Draw: Migrate hair refine compute shader to use create info.

This patch migrates the draw manager hair refine compute shader to use
GPUShaderCreateInfo.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13915
This commit is contained in:
Jeroen Bakker 2022-01-25 14:46:25 +01:00 committed by Jeroen Bakker
parent 196da819ba
commit 3f42417cd4
12 changed files with 103 additions and 39 deletions

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@ -130,7 +130,7 @@ static void drw_hair_particle_cache_update_compute(ParticleHairCache *cache, con
GPUShader *shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
drw_hair_particle_cache_shgrp_attach_resources(shgrp, cache, subdiv);
DRW_shgroup_vertex_buffer(shgrp, "hairPointOutputBuffer", cache->final[subdiv].proc_buf);
DRW_shgroup_vertex_buffer(shgrp, "posTime", cache->final[subdiv].proc_buf);
const int max_strands_per_call = GPU_max_work_group_count(0);
int strands_start = 0;

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@ -47,12 +47,7 @@ static struct {
static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader UNUSED(refinement))
{
GPUShader *sh = NULL;
sh = GPU_shader_create_compute(datatoc_common_hair_refine_comp_glsl,
datatoc_common_hair_lib_glsl,
"#define HAIR_PHASE_SUBDIV\n",
__func__);
return sh;
return GPU_shader_create_from_info_name("draw_hair_refine_compute");
}
static GPUShader *hair_refine_shader_transform_feedback_create(

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@ -5,6 +5,7 @@
* of data the CPU has to precompute and transfer for each update.
*/
#ifndef USE_GPU_SHADER_CREATE_INFO
/**
* hairStrandsRes: Number of points per hair strand.
* 2 - no subdivision
@ -33,8 +34,6 @@ uniform int hairStrandOffset = 0;
/* -- Per control points -- */
uniform samplerBuffer hairPointBuffer; /* RGBA32F */
#define point_position xyz
#define point_time w /* Position along the hair length */
/* -- Per strands data -- */
uniform usamplerBuffer hairStrandBuffer; /* R32UI */
@ -43,6 +42,10 @@ uniform usamplerBuffer hairStrandSegBuffer; /* R16UI */
/* Not used, use one buffer per uv layer */
// uniform samplerBuffer hairUVBuffer; /* RG32F */
// uniform samplerBuffer hairColBuffer; /* RGBA16 linear color */
#endif
#define point_position xyz
#define point_time w /* Position along the hair length */
/* -- Subdivision stage -- */
/**

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@ -1,4 +1,6 @@
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
#ifndef USE_GPU_SHADER_CREATE_INFO
/*
* To be compiled with common_hair_lib.glsl.
*/
@ -9,6 +11,7 @@ layout(std430, binding = 0) writeonly buffer hairPointOutputBuffer
vec4 posTime[];
}
out_vertbuf;
#endif
void main(void)
{
@ -20,5 +23,5 @@ void main(void)
vec4 result = hair_interp_data(data0, data1, data2, data3, weights);
uint index = uint(hair_get_id() * hairStrandsRes) + gl_GlobalInvocationID.y;
out_vertbuf.posTime[index] = result;
posTime[index] = result;
}

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@ -0,0 +1,42 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2022 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup draw
*/
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(draw_hair_refine_compute)
.local_group_size(1, 1)
.storage_buf(0, Qualifier::WRITE_ONLY, "vec4", "posTime[]")
.sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer")
.sampler(1, ImageType::UINT_BUFFER, "hairStrandBuffer")
.sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer")
.push_constant(0, Type::VEC4, "hairDupliMatrix", 4)
.push_constant(16, Type::BOOL, "hairCloseTip")
.push_constant(17, Type::FLOAT, "hairRadShape")
.push_constant(18, Type::FLOAT, "hairRadTip")
.push_constant(19, Type::FLOAT, "hairRadRoot")
.push_constant(20, Type::INT, "hairThicknessRes")
.push_constant(21, Type::INT, "hairStrandsRes")
.push_constant(22, Type::INT, "hairStrandOffset")
.compute_source("common_hair_refine_comp.glsl")
.define("HAIR_PHASE_SUBDIV")
.do_static_compilation(true);

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@ -406,6 +406,7 @@ set(SHADER_CREATE_INFOS
../draw/intern/shaders/draw_fullscreen_info.hh
../draw/intern/shaders/draw_object_infos_info.hh
../draw/intern/shaders/draw_view_info.hh
../draw/intern/shaders/draw_hair_refine_info.hh
shaders/infos/gpu_clip_planes_info.hh
shaders/infos/gpu_shader_2D_area_borders_info.hh

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@ -394,6 +394,7 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info)
uint32_t builtins = 0;
char *code = gpu_shader_dependency_get_resolved_source(info.compute_source_.c_str(),
&builtins);
std::string layout = shader->compute_layout_declare(info);
Vector<const char *> sources;
standard_defines(sources);
@ -406,6 +407,7 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info)
sources.append(types);
}
sources.append(resources.c_str());
sources.append(layout.c_str());
sources.append(code);
shader->compute_shader_from_glsl(sources);

