temp-sculpt-roll-mapping: Fix deadlock
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@ -2697,7 +2697,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
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}
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else {
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const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
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avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool);
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avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, thread_id, ss->tex_pool);
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}
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}
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