Cleanup: spelling
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@ -91,7 +91,7 @@ class ResourceCollector : NonCopyable, NonMovable {
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/**
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* Pass ownership of some resource to the ResourceCollector. The given free function will be
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* calld when the collector is destructed.
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* called when the collector is destructed.
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*/
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void add(void *userdata, void (*free)(void *), const char *name)
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{
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@ -427,7 +427,7 @@ BLI_INLINE double radical_inverse(unsigned int n)
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{
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double u = 0;
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/* This reverse the bitwise representation
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/* This reverse the bit-wise representation
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* around the decimal point. */
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for (double p = 0.5; n; p *= 0.5, n >>= 1) {
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if (n & 1) {
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@ -280,7 +280,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
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* last resort when all else fails.
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*/
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if (totv > 2) {
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/* TODO, some of these vertes may be connected by edges,
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/* TODO, some of these vertices may be connected by edges,
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* this connectivity could be used rather than treating
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* them as a bunch of isolated verts. */
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@ -2308,7 +2308,7 @@ bool ui_but_is_rna_valid(uiBut *but)
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}
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/**
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* Checks if the button supports ctrl+mousewheel cycling
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* Checks if the button supports cycling next/previous menu items (ctrl+mouse-wheel).
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*/
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bool ui_but_supports_cycling(const uiBut *but)
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{
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@ -313,8 +313,8 @@ static void mesh_join_offset_face_sets_ID(const Mesh *mesh, int *face_set_offset
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int max_face_set = 0;
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for (int f = 0; f < mesh->totpoly; f++) {
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/* As face sets enconde the visibility in the integer sign, the offset needs to be added or
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* substracted depending on the initial sign of the integer to get the new ID. */
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/* As face sets encode the visibility in the integer sign, the offset needs to be added or
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* subtracted depending on the initial sign of the integer to get the new ID. */
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if (abs(face_sets[f]) <= *face_set_offset) {
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if (face_sets[f] > 0) {
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face_sets[f] += *face_set_offset;
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@ -1426,7 +1426,7 @@ static void insert_seam_vert_array(const ProjPaintState *ps,
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* Be tricky with flags, first 4 bits are #PROJ_FACE_SEAM0 to 4,
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* last 4 bits are #PROJ_FACE_NOSEAM0 to 4. `1 << i` - where i is `(0..3)`.
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*
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* If we're multi-threadng, make sure threads are locked when this is called.
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* If we're multi-threading, make sure threads are locked when this is called.
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*/
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static void project_face_seams_init(const ProjPaintState *ps,
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MemArena *arena,
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@ -645,8 +645,9 @@ static void nla_draw_strip_text(AnimData *adt,
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UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
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}
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/* add frame extents to cache of text-strings to draw in pixelspace
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* for now, only used when transforming strips
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/**
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* Add frame extents to cache of text-strings to draw in pixel-space
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* for now, only used when transforming strips.
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*/
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static void nla_draw_strip_frames_text(
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NlaTrack *UNUSED(nlt), NlaStrip *strip, View2D *v2d, float UNUSED(yminc), float ymaxc)
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@ -200,7 +200,7 @@ typedef struct FlyInfo {
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float grid;
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/* compare between last state */
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/** Used to accelerate when using the mousewheel a lot. */
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/** Used to accelerate when using the mouse-wheel a lot. */
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double time_lastwheel;
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/** Time between draws. */
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double time_lastdraw;
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@ -614,8 +614,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
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fly->axis = -1;
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}
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else {
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/* flip speed rather than stopping, game like motion,
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* else increase like mousewheel if we're already moving in that direction */
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/* Flip speed rather than stopping, game like motion,
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* else increase like mouse-wheel if we're already moving in that direction. */
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if (fly->speed < 0.0f) {
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fly->speed = -fly->speed;
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}
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@ -300,7 +300,7 @@ void constant_folding(MFNetwork &network, ResourceCollector &resources)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Common Subnetwork Elimination
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/** \name Common Sub-network Elimination
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*
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* \{ */
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@ -462,7 +462,7 @@ static void relink_duplicate_nodes(MFNetwork &network,
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}
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/**
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* Tries to detect duplicate subnetworks and eliminates them. This can help quite a lot when node
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* Tries to detect duplicate sub-networks and eliminates them. This can help quite a lot when node
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* groups were used to create the network.
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*/
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void common_subnetwork_elimination(MFNetwork &network)
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