UI: rename Look Dev 'Ball' to 'Sphere'

D4813 by @Gvgeo
This commit is contained in:
Campbell Barton 2019-05-09 21:35:52 +10:00
parent 8342a124c4
commit 3f37787c80
8 changed files with 29 additions and 29 deletions

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@ -583,7 +583,7 @@ class USERPREF_PT_viewport_display(PreferencePanel, Panel):
col = flow.column()
col.prop(view, "gizmo_size")
col.prop(view, "lookdev_ball_size")
col.prop(view, "lookdev_sphere_size")
flow.separator()

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@ -564,8 +564,8 @@ void BLO_version_defaults_userpref_blend(Main *bmain, UserDef *userdef)
userdef->vbotimeout = 120;
}
if (userdef->lookdev_ball_size == 0) {
userdef->lookdev_ball_size = 150;
if (userdef->lookdev_sphere_size == 0) {
userdef->lookdev_sphere_size = 150;
}
}

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@ -572,7 +572,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
/* NOTE: Lookdev drawing happens before TAA but after
* motion blur and dof to avoid distortions.
* Velocity resolve use a hack to exclude lookdev
* balls from creating shimering reprojection vectors. */
* spheres from creating shimering reprojection vectors. */
EEVEE_lookdev_draw(vedata);
EEVEE_velocity_resolve(vedata);

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@ -72,21 +72,21 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata,
Scene *scene = draw_ctx->scene;
if (LOOK_DEV_OVERLAY_ENABLED(v3d)) {
/* Viewport / Ball size. */
/* Viewport / Spheres size. */
rcti rect;
ED_region_visible_rect(draw_ctx->ar, &rect);
/* Make the viewport width scale the lookdev balls a bit.
/* Make the viewport width scale the lookdev spheres a bit.
* Scale between 1000px and 2000px. */
const float viewport_scale = clamp_f(
BLI_rcti_size_x(&rect) / (2000.0f * U.dpi_fac), 0.5f, 1.0f);
const int ball_size = U.lookdev_ball_size * U.dpi_fac * viewport_scale;
const int sphere_size = U.lookdev_sphere_size * U.dpi_fac * viewport_scale;
if (ball_size != effects->ball_size || rect.xmax != effects->anchor[0] ||
if (sphere_size != effects->sphere_size || rect.xmax != effects->anchor[0] ||
rect.ymin != effects->anchor[1]) {
/* If ball size or anchor point moves, reset TAA to avoid ghosting issue.
/* If sphere size or anchor point moves, reset TAA to avoid ghosting issue.
* This needs to happen early because we are changing taa_current_sample. */
effects->ball_size = ball_size;
effects->sphere_size = sphere_size;
effects->anchor[0] = rect.xmax;
effects->anchor[1] = rect.ymin;
EEVEE_temporal_sampling_reset(vedata);
@ -184,7 +184,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata,
}
static void eevee_lookdev_apply_taa(const EEVEE_EffectsInfo *effects,
int ball_size,
int sphere_size,
float winmat[4][4])
{
if (DRW_state_is_image_render() || ((effects->enabled_effects & EFFECT_TAA) != 0)) {
@ -195,8 +195,8 @@ static void eevee_lookdev_apply_taa(const EEVEE_EffectsInfo *effects,
BLI_halton_2d(ht_primes, ht_offset, effects->taa_current_sample, ht_point);
EEVEE_temporal_sampling_offset_calc(ht_point, 1.5f, ofs);
winmat[3][0] += ofs[0] / ball_size;
winmat[3][1] += ofs[1] / ball_size;
winmat[3][0] += ofs[0] / sphere_size;
winmat[3][1] += ofs[1] / sphere_size;
}
}
@ -226,7 +226,7 @@ void EEVEE_lookdev_draw(EEVEE_Data *vedata)
DRWMatrixState matstate;
unit_m4(matstate.winmat);
eevee_lookdev_apply_taa(effects, effects->ball_size, matstate.winmat);
eevee_lookdev_apply_taa(effects, effects->sphere_size, matstate.winmat);
/* "Remove" view matrix location. Leaving only rotation. */
DRW_viewport_matrix_get(matstate.viewmat, DRW_MAT_VIEW);
@ -246,25 +246,25 @@ void EEVEE_lookdev_draw(EEVEE_Data *vedata)
GPU_framebuffer_bind(fb);
const int ball_margin = effects->ball_size / 6.0f;
float offset[2] = {0.0f, ball_margin};
const int sphere_margin = effects->sphere_size / 6.0f;
float offset[2] = {0.0f, sphere_margin};
offset[0] = effects->ball_size + ball_margin;
offset[0] = effects->sphere_size + sphere_margin;
GPU_framebuffer_viewport_set(fb,
effects->anchor[0] - offset[0],
effects->anchor[1] + offset[1],
effects->ball_size,
effects->ball_size);
effects->sphere_size,
effects->sphere_size);
DRW_draw_pass(psl->lookdev_diffuse_pass);
offset[0] = (effects->ball_size + ball_margin) +
(ball_margin + effects->ball_size + ball_margin);
offset[0] = (effects->sphere_size + sphere_margin) +
(sphere_margin + effects->sphere_size + sphere_margin);
GPU_framebuffer_viewport_set(fb,
effects->anchor[0] - offset[0],
effects->anchor[1] + offset[1],
effects->ball_size,
effects->ball_size);
effects->sphere_size,
effects->sphere_size);
DRW_draw_pass(psl->lookdev_glossy_pass);

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@ -606,7 +606,7 @@ typedef struct EEVEE_EffectsInfo {
/* Other */
float prev_persmat[4][4];
/* Lookdev */
int ball_size;
int sphere_size;
int anchor[2];
/* Bloom */
int bloom_iteration_len;

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@ -645,7 +645,7 @@ typedef struct UserDef {
char _pad3[4];
short gizmo_flag, gizmo_size;
short edit_studio_light;
short lookdev_ball_size;
short lookdev_sphere_size;
short vbotimeout, vbocollectrate;
short textimeout, texcollectrate;
int memcachelimit;

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@ -3272,7 +3272,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_look_dev", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_LOOK_DEV);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Look Dev Preview", "Show look development balls and palette");
RNA_def_property_ui_text(prop, "Look Dev Preview", "Show look development spheres and palette");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_wireframes", PROP_BOOLEAN, PROP_NONE);

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@ -4134,12 +4134,12 @@ static void rna_def_userdef_view(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_userdef_update");
/* Lookdev */
prop = RNA_def_property(srna, "lookdev_ball_size", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "lookdev_ball_size");
prop = RNA_def_property(srna, "lookdev_sphere_size", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "lookdev_sphere_size");
RNA_def_property_range(prop, 50, 400);
RNA_def_property_int_default(prop, 150);
RNA_def_property_ui_text(
prop, "LookDev Balls Size", "Maximum diameter of the LookDev balls size");
prop, "Look Dev Spheres Size", "Maximum diameter of the look development sphere size");
RNA_def_property_update(prop, 0, "rna_userdef_update");
/* View2D Grid Displays */