Merge branch 'blender2.7'
This commit is contained in:
commit
3f8e263709
|
@ -17,6 +17,7 @@ set(INC_SYS
|
|||
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||||
set(SRC
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||||
blender_camera.cpp
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||||
blender_device.cpp
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||||
blender_mesh.cpp
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||||
blender_object.cpp
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||||
blender_object_cull.cpp
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||||
|
@ -40,6 +41,7 @@ set(SRC
|
|||
set(ADDON_FILES
|
||||
addon/__init__.py
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||||
addon/engine.py
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||||
addon/operators.py
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||||
addon/osl.py
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||||
addon/presets.py
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||||
addon/properties.py
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||||
|
|
|
@ -37,6 +37,8 @@ if "bpy" in locals():
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|||
importlib.reload(version_update)
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||||
if "ui" in locals():
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||||
importlib.reload(ui)
|
||||
if "operators" in locals():
|
||||
importlib.reload(operators)
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||||
if "properties" in locals():
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||||
importlib.reload(properties)
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||||
if "presets" in locals():
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||||
|
@ -119,6 +121,7 @@ classes = (
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|||
def register():
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from bpy.utils import register_class
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from . import ui
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from . import operators
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||||
from . import properties
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from . import presets
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import atexit
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|
@ -131,6 +134,7 @@ def register():
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|||
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||||
properties.register()
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||||
ui.register()
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||||
operators.register()
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||||
presets.register()
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||||
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||||
for cls in classes:
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|
@ -142,6 +146,7 @@ def register():
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|||
def unregister():
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from bpy.utils import unregister_class
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from . import ui
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||||
from . import operators
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||||
from . import properties
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||||
from . import presets
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||||
import atexit
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||||
|
@ -149,6 +154,7 @@ def unregister():
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|||
bpy.app.handlers.version_update.remove(version_update.do_versions)
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||||
|
||||
ui.unregister()
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||||
operators.unregister()
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||||
properties.unregister()
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||||
presets.unregister()
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||||
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||||
|
|
|
@ -0,0 +1,133 @@
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|||
#
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||||
# Copyright 2011-2019 Blender Foundation
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||||
#
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||||
# Licensed under the Apache License, Version 2.0 (the "License");
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||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
# <pep8 compliant>
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||||
|
||||
import bpy
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from bpy.types import Operator
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||||
from bpy.props import StringProperty
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||||
|
||||
|
||||
class CYCLES_OT_use_shading_nodes(Operator):
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||||
"""Enable nodes on a material, world or light"""
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||||
bl_idname = "cycles.use_shading_nodes"
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||||
bl_label = "Use Nodes"
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||||
|
||||
@classmethod
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||||
def poll(cls, context):
|
||||
return (getattr(context, "material", False) or getattr(context, "world", False) or
|
||||
getattr(context, "light", False))
|
||||
|
||||
def execute(self, context):
|
||||
if context.material:
|
||||
context.material.use_nodes = True
|
||||
elif context.world:
|
||||
context.world.use_nodes = True
|
||||
elif context.light:
|
||||
context.light.use_nodes = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class CYCLES_OT_denoise_animation(Operator):
|
||||
"""Denoise rendered animation sequence using current scene and view """ \
|
||||
"""layer settings. Requires denoising data passes and output to """ \
|
||||
"""OpenEXR multilayer files"""
|
||||
bl_idname = "cycles.denoise_animation"
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||||
bl_label = "Denoise Animation"
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||||
|
||||
input_filepath: StringProperty(
|
||||
name='Input Filepath',
|
||||
description='File path for frames to denoise. If not specified, uses the render file path from the scene',
|
||||
default='',
|
||||
subtype='FILE_PATH')
|
||||
|
||||
output_filepath: StringProperty(
|
||||
name='Output Filepath',
|
||||
description='If not specified, renders will be denoised in-place',
|
||||
default='',
|
||||
subtype='FILE_PATH')
|
||||
|
||||
def execute(self, context):
|
||||
import os
|
||||
|
||||
preferences = context.preferences
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
in_filepath = self.input_filepath
|
||||
out_filepath = self.output_filepath
|
||||
|
||||
if in_filepath == '':
|
||||
in_filepath = scene.render.filepath
|
||||
if out_filepath == '':
|
||||
out_filepath = in_filepath
|
||||
|
||||
# Backup since we will overwrite the scene path temporarily
|
||||
original_filepath = scene.render.filepath
|
||||
|
||||
# Expand filepaths for each frame so we match Blender render output exactly.
|
||||
in_filepaths = []
|
||||
out_filepaths = []
|
||||
|
||||
for frame in range(scene.frame_start, scene.frame_end + 1):
|
||||
scene.render.filepath = in_filepath
|
||||
filepath = scene.render.frame_path(frame=frame)
|
||||
in_filepaths.append(filepath)
|
||||
|
||||
if not os.path.isfile(filepath):
|
||||
scene.render.filepath = original_filepath
|
||||
self.report({'ERROR'}, f"Frame '{filepath}' not found, animation must be complete.")
|
||||
return {'CANCELLED'}
|
||||
|
||||
scene.render.filepath = out_filepath
|
||||
filepath = scene.render.frame_path(frame=frame)
|
||||
out_filepaths.append(filepath)
|
||||
|
||||
scene.render.filepath = original_filepath
|
||||
|
||||
# Run denoiser
|
||||
# TODO: support cancel and progress reports.
|
||||
import _cycles
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||||
try:
|
||||
_cycles.denoise(preferences.as_pointer(),
|
||||
scene.as_pointer(),
|
||||
view_layer.as_pointer(),
|
||||
input=in_filepaths,
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||||
output=out_filepaths)
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'FINISHED'}
|
||||
|
||||
self.report({'INFO'}, "Denoising completed.")
