Fix sculpt pen tilt support changing the brush strength

SCULPT_tilt_apply_to_normal expects a normal, and offset was already
scaled by radius. The funcion returns a normalized vector, so the
strength of the brush was changed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9275
This commit is contained in:
Pablo Dobarro 2020-10-20 13:44:30 +02:00
parent 98540511b1
commit 3e5a354333
2 changed files with 15 additions and 4 deletions

View File

@ -2810,6 +2810,12 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
normalize_v3(r_normal);
}
void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3])
{
copy_v3_v3(r_no, ss->cache->sculpt_normal_symm);
SCULPT_tilt_apply_to_normal(r_no, ss->cache, brush->tilt_strength_factor);
}
static void update_brush_local_mat(Sculpt *sd, Object *ob)
{
StrokeCache *cache = ob->sculpt->cache;
@ -3119,8 +3125,9 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
const float bstrength = ss->cache->bstrength;
/* Offset with as much as possible factored in already. */
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
SCULPT_tilt_apply_to_normal(offset, ss->cache, brush->tilt_strength_factor);
float effective_normal[3];
SCULPT_tilt_effective_normal_get(ss, brush, effective_normal);
mul_v3_v3fl(offset, effective_normal, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
@ -3197,8 +3204,9 @@ static void do_draw_sharp_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
const float bstrength = ss->cache->bstrength;
/* Offset with as much as possible factored in already. */
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
SCULPT_tilt_apply_to_normal(offset, ss->cache, brush->tilt_strength_factor);
float effective_normal[3];
SCULPT_tilt_effective_normal_get(ss, brush, effective_normal);
mul_v3_v3fl(offset, effective_normal, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);

View File

@ -814,6 +814,9 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3],
struct StrokeCache *cache,
const float tilt_strength);
/* Get effective surface normal with pen tilt and tilt strength applied to it. */
void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3]);
/* just for vertex paint. */
bool SCULPT_pbvh_calc_area_normal(const struct Brush *brush,
Object *ob,