(const RenderStats *rs,
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else {
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spos += sprintf(spos, TIP_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak);
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}
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if (rs->curfield) {
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spos += sprintf(spos, TIP_("Field %d "), rs->curfield);
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}
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if (rs->curblur) {
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spos += sprintf(spos, TIP_("Blur %d "), rs->curblur);
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}
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}
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/* full sample */
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if (rs->curfsa) {
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spos += sprintf(spos, TIP_("| Full Sample %d "), rs->curfsa);
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}
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/* extra info */
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@ -160,8 +160,7 @@ typedef struct RenderResult {
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typedef struct RenderStats {
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int cfra;
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int totface, totvert, totstrand, tothalo, totlamp, totpart;
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short curfield, curblur, curpart, partsdone, convertdone, curfsa;
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int totface, totvert, totlamp, totpart;
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bool localview;
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double starttime, lastframetime;
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const char *infostr, *statstr;
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@ -674,7 +674,7 @@ bool RE_bake_engine(Render *re,
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/* set render info */
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re->i.cfra = re->scene->r.cfra;
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BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name) - 2);
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re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
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re->i.totface = re->i.totvert = re->i.totlamp = 0;
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/* render */
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engine = re->engine;
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@ -812,7 +812,7 @@ int RE_engine_render(Render *re, int do_all)
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/* set render info */
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re->i.cfra = re->scene->r.cfra;
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BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
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re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
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re->i.totface = re->i.totvert = re->i.totlamp = 0;
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/* render */
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engine = re->engine;
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@ -270,8 +270,6 @@ void RE_parts_init(Render *re)
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/* this is render info for caller, is not reset when parts are freed! */
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re->i.totpart = 0;
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re->i.curpart = 0;
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re->i.partsdone = 0;
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/* just for readable code.. */
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xminb = re->disprect.xmin;
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@ -203,13 +203,6 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
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megs_used_memory,
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megs_peak_memory);
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if (rs->curfield) {
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fprintf(stdout, TIP_("Field %d "), rs->curfield);
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}
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if (rs->curblur) {
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fprintf(stdout, TIP_("Blur %d "), rs->curblur);
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}
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BLI_timecode_string_from_time_simple(
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info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
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fprintf(stdout, TIP_("| Time:%s | "), info_time_str);
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@ -218,23 +211,12 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
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fprintf(stdout, "%s", rs->infostr);
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}
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else {
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if (rs->tothalo) {
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fprintf(stdout,
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TIP_("Sce: %s Ve:%d Fa:%d Ha:%d La:%d"),
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rs->scene_name,
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rs->totvert,
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rs->totface,
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rs->tothalo,
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rs->totlamp);
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}
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else {
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fprintf(stdout,
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TIP_("Sce: %s Ve:%d Fa:%d La:%d"),
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rs->scene_name,
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rs->totvert,
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rs->totface,
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rs->totlamp);
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}
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fprintf(stdout,
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TIP_("Sce: %s Ve:%d Fa:%d La:%d"),
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rs->scene_name,
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rs->totvert,
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rs->totface,
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rs->totlamp);
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}
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/* Flush stdout to be sure python callbacks are printing stuff after blender. */
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