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
CYCLES_OT_use_shading_nodes,
|
||||
CYCLES_OT_denoise_animation
|
||||
)
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
|
@ -1355,6 +1355,12 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
|
|||
default=False,
|
||||
update=update_render_passes,
|
||||
)
|
||||
denoising_neighbor_frames: IntProperty(
|
||||
name="Neighbor Frames",
|
||||
description="Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)",
|
||||
min=0, max=7,
|
||||
default=0,
|
||||
)
|
||||
use_pass_crypto_object: BoolProperty(
|
||||
name="Cryptomatte Object",
|
||||
description="Render cryptomatte object pass, for isolating objects in compositing",
|
||||
|
|
|
@ -19,12 +19,8 @@
|
|||
import bpy
|
||||
from bpy_extras.node_utils import find_node_input
|
||||
from bl_operators.presets import PresetMenu
|
||||
import _cycles
|
||||
|
||||
from bpy.types import (
|
||||
Panel,
|
||||
Operator,
|
||||
)
|
||||
from bpy.types import Panel
|
||||
|
||||
|
||||
class CYCLES_PT_sampling_presets(PresetMenu):
|
||||
|
@ -636,6 +632,8 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
|
|||
bl_parent_id = "CYCLES_RENDER_PT_performance"
|
||||
|
||||
def draw(self, context):
|
||||
import _cycles
|
||||
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
@ -1277,27 +1275,6 @@ class CYCLES_OBJECT_PT_cycles_settings_performance(CyclesButtonsPanel, Panel):
|
|||
col.prop(cob, "use_distance_cull")
|
||||
|
||||
|
||||
class CYCLES_OT_use_shading_nodes(Operator):
|
||||
"""Enable nodes on a material, world or light"""
|
||||
bl_idname = "cycles.use_shading_nodes"
|
||||
bl_label = "Use Nodes"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (getattr(context, "material", False) or getattr(context, "world", False) or
|
||||
getattr(context, "light", False))
|
||||
|
||||
def execute(self, context):
|
||||
if context.material:
|
||||
context.material.use_nodes = True
|
||||
elif context.world:
|
||||
context.world.use_nodes = True
|
||||
elif context.light:
|
||||
context.light.use_nodes = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def panel_node_draw(layout, id_data, output_type, input_name):
|
||||
if not id_data.use_nodes:
|
||||
layout.operator("cycles.use_shading_nodes", icon='NODETREE')
|
||||
|
@ -2136,7 +2113,6 @@ classes = (
|
|||
CYCLES_OBJECT_PT_cycles_settings,
|
||||
CYCLES_OBJECT_PT_cycles_settings_ray_visibility,
|
||||
CYCLES_OBJECT_PT_cycles_settings_performance,
|
||||
CYCLES_OT_use_shading_nodes,
|
||||
CYCLES_LIGHT_PT_preview,
|
||||
CYCLES_LIGHT_PT_light,
|
||||
CYCLES_LIGHT_PT_nodes,
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* Copyright 2011-2013 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "blender/blender_device.h"
|
||||
#include "blender/blender_util.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
int blender_device_threads(BL::Scene& b_scene)
|
||||
{
|
||||
BL::RenderSettings b_r = b_scene.render();
|
||||
|
||||
if(b_r.threads_mode() == BL::RenderSettings::threads_mode_FIXED)
|
||||
return b_r.threads();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
DeviceInfo blender_device_info(BL::Preferences& b_preferences, BL::Scene& b_scene, bool background)
|
||||
{
|
||||
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
||||
|
||||
/* Default to CPU device. */
|
||||
DeviceInfo device = Device::available_devices(DEVICE_MASK_CPU).front();
|
||||
|
||||
if(get_enum(cscene, "device") == 2) {
|
||||
/* Find network device. */
|
||||
vector<DeviceInfo> devices = Device::available_devices(DEVICE_MASK_NETWORK);
|
||||
if(!devices.empty()) {
|
||||
device = devices.front();
|
||||
}
|
||||
}
|
||||
else if(get_enum(cscene, "device") == 1) {
|
||||
/* Find cycles preferences. */
|
||||
PointerRNA cpreferences;
|
||||
|
||||
BL::Preferences::addons_iterator b_addon_iter;
|
||||
for(b_preferences.addons.begin(b_addon_iter); b_addon_iter != b_preferences.addons.end(); ++b_addon_iter) {
|
||||
if(b_addon_iter->module() == "cycles") {
|
||||
cpreferences = b_addon_iter->preferences().ptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Test if we are using GPU devices. */
|
||||
enum ComputeDevice {
|
||||
COMPUTE_DEVICE_CPU = 0,
|
||||
COMPUTE_DEVICE_CUDA = 1,
|
||||
COMPUTE_DEVICE_OPENCL = 2,
|
||||
COMPUTE_DEVICE_NUM = 3,
|
||||
};
|
||||
|
||||
ComputeDevice compute_device = (ComputeDevice)get_enum(cpreferences,
|
||||
"compute_device_type",
|
||||
COMPUTE_DEVICE_NUM,
|
||||
COMPUTE_DEVICE_CPU);
|
||||
|
||||
if(compute_device != COMPUTE_DEVICE_CPU) {
|
||||
/* Query GPU devices with matching types. */
|
||||
uint mask = DEVICE_MASK_CPU;
|
||||
if(compute_device == COMPUTE_DEVICE_CUDA) {
|
||||
mask |= DEVICE_MASK_CUDA;
|
||||
}
|
||||
else if(compute_device == COMPUTE_DEVICE_OPENCL) {
|
||||
mask |= DEVICE_MASK_OPENCL;
|
||||
}
|
||||
vector<DeviceInfo> devices = Device::available_devices(mask);
|
||||
|
||||
/* Match device preferences and available devices. */
|
||||
vector<DeviceInfo> used_devices;
|
||||
RNA_BEGIN(&cpreferences, device, "devices") {
|
||||
if(get_boolean(device, "use")) {
|
||||
string id = get_string(device, "id");
|
||||
foreach(DeviceInfo& info, devices) {
|
||||
if(info.id == id) {
|
||||
used_devices.push_back(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} RNA_END;
|
||||
|
||||
if(!used_devices.empty()) {
|
||||
int threads = blender_device_threads(b_scene);
|
||||
device = Device::get_multi_device(used_devices,
|
||||
threads,
|
||||
background);
|
||||
}
|
||||
/* Else keep using the CPU device that was set before. */
|
||||
}
|
||||
}
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
* Copyright 2011-2013 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef __BLENDER_DEVICE_H__
|
||||
#define __BLENDER_DEVICE_H__