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@ -74,12 +74,12 @@ void ShaderCreateInfo::finalize()
validate(info);
if (info.local_group_size_[0] != 0) {
BLI_assert(local_group_size_[0] == 0);
for (int i = 0; i < 3; i++) {
local_group_size_[i] = info.local_group_size_[i];
}
if (info.compute_layout_.local_size_x != -1) {
compute_layout_.local_size_x = info.compute_layout_.local_size_x;
compute_layout_.local_size_y = info.compute_layout_.local_size_y;
compute_layout_.local_size_z = info.compute_layout_.local_size_z;
}
if (!info.vertex_source_.is_empty()) {
BLI_assert(vertex_source_.is_empty());
vertex_source_ = info.vertex_source_;

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@ -223,8 +223,6 @@ struct ShaderCreateInfo {
* Only for names used by gpu::ShaderInterface.
*/
size_t interface_names_size_ = 0;
/** Only for compute shaders. */
int local_group_size_[3] = {0, 0, 0};
struct VertIn {
int index;
@ -242,6 +240,14 @@ struct ShaderCreateInfo {
};
GeometryStageLayout geometry_layout_;
struct ComputeStageLayout {
int local_size_x = -1;
int local_size_y = -1;
int local_size_z = -1;
};
ComputeStageLayout compute_layout_;
struct FragOut {
int index;
Type type;
@ -366,6 +372,14 @@ struct ShaderCreateInfo {
return *(Self *)this;
}
Self &local_group_size(int local_size_x = -1, int local_size_y = -1, int local_size_z = -1)
{
compute_layout_.local_size_x = local_size_x;
compute_layout_.local_size_y = local_size_y;
compute_layout_.local_size_z = local_size_z;
return *(Self *)this;
}
/* Only needed if geometry shader is enabled. */
Self &geometry_out(StageInterfaceInfo &interface)
{
@ -503,20 +517,6 @@ struct ShaderCreateInfo {
/** \} */
/* -------------------------------------------------------------------- */
/** \name Compute shaders Local Group Size
* \{ */
Self &local_group_size(int x, int y = 1, int z = 1)
{
local_group_size_[0] = x;
local_group_size_[1] = y;
local_group_size_[2] = z;
return *(Self *)this;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Defines
* \{ */

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@ -77,6 +77,7 @@ class Shader {
virtual std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const = 0;
virtual std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const = 0;
virtual std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const = 0;
virtual std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const = 0;
/* DEPRECATED: Kept only because of BGL API. */
virtual int program_handle_get() const = 0;

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@ -271,16 +271,16 @@ static void print_image_type(std::ostream &os,
static std::ostream &print_qualifier(std::ostream &os, const Qualifier &qualifiers)
{
if ((qualifiers & Qualifier::RESTRICT) != Qualifier::RESTRICT) {
os << "restrict";
if ((qualifiers & Qualifier::RESTRICT) == Qualifier::RESTRICT) {
os << "restrict ";
}
if ((qualifiers & Qualifier::READ_ONLY) != Qualifier::READ_ONLY) {
os << "readonly";
if ((qualifiers & Qualifier::READ_ONLY) == Qualifier::READ_ONLY) {
os << "readonly ";
}
if ((qualifiers & Qualifier::WRITE_ONLY) != Qualifier::WRITE_ONLY) {
os << "writeonly";
if ((qualifiers & Qualifier::WRITE_ONLY) == Qualifier::WRITE_ONLY) {
os << "writeonly ";
}
return os << " ";
return os;
}
static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &res)
@ -328,8 +328,8 @@ static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &r
array_offset = res.storagebuf.name.find_first_of("[");
name_no_array = (array_offset == -1) ? res.storagebuf.name :
StringRef(res.storagebuf.name.c_str(), array_offset);
os << "buffer ";
print_qualifier(os, res.storagebuf.qualifiers);
os << "buffer ";
os << name_no_array << " { " << res.storagebuf.type_name << " _" << res.storagebuf.name
<< "; };\n";
break;
@ -507,6 +507,22 @@ std::string GLShader::geometry_interface_declare(const ShaderCreateInfo &info) c
return ss.str();
}
std::string GLShader::compute_layout_declare(const ShaderCreateInfo &info) const
{
std::stringstream ss;
ss << "\n/* Compute Layout. */\n";
ss << "layout(local_size_x = " << info.compute_layout_.local_size_x;
if (info.compute_layout_.local_size_y != -1) {
ss << ", local_size_y = " << info.compute_layout_.local_size_y;
}
if (info.compute_layout_.local_size_z != -1) {
ss << ", local_size_y = " << info.compute_layout_.local_size_z;
}
ss << ") in;\n";
ss << "\n";
return ss.str();
}
/** \} */
/* -------------------------------------------------------------------- */

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@ -69,6 +69,7 @@ class GLShader : public Shader {
std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;
/** Should be called before linking. */
void transform_feedback_names_set(Span<const char *> name_list,