Fix (unreported) Image Editor UI drawing too dark
Caused by rBf0221ff6674f. Only draw the Image buffer itself in display space. Differential Revision: https://developer.blender.org/D7449
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@ -575,6 +575,9 @@ static void draw_image_buffer(const bContext *C,
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float zoomx,
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float zoomy)
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{
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/* Image are still drawn in display space. */
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glDisable(GL_FRAMEBUFFER_SRGB);
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int x, y;
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int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf);
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@ -666,6 +669,8 @@ static void draw_image_buffer(const bContext *C,
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GPU_blend(false);
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}
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}
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glEnable(GL_FRAMEBUFFER_SRGB);
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}
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static void draw_image_buffer_repeated(const bContext *C,
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@ -669,14 +669,9 @@ static void image_main_region_draw(const bContext *C, ARegion *region)
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/* we set view2d from own zoom and offset each time */
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image_main_region_set_view2d(sima, region);
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/* Image are still drawn in display space. */
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glDisable(GL_FRAMEBUFFER_SRGB);
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/* we draw image in pixelspace */
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draw_image_main(C, region);
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glEnable(GL_FRAMEBUFFER_SRGB);
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/* and uvs in 0.0-1.0 space */
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UI_view2d_view_ortho(v2d);
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