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
#include "RNA_types.h"
|
||||
#include "RNA_access.h"
|
||||
#include "RNA_blender_cpp.h"
|
||||
|
||||
#include "device/device.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Get number of threads to use for rendering. */
|
||||
int blender_device_threads(BL::Scene& b_scene);
|
||||
|
||||
/* Convert Blender settings to device specification. */
|
||||
DeviceInfo blender_device_info(BL::Preferences& b_preferences, BL::Scene& b_scene, bool background);
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __BLENDER_DEVICE_H__ */
|
|
@ -18,9 +18,12 @@
|
|||
|
||||
#include "blender/CCL_api.h"
|
||||
|
||||
#include "blender/blender_device.h"
|
||||
#include "blender/blender_sync.h"
|
||||
#include "blender/blender_session.h"
|
||||
|
||||
#include "render/denoising.h"
|
||||
|
||||
#include "util/util_debug.h"
|
||||
#include "util/util_foreach.h"
|
||||
#include "util/util_logging.h"
|
||||
|
@ -203,10 +206,10 @@ static PyObject *exit_func(PyObject * /*self*/, PyObject * /*args*/)
|
|||
|
||||
static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *pyengine, *pyuserpref, *pydata, *pyregion, *pyv3d, *pyrv3d;
|
||||
PyObject *pyengine, *pypreferences, *pydata, *pyregion, *pyv3d, *pyrv3d;
|
||||
int preview_osl;
|
||||
|
||||
if(!PyArg_ParseTuple(args, "OOOOOOi", &pyengine, &pyuserpref, &pydata,
|
||||
if(!PyArg_ParseTuple(args, "OOOOOOi", &pyengine, &pypreferences, &pydata,
|
||||
&pyregion, &pyv3d, &pyrv3d, &preview_osl))
|
||||
{
|
||||
return NULL;
|
||||
|
@ -217,9 +220,9 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
|||
RNA_pointer_create(NULL, &RNA_RenderEngine, (void*)PyLong_AsVoidPtr(pyengine), &engineptr);
|
||||
BL::RenderEngine engine(engineptr);
|
||||
|
||||
PointerRNA userprefptr;
|
||||
RNA_pointer_create(NULL, &RNA_Preferences, (void*)PyLong_AsVoidPtr(pyuserpref), &userprefptr);
|
||||
BL::Preferences userpref(userprefptr);
|
||||
PointerRNA preferencesptr;
|
||||
RNA_pointer_create(NULL, &RNA_Preferences, (void*)PyLong_AsVoidPtr(pypreferences), &preferencesptr);
|
||||
BL::Preferences preferences(preferencesptr);
|
||||
|
||||
PointerRNA dataptr;
|
||||
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
|
||||
|
@ -245,11 +248,11 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
|||
int width = region.width();
|
||||
int height = region.height();
|
||||
|
||||
session = new BlenderSession(engine, userpref, data, v3d, rv3d, width, height);
|
||||
session = new BlenderSession(engine, preferences, data, v3d, rv3d, width, height);
|
||||
}
|
||||
else {
|
||||
/* offline session or preview render */
|
||||
session = new BlenderSession(engine, userpref, data, preview_osl);
|
||||
session = new BlenderSession(engine, preferences, data, preview_osl);
|
||||
}
|
||||
|
||||
return PyLong_FromVoidPtr(session);
|
||||
|
@ -627,6 +630,121 @@ static PyObject *opencl_disable_func(PyObject * /*self*/, PyObject * /*value*/)
|
|||
}
|
||||
#endif
|
||||
|
||||
static bool denoise_parse_filepaths(PyObject *pyfilepaths, vector<string>& filepaths)
|
||||
{
|
||||
|
||||
if(PyUnicode_Check(pyfilepaths)) {
|
||||
const char *filepath = PyUnicode_AsUTF8(pyfilepaths);
|
||||
filepaths.push_back(filepath);
|
||||
return true;
|
||||
}
|
||||
|
||||
PyObject *sequence = PySequence_Fast(pyfilepaths, "File paths must be a string or sequence of strings");
|
||||
if(sequence == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for(Py_ssize_t i = 0; i < PySequence_Fast_GET_SIZE(sequence); i++) {
|
||||
PyObject *item = PySequence_Fast_GET_ITEM(sequence, i);
|
||||
const char *filepath = PyUnicode_AsUTF8(item);
|
||||
if(filepath == NULL) {
|
||||
PyErr_SetString(PyExc_ValueError, "File paths must be a string or sequence of strings.");
|
||||
Py_DECREF(sequence);
|
||||
return false;
|
||||
}
|
||||
filepaths.push_back(filepath);
|
||||
}
|
||||
Py_DECREF(sequence);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *keywords)
|
||||
{
|
||||
static const char *keyword_list[] = {"preferences", "scene", "view_layer",
|
||||
"input", "output",
|
||||
"tile_size", "samples", NULL};
|
||||
PyObject *pypreferences, *pyscene, *pyviewlayer;
|
||||
PyObject *pyinput, *pyoutput = NULL;
|
||||
int tile_size = 0, samples = 0;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, keywords, "OOOO|Oii", (char**)keyword_list,
|
||||
&pypreferences, &pyscene, &pyviewlayer,
|
||||
&pyinput, &pyoutput,
|
||||
&tile_size, &samples)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Get device specification from preferences and scene. */
|
||||
PointerRNA preferencesptr;
|
||||
RNA_pointer_create(NULL, &RNA_Preferences, (void*)PyLong_AsVoidPtr(pypreferences), &preferencesptr);
|
||||
BL::Preferences b_preferences(preferencesptr);
|
||||
|
||||
PointerRNA sceneptr;
|
||||
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
|
||||
BL::Scene b_scene(sceneptr);
|
||||
|
||||
DeviceInfo device = blender_device_info(b_preferences, b_scene, true);
|
||||
|
||||
/* Get denoising parameters from view layer. */
|
||||
PointerRNA viewlayerptr;
|
||||
RNA_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &RNA_ViewLayer, PyLong_AsVoidPtr(pyviewlayer), &viewlayerptr);
|
||||
PointerRNA cviewlayer = RNA_pointer_get(&viewlayerptr, "cycles");
|
||||
|
||||
DenoiseParams params;
|
||||
params.radius = get_int(cviewlayer, "denoising_radius");
|
||||
params.strength = get_float(cviewlayer, "denoising_strength");
|
||||
params.feature_strength = get_float(cviewlayer, "denoising_feature_strength");
|
||||
params.relative_pca = get_boolean(cviewlayer, "denoising_relative_pca");
|
||||
params.neighbor_frames = get_int(cviewlayer, "denoising_neighbor_frames");
|
||||
|
||||
/* Parse file paths list. */
|
||||
vector<string> input, output;
