Eevee: Disable directionnal lamps shadows
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@ -129,10 +129,12 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
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#if 1 /* TODO Waiting for notified refresh. only on scene change. Else too much perf cost. */
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if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
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if (la->type == LA_SUN && linfo->num_cascade < MAX_SHADOW_CASCADE) {
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#if 0 /* TODO filter cascaded shadow map */
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led->sto = MEM_mallocN(sizeof(EEVEE_ShadowCascadeData), "EEVEE_ShadowCascadeData");
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((EEVEE_ShadowCascadeData *)led->sto)->shadow_id = linfo->num_cascade;
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linfo->shadow_cascade_ref[linfo->num_cascade] = ob;
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linfo->num_cascade++;
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#endif
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}
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else if ((la->type == LA_SPOT || la->type == LA_LOCAL || la->type == LA_AREA)
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&& linfo->num_cube < MAX_SHADOW_CUBE) {
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