Eevee: Disable directionnal lamps shadows

This commit is contained in:
Clément Foucault 2017-05-23 15:12:24 +02:00
parent 6f063bdb1c
commit 3db15ae23a
1 changed files with 2 additions and 0 deletions

View File

@ -129,10 +129,12 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
#if 1 /* TODO Waiting for notified refresh. only on scene change. Else too much perf cost. */
if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
if (la->type == LA_SUN && linfo->num_cascade < MAX_SHADOW_CASCADE) {
#if 0 /* TODO filter cascaded shadow map */
led->sto = MEM_mallocN(sizeof(EEVEE_ShadowCascadeData), "EEVEE_ShadowCascadeData");
((EEVEE_ShadowCascadeData *)led->sto)->shadow_id = linfo->num_cascade;
linfo->shadow_cascade_ref[linfo->num_cascade] = ob;
linfo->num_cascade++;
#endif
}
else if ((la->type == LA_SPOT || la->type == LA_LOCAL || la->type == LA_AREA)
&& linfo->num_cube < MAX_SHADOW_CUBE) {