|
||||
|
||||
if(!denoise_parse_filepaths(pyinput, input)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(pyoutput) {
|
||||
if(!denoise_parse_filepaths(pyoutput, output)) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else {
|
||||
output = input;
|
||||
}
|
||||
|
||||
if(input.empty()) {
|
||||
PyErr_SetString(PyExc_ValueError, "No input file paths specified.");
|
||||
return NULL;
|
||||
}
|
||||
if(input.size() != output.size()) {
|
||||
PyErr_SetString(PyExc_ValueError, "Number of input and output file paths does not match.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Create denoiser. */
|
||||
Denoiser denoiser(device);
|
||||
denoiser.params = params;
|
||||
denoiser.input = input;
|
||||
denoiser.output = output;
|
||||
|
||||
if (tile_size > 0) {
|
||||
denoiser.tile_size = make_int2(tile_size, tile_size);
|
||||
}
|
||||
if (samples > 0) {
|
||||
denoiser.samples_override = samples;
|
||||
}
|
||||
|
||||
/* Run denoiser. */
|
||||
if(!denoiser.run()) {
|
||||
PyErr_SetString(PyExc_ValueError, denoiser.error.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static PyObject *debug_flags_update_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *pyscene;
|
||||
|
@ -787,6 +905,9 @@ static PyMethodDef methods[] = {
|
|||
{"opencl_disable", opencl_disable_func, METH_NOARGS, ""},
|
||||
#endif
|
||||
|
||||
/* Standalone denoising */
|
||||
{"denoise", (PyCFunction)denoise_func, METH_VARARGS|METH_KEYWORDS, ""},
|
||||
|
||||
/* Debugging routines */
|
||||
{"debug_flags_update", debug_flags_update_func, METH_VARARGS, ""},
|
||||
{"debug_flags_reset", debug_flags_reset_func, METH_NOARGS, ""},
|
||||
|
|
|
@ -455,18 +455,14 @@ void BlenderSession::render(BL::Depsgraph& b_depsgraph_)
|
|||
session->params.run_denoising = run_denoising;
|
||||
session->params.full_denoising = full_denoising;
|
||||
session->params.write_denoising_passes = write_denoising_passes;
|
||||
session->params.denoising_radius = get_int(crl, "denoising_radius");
|
||||
session->params.denoising_strength = get_float(crl, "denoising_strength");
|
||||
session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
|
||||
session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
|
||||
session->params.denoising.radius = get_int(crl, "denoising_radius");
|
||||
session->params.denoising.strength = get_float(crl, "denoising_strength");
|
||||
session->params.denoising.feature_strength = get_float(crl, "denoising_feature_strength");
|
||||
session->params.denoising.relative_pca = get_boolean(crl, "denoising_relative_pca");
|
||||
|
||||
scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
|
||||
scene->film->denoising_clean_pass = buffer_params.denoising_clean_pass;
|
||||
scene->film->denoising_prefiltered_pass = buffer_params.denoising_prefiltered_pass;
|
||||
session->params.denoising_radius = get_int(crl, "denoising_radius");
|
||||
session->params.denoising_strength = get_float(crl, "denoising_strength");
|
||||
session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
|
||||
session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
|
||||
|
||||
scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold();
|
||||
scene->film->tag_passes_update(scene, passes);
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
#include "device/device.h"
|
||||
|
||||
#include "blender/blender_device.h"
|
||||
#include "blender/blender_sync.h"
|
||||
#include "blender/blender_session.h"
|
||||
#include "blender/blender_util.h"
|
||||
|
@ -716,7 +717,7 @@ bool BlenderSync::get_session_pause(BL::Scene& b_scene, bool background)
|
|||
}
|
||||
|
||||
SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
|
||||
BL::Preferences& b_userpref,
|
||||
BL::Preferences& b_preferences,
|
||||
BL::Scene& b_scene,
|
||||
bool background)
|
||||
{
|
||||
|
@ -726,84 +727,12 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
|
|||
/* feature set */
|
||||
params.experimental = (get_enum(cscene, "feature_set") != 0);
|
||||
|
||||
/* threads */
|
||||
BL::RenderSettings b_r = b_scene.render();
|
||||
if(b_r.threads_mode() == BL::RenderSettings::threads_mode_FIXED)
|
||||
params.threads = b_r.threads();
|
||||
else
|
||||
params.threads = 0;
|
||||
|
||||
/* Background */
|
||||
params.background = background;
|
||||
|
||||
/* Default to CPU device. */
|
||||
params.device = Device::available_devices(DEVICE_MASK_CPU).front();
|
||||
|
||||
if(get_enum(cscene, "device") == 2) {
|
||||
/* Find network device. */
|
||||
vector<DeviceInfo> devices = Device::available_devices(DEVICE_MASK_NETWORK);
|
||||
if(!devices.empty()) {
|
||||
params.device = devices.front();
|
||||
}
|
||||
}
|
||||
else if(get_enum(cscene, "device") == 1) {
|
||||
/* Find cycles preferences. */
|
||||
PointerRNA b_preferences;
|
||||
|
||||
BL::Preferences::addons_iterator b_addon_iter;
|
||||
for(b_userpref.addons.begin(b_addon_iter); b_addon_iter != b_userpref.addons.end(); ++b_addon_iter) {
|
||||
if(b_addon_iter->module() == "cycles") {
|
||||
b_preferences = b_addon_iter->preferences().ptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Test if we are using GPU devices. */
|
||||
enum ComputeDevice {
|
||||
COMPUTE_DEVICE_CPU = 0,
|
||||
COMPUTE_DEVICE_CUDA = 1,
|
||||
COMPUTE_DEVICE_OPENCL = 2,
|
||||
COMPUTE_DEVICE_NUM = 3,
|
||||
};
|
||||
|
||||
ComputeDevice compute_device = (ComputeDevice)get_enum(b_preferences,
|
||||
"compute_device_type",
|
||||
COMPUTE_DEVICE_NUM,
|
||||
COMPUTE_DEVICE_CPU);
|
||||
|
||||
if(compute_device != COMPUTE_DEVICE_CPU) {
|
||||
/* Query GPU devices with matching types. */
|
||||
uint mask = DEVICE_MASK_CPU;
|
||||
if(compute_device == COMPUTE_DEVICE_CUDA) {
|
||||
mask |= DEVICE_MASK_CUDA;
|
||||
}
|
||||
else if(compute_device == COMPUTE_DEVICE_OPENCL) {
|
||||
mask |= DEVICE_MASK_OPENCL;
|
||||
}
|
||||
vector<DeviceInfo> devices = Device::available_devices(mask);
|
||||
|
||||
/* Match device preferences and available devices. */
|
||||
vector<DeviceInfo> used_devices;
|
||||
RNA_BEGIN(&b_preferences, device, "devices") {
|
||||
if(get_boolean(device, "use")) {
|
||||
string id = get_string(device, "id");
|
||||
foreach(DeviceInfo& info, devices) {
|
||||
if(info.id == id) {
|
||||
used_devices.push_back(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} RNA_END;
|
||||
|
||||
if(!used_devices.empty()) {
|
||||
params.device = Device::get_multi_device(used_devices,
|
||||
params.threads,
|
||||
params.background);
|
||||
}
|
||||
/* Else keep using the CPU device that was set before. */
|
||||
}
|
||||
}
|
||||
/* Device */
|
||||
params.threads = blender_device_threads(b_scene);
|
||||
params.device = blender_device_info(b_preferences, b_scene, params.background);
|
||||
|
||||
/* samples */
|
||||
int samples = get_int(cscene, "samples");
|
||||
|
@ -875,6 +804,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
|
|||
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
|
||||
|
||||
/* progressive refine */
|
||||
BL::RenderSettings b_r = b_scene.render();
|
||||
params.progressive_refine = (b_engine.is_preview() ||
|
||||
get_boolean(cscene, "use_progressive_refine")) &&
|
||||
!b_r.use_save_buffers();
|
||||
|
|
|
@ -27,13 +27,13 @@ DenoisingTask::DenoisingTask(Device *device, const DeviceTask &task)
|
|||
buffer(device),
|
||||
device(device)
|
||||
{
|
||||
radius = task.denoising_radius;
|
||||
nlm_k_2 = powf(2.0f, lerp(-5.0f, 3.0f, task.denoising_strength));
|
||||
if(task.denoising_relative_pca) {
|
||||
pca_threshold = -powf(10.0f, lerp(-8.0f, 0.0f, task.denoising_feature_strength));
|
||||
radius = task.denoising.radius;
|
||||
nlm_k_2 = powf(2.0f, lerp(-5.0f, 3.0f, task.denoising.strength));
|
||||
if(task.denoising.relative_pca) {
|
||||
pca_threshold = -powf(10.0f, lerp(-8.0f, 0.0f, task.denoising.feature_strength));
|
||||
}
|
||||
else {
|
||||
pca_threshold = powf(10.0f, lerp(-5.0f, 3.0f, task.denoising_feature_strength));
|
||||
pca_threshold = powf(10.0f, lerp(-5.0f, 3.0f, task.denoising.feature_strength));
|
||||
}
|
||||
|
||||
render_buffer.frame_stride = task.frame_stride;
|
||||
|
|
|
@ -32,6 +32,32 @@ class RenderBuffers;
|
|||
class RenderTile;
|
||||
class Tile;
|
||||
|
||||
class DenoiseParams {
|
||||
public:
|
||||
/* Pixel radius for neighbouring pixels to take into account. */
|
||||
int radius;
|
||||
/* Controls neighbor pixel weighting for the denoising filter. */
|
||||
float strength;
|
||||
/* Preserve more or less detail based on feature passes. */
|
||||
float feature_strength;
|
||||
/* When removing pixels that don't carry information, use a relative threshold instead of an absolute one. */
|
||||
bool relative_pca;
|
||||
/* How many frames before and after the current center frame are included. */
|
||||
int neighbor_frames;
|
||||
/* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
|
||||
bool clamp_input;
|
||||
|
||||
DenoiseParams()
|
||||
{
|
||||
radius = 8;
|
||||
strength = 0.5f;
|
||||
feature_strength = 0.5f;
|
||||
relative_pca = false;
|
||||
neighbor_frames = 2;
|
||||
clamp_input = true;
|
||||
}
|
||||
};
|
||||
|
||||
class DeviceTask : public Task {
|
||||
public:
|
||||
typedef enum { RENDER, FILM_CONVERT, SHADER } Type;
|
||||
|
@ -68,10 +94,7 @@ public:
|
|||
function<void(RenderTile*, Device*)> map_neighbor_tiles;
|
||||
function<void(RenderTile*, Device*)> unmap_neighbor_tiles;
|
||||
|
||||
int denoising_radius;
|
||||
float denoising_strength;
|
||||
float denoising_feature_strength;
|
||||
bool denoising_relative_pca;
|
||||
DenoiseParams denoising;
|
||||
bool denoising_from_render;
|
||||
vector<int> denoising_frames;
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ set(SRC
|
|||
camera.cpp
|
||||
constant_fold.cpp
|
||||
coverage.cpp
|
||||
denoising.cpp
|
||||
film.cpp
|
||||
graph.cpp
|
||||
image.cpp
|
||||
|
@ -48,6 +49,7 @@ set(SRC_HEADERS
|
|||
camera.h
|
||||
constant_fold.h
|
||||
coverage.h
|
||||
denoising.h
|
||||
film.h
|
||||
graph.h
|
||||
image.h
|
||||
|
|
|
@ -0,0 +1,887 @@
|
|||
/*
|
||||
* Copyright 2011-2018 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "render/denoising.h"
|
||||
|
||||
#include "kernel/filter/filter_defines.h"
|
||||
|
||||
#include "util/util_foreach.h"
|
||||
#include "util/util_map.h"
|
||||
#include "util/util_system.h"
|
||||
#include "util/util_time.h"
|
||||
|
||||
#include <OpenImageIO/filesystem.h>
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Utility Functions */
|
||||
|
||||
static void print_progress(int num, int total, int frame, int num_frames)
|
||||
{
|
||||
const char *label = "Denoise Frame ";
|
||||
int cols = system_console_width();
|
||||
|
||||
cols -= strlen(label);
|
||||
|
||||
int len = 1;
|
||||
for(int x = total; x > 9; x /= 10) {
|
||||
len++;
|
||||
}
|
||||
|
||||
int bars = cols - 2*len - 6;
|
||||
|
||||
printf("\r%s", label);
|
||||
|
||||
if(num_frames > 1) {
|
||||
int frame_len = 1;
|
||||
for(int x = num_frames - 1; x > 9; x /= 10) {
|
||||
frame_len++;
|
||||
}
|
||||
bars -= frame_len + 2;
|
||||
printf("%*d ", frame_len, frame);
|
||||
}
|
||||
|
||||
int v = int(float(num)*bars/total);
|
||||
printf("[");
|
||||
for(int i = 0; i < v; i++) {
|
||||
printf("=");
|
||||
}
|
||||
if(v < bars) {
|
||||
printf(">");
|
||||
}
|
||||
for(int i = v+1; i < bars; i++) {
|
||||
printf(" ");
|
||||
}
|
||||
printf(string_printf("] %%%dd / %d", len, total).c_str(), num);
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
/* Splits in at its last dot, setting suffix to the part after the dot and in to the part before it.
|
||||
* Returns whether a dot was found. */
|
||||
static bool split_last_dot(string &in, string &suffix)
|
||||
{
|
||||
size_t pos = in.rfind(".");
|
||||
if(pos == string::npos) {
|
||||
return false;
|
||||
}
|
||||
suffix = in.substr(pos+1);
|
||||
in = in.substr(0, pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Separate channel names as generated by Blender.
|
||||
* If views is true:
|
||||
* Inputs are expected in the form RenderLayer.Pass.View.Channel, sets renderlayer to "RenderLayer.View"
|
||||
* Otherwise:
|
||||
* Inputs are expected in the form RenderLayer.Pass.Channel */
|
||||
static bool parse_channel_name(string name, string &renderlayer, string &pass, string &channel, bool multiview_channels)
|
||||
{
|
||||
if(!split_last_dot(name, channel)) {
|
||||
return false;
|
||||
}
|
||||
string view;
|
||||
if(multiview_channels && !split_last_dot(name, view)) {
|
||||
return false;
|
||||
}
|
||||
if(!split_last_dot(name, pass)) {
|
||||
return false;
|
||||
}
|
||||
renderlayer = name;
|
||||
|
||||
if(multiview_channels) {
|
||||
renderlayer += "." + view;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Channel Mapping */
|
||||
|
||||
struct ChannelMapping {
|
||||
int channel;
|
||||
string name;
|
||||
};
|
||||
|
||||
static void fill_mapping(vector<ChannelMapping> &map, int pos, string name, string channels)
|
||||
{
|
||||
for(const char *chan = channels.c_str(); *chan; chan++) {
|
||||
map.push_back({pos++, name + "." + *chan});
|
||||
}
|
||||
}
|
||||
|
||||
static const int INPUT_NUM_CHANNELS = 15;
|
||||
static vector<ChannelMapping> init_input_channels()
|
||||
{
|
||||
vector<ChannelMapping> map;
|
||||
fill_mapping(map, 0, "Denoising Depth", "Z");
|
||||
fill_mapping(map, 1, "Denoising Normal", "XYZ");
|
||||
fill_mapping(map, 4, "Denoising Shadowing", "X");
|
||||
fill_mapping(map, 5, "Denoising Albedo", "RGB");
|
||||
fill_mapping(map, 8, "Noisy Image", "RGB");
|
||||
fill_mapping(map, 11, "Denoising Variance", "RGB");
|
||||
fill_mapping(map, 14, "Denoising Intensity", "X");
|
||||
return map;
|
||||
}
|
||||
|
||||
static const int OUTPUT_NUM_CHANNELS = 3;
|
||||
static vector<ChannelMapping> init_output_channels()
|
||||
{
|
||||
vector<ChannelMapping> map;
|
||||
fill_mapping(map, 0, "Combined", "RGB");
|
||||
return map;
|
||||
}
|
||||
|
||||
static const vector<ChannelMapping> input_channels = init_input_channels();
|
||||
static const vector<ChannelMapping> output_channels = init_output_channels();
|
||||
|
||||
/* Renderlayer Handling */
|
||||
|
||||
bool DenoiseImageLayer::detect_denoising_channels()
|
||||
{
|
||||
/* Map device input to image channels. */
|
||||
input_to_image_channel.clear();
|
||||
input_to_image_channel.resize(INPUT_NUM_CHANNELS, -1);
|
||||
|
||||
foreach(const ChannelMapping& mapping, input_channels) {
|
||||
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
|
||||
if(i == channels.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t input_channel = mapping.channel;
|
||||
size_t layer_channel = i - channels.begin();
|
||||
input_to_image_channel[input_channel] = layer_to_image_channel[layer_channel];
|
||||
}
|
||||
|
||||
/* Map device output to image channels. */
|
||||
output_to_image_channel.clear();
|
||||
output_to_image_channel.resize(OUTPUT_NUM_CHANNELS, -1);
|
||||
|
||||
foreach(const ChannelMapping& mapping, output_channels) {
|
||||
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
|
||||
if(i == channels.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t output_channel = mapping.channel;
|
||||
size_t layer_channel = i - channels.begin();
|
||||
output_to_image_channel[output_channel] = layer_to_image_channel[layer_channel];
|
||||
}
|
||||
|
||||
/* Check that all buffer channels are correctly set. */
|
||||
for(int i = 0; i < INPUT_NUM_CHANNELS; i++) {
|
||||
assert(input_to_image_channel[i] >= 0);
|
||||
}
|
||||
for(int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
|
||||
assert(output_to_image_channel[i] >= 0);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseImageLayer::match_channels(int neighbor,
|
||||
const std::vector<string> &channelnames,
|
||||
const std::vector<string> &neighbor_channelnames)
|
||||
{
|
||||
neighbor_input_to_image_channel.resize(neighbor + 1);
|
||||
vector<int>& mapping = neighbor_input_to_image_channel[neighbor];
|
||||
|
||||
assert(mapping.size() == 0);
|
||||
mapping.resize(input_to_image_channel.size(), -1);
|
||||
|
||||
for(int i = 0; i < input_to_image_channel.size(); i++) {
|
||||
const string& channel = channelnames[input_to_image_channel[i]];
|
||||
std::vector<string>::const_iterator frame_channel = find(neighbor_channelnames.begin(), neighbor_channelnames.end(), channel);
|
||||
|
||||
if(frame_channel == neighbor_channelnames.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
mapping[i] = frame_channel - neighbor_channelnames.begin();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Denoise Task */
|
||||
|
||||
DenoiseTask::DenoiseTask(Device *device, Denoiser *denoiser, int frame, const vector<int>& neighbor_frames)
|
||||
: denoiser(denoiser),
|
||||
device(device),
|
||||
frame(frame),
|
||||
neighbor_frames(neighbor_frames),
|
||||
current_layer(0),
|
||||
input_pixels(device, "filter input buffer", MEM_READ_ONLY),
|
||||
num_tiles(0)
|
||||
{
|
||||
image.samples = denoiser->samples_override;
|
||||
}
|
||||
|
||||
DenoiseTask::~DenoiseTask()
|
||||
{
|
||||
free();
|
||||
}
|
||||
|
||||
/* Device callbacks */
|
||||
|
||||
bool DenoiseTask::acquire_tile(Device *device, Device *tile_device, RenderTile &tile)
|
||||
{
|
||||
thread_scoped_lock tile_lock(tiles_mutex);
|
||||
|
||||
if(tiles.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
tile = tiles.front();
|
||||
tiles.pop_front();
|
||||
|
||||
device->map_tile(tile_device, tile);
|
||||
|
||||
print_progress(num_tiles - tiles.size(), num_tiles, frame, denoiser->num_frames);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Mapping tiles is required for regular rendering since each tile has its separate memory
|
||||
* which may be allocated on a different device.
|
||||
* For standalone denoising, there is a single memory that is present on all devices, so the only
|
||||
* thing that needs to be done here is to specify the surrounding tile geometry.
|
||||
*
|
||||
* However, since there is only one large memory, the denoised result has to be written to
|
||||
* a different buffer to avoid having to copy an entire horizontal slice of the image. */
|
||||
void DenoiseTask::map_neighboring_tiles(RenderTile *tiles, Device *tile_device)
|
||||
{
|
||||
for(int i = 0; i < 9; i++) {
|
||||
if(i == 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int dx = (i%3)-1;
|
||||
int dy = (i/3)-1;
|
||||
tiles[i].x = clamp(tiles[4].x + dx *denoiser->tile_size.x, 0, image.width);
|
||||
tiles[i].w = clamp(tiles[4].x + (dx+1)*denoiser->tile_size.x, 0, image.width) - tiles[i].x;
|
||||
tiles[i].y = clamp(tiles[4].y + dy *denoiser->tile_size.y, 0, image.height);
|
||||
tiles[i].h = clamp(tiles[4].y + (dy+1)*denoiser->tile_size.y, 0, image.height) - tiles[i].y;
|
||||
|
||||
tiles[i].buffer = tiles[4].buffer;
|
||||
tiles[i].offset = tiles[4].offset;
|
||||
tiles[i].stride = image.width;
|
||||
}
|
||||
|
||||
device_vector<float> *output_mem = new device_vector<float>(tile_device, "denoising_output", MEM_READ_WRITE);
|
||||
output_mem->alloc(OUTPUT_NUM_CHANNELS*tiles[4].w*tiles[4].h);
|
||||
output_mem->zero_to_device();
|
||||
|
||||
tiles[9] = tiles[4];
|
||||
tiles[9].buffer = output_mem->device_pointer;
|
||||
tiles[9].stride = tiles[9].w;
|
||||
tiles[9].offset -= tiles[9].x + tiles[9].y*tiles[9].stride;
|
||||
|
||||
thread_scoped_lock output_lock(output_mutex);
|
||||
assert(output_pixels.count(tiles[4].tile_index) == 0);
|
||||
output_pixels[tiles[9].tile_index] = output_mem;
|
||||
}
|
||||
|
||||
void DenoiseTask::unmap_neighboring_tiles(RenderTile *tiles)
|
||||
{
|
||||
thread_scoped_lock output_lock(output_mutex);
|
||||
assert(output_pixels.count(tiles[4].tile_index) == 1);
|
||||
device_vector<float> *output_mem = output_pixels[tiles[9].tile_index];
|
||||
output_pixels.erase(tiles[4].tile_index);
|
||||
output_lock.unlock();
|
||||
|
||||
output_mem->copy_from_device(0, OUTPUT_NUM_CHANNELS*tiles[9].w, tiles[9].h);
|
||||
|
||||
float *result = output_mem->data();
|
||||
float *out = &image.pixels[image.num_channels*(tiles[9].y*image.width + tiles[9].x)];
|
||||
|
||||
const DenoiseImageLayer& layer = image.layers[current_layer];
|
||||
const int *output_to_image_channel = layer.output_to_image_channel.data();
|
||||
|
||||
for(int y = 0; y < tiles[9].h; y++) {
|
||||
for(int x = 0; x < tiles[9].w; x++, result += OUTPUT_NUM_CHANNELS) {
|
||||
for(int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
|
||||
out[image.num_channels*x + output_to_image_channel[i]] = result[i];
|
||||
}
|
||||
}
|
||||
out += image.num_channels * image.width;
|
||||
}
|
||||
|
||||
output_mem->free();
|
||||
delete output_mem;
|
||||
}
|
||||
|
||||
void DenoiseTask::release_tile()
|
||||
{
|
||||
}
|
||||
|
||||
bool DenoiseTask::get_cancel()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void DenoiseTask::create_task(DeviceTask& task)
|
||||
{
|
||||
/* Callback functions. */
|
||||
task.acquire_tile = function_bind(&DenoiseTask::acquire_tile, this, device, _1, _2);
|
||||
task.map_neighbor_tiles = function_bind(&DenoiseTask::map_neighboring_tiles, this, _1, _2);
|
||||
task.unmap_neighbor_tiles = function_bind(&DenoiseTask::unmap_neighboring_tiles, this, _1);
|
||||
task.release_tile = function_bind(&DenoiseTask::release_tile, this);
|
||||
task.get_cancel = function_bind(&DenoiseTask::get_cancel, this);
|
||||
|
||||
/* Denoising parameters. */
|
||||
task.denoising = denoiser->params;
|
||||
task.denoising_do_filter = true;
|
||||
task.denoising_write_passes = false;
|
||||
task.denoising_from_render = false;
|
||||
|
||||
task.denoising_frames.resize(neighbor_frames.size());
|
||||
for(int i = 0; i < neighbor_frames.size(); i++) {
|
||||
task.denoising_frames[i] = neighbor_frames[i] - frame;
|
||||
}
|
||||
|
||||
/* Buffer parameters. */
|
||||
task.pass_stride = INPUT_NUM_CHANNELS;
|
||||
task.target_pass_stride = OUTPUT_NUM_CHANNELS;
|
||||
task.pass_denoising_data = 0;
|
||||
task.pass_denoising_clean = -1;
|
||||
task.frame_stride = image.width * image.height * INPUT_NUM_CHANNELS;
|
||||
|
||||
/* Create tiles. */
|
||||
thread_scoped_lock tile_lock(tiles_mutex);
|
||||
thread_scoped_lock output_lock(output_mutex);
|
||||
|
||||
tiles.clear();
|
||||
assert(output_pixels.empty());
|
||||
output_pixels.clear();
|
||||
|
||||
int tiles_x = divide_up(image.width, denoiser->tile_size.x);
|
||||
int tiles_y = divide_up(image.height, denoiser->tile_size.y);
|
||||
|
||||
for(int ty = 0; ty < tiles_y; ty++) {
|
||||
for(int tx = 0; tx < tiles_x; tx++) {
|
||||
RenderTile tile;
|
||||
tile.x = tx * denoiser->tile_size.x;
|
||||
tile.y = ty * denoiser->tile_size.y;
|
||||
tile.w = min(image.width - tile.x, denoiser->tile_size.x);
|
||||
tile.h = min(image.height - tile.y, denoiser->tile_size.y);
|
||||
tile.start_sample = 0;
|
||||
tile.num_samples = image.layers[current_layer].samples;
|
||||
tile.sample = 0;
|
||||
tile.offset = 0;
|
||||
tile.stride = image.width;
|
||||
tile.tile_index = ty*tiles_x + tx;
|
||||
tile.task = RenderTile::DENOISE;
|
||||
tile.buffers = NULL;
|
||||
tile.buffer = input_pixels.device_pointer;
|
||||
tiles.push_back(tile);
|
||||
}
|
||||
}
|
||||
|
||||
num_tiles = tiles.size();
|
||||
}
|
||||
|
||||
/* Denoiser Operations */
|
||||
|
||||
bool DenoiseTask::load_input_pixels(int layer)
|
||||
{
|
||||
int w = image.width;
|
||||
int h = image.height;
|
||||
int num_pixels = image.width * image.height;
|
||||
int frame_stride = num_pixels * INPUT_NUM_CHANNELS;
|
||||
|
||||
/* Load center image */
|
||||
DenoiseImageLayer& image_layer = image.layers[layer];
|
||||
|
||||
float *buffer_data = input_pixels.data();
|
||||
image.read_pixels(image_layer, buffer_data);
|
||||
buffer_data += frame_stride;
|
||||
|
||||
/* Load neighbor images */
|
||||
for(int i = 0; i < image.in_neighbors.size(); i++) {
|
||||
if(!image.read_neighbor_pixels(i, image_layer, buffer_data)) {
|
||||
error = "Failed to read neighbor frame pixels";
|
||||
return false;
|
||||
}
|
||||
buffer_data += frame_stride;
|
||||
}
|
||||
|
||||
/* Preprocess */
|
||||
buffer_data = input_pixels.data();
|
||||
for(int neighbor = 0; neighbor < image.in_neighbors.size() + 1; neighbor++) {
|
||||
/* Clamp */
|
||||
if(denoiser->params.clamp_input) {
|
||||
for(int i = 0; i < num_pixels*INPUT_NUM_CHANNELS; i++) {
|
||||
buffer_data[i] = clamp(buffer_data[i], -1e8f, 1e8f);
|
||||
}
|
||||
}
|
||||
|
||||
/* Box blur */
|
||||
int r = 5 * denoiser->params.radius;
|
||||
float *data = buffer_data + 14;
|
||||
array<float> temp(num_pixels);
|
||||
|
||||
for(int y = 0; y < h; y++) {
|
||||
for(int x = 0; x < w; x++) {
|
||||
int n = 0;
|
||||
float sum = 0.0f;
|
||||
for(int dx = max(x - r, 0); dx < min(x + r + 1, w); dx++, n++) {
|
||||
sum += data[INPUT_NUM_CHANNELS * (y * w + dx)];
|
||||
}
|
||||
temp[y * w + x] = sum/n;
|
||||
}
|
||||
}
|
||||
|
||||
for(int y = 0; y < h; y++) {
|
||||
for(int x = 0; x < w; x++) {
|
||||
int n = 0;
|
||||
float sum = 0.0f;
|
||||
|
||||
for(int dy = max(y - r, 0); dy < min(y + r + 1, h); dy++, n++) {
|
||||
sum += temp[dy * w + x];
|
||||
}
|
||||
|
||||
data[INPUT_NUM_CHANNELS * (y * w + x)] = sum/n;
|
||||
}
|
||||
}
|
||||
|
||||
buffer_data += frame_stride;
|
||||
}
|
||||
|
||||
/* Copy to device */
|
||||
input_pixels.copy_to_device();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Task stages */
|
||||
|
||||
bool DenoiseTask::load()
|
||||
{
|
||||
string center_filepath = denoiser->input[frame];
|
||||
if(!image.load(center_filepath, error)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!image.load_neighbors(denoiser->input, neighbor_frames, error)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(image.layers.empty()) {
|
||||
error = "No image layers found to denoise in " + center_filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Allocate device buffer. */
|
||||
int num_frames = image.in_neighbors.size() + 1;
|
||||
input_pixels.alloc(image.width * INPUT_NUM_CHANNELS, image.height * num_frames);
|
||||
input_pixels.zero_to_device();
|
||||
|
||||
/* Read pixels for first layer. */
|
||||
current_layer = 0;
|
||||
if(!load_input_pixels(current_layer)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseTask::exec()
|
||||
{
|
||||
for(current_layer = 0; current_layer < image.layers.size(); current_layer++) {
|
||||
/* Read pixels for secondary layers, first was already loaded. */
|
||||
if(current_layer > 0) {
|
||||
if(!load_input_pixels(current_layer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Run task on device. */
|
||||
DeviceTask task(DeviceTask::RENDER);
|
||||
create_task(task);
|
||||
device->task_add(task);
|
||||
device->task_wait();
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseTask::save()
|
||||
{
|
||||
bool ok = image.save_output(denoiser->output[frame], error);
|
||||
free();
|
||||
return ok;
|
||||
}
|
||||
|
||||
void DenoiseTask::free()
|
||||
{
|
||||
image.free();
|
||||
input_pixels.free();
|
||||
assert(output_pixels.empty());
|
||||
}
|
||||
|
||||
/* Denoise Image Storage */
|
||||
|
||||
DenoiseImage::DenoiseImage()
|
||||
{
|
||||
in = NULL;
|
||||
|
||||
width = 0;
|
||||
height = 0;
|
||||
num_channels = 0;
|
||||
samples = 0;
|
||||
}
|
||||
|
||||
DenoiseImage::~DenoiseImage()
|
||||
{
|
||||
free();
|
||||
}
|
||||
|
||||
void DenoiseImage::close_input()
|
||||
{
|
||||
foreach(ImageInput *i, in_neighbors) {
|
||||
i->close();
|
||||
ImageInput::destroy(i);
|
||||
}
|
||||
|
||||
in_neighbors.clear();
|
||||
|
||||
if(in) {
|
||||
in->close();
|
||||
ImageInput::destroy(in);
|
||||
in = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void DenoiseImage::free()
|
||||
{
|
||||
close_input();
|
||||
pixels.clear();
|
||||
}
|
||||
|
||||
bool DenoiseImage::parse_channels(const ImageSpec &in_spec, string& error)
|
||||
{
|
||||
const std::vector<string> &channels = in_spec.channelnames;
|
||||
const ParamValue *multiview = in_spec.find_attribute("multiView");
|
||||
const bool multiview_channels = (multiview &&
|
||||
multiview->type().basetype == TypeDesc::STRING &&
|
||||
multiview->type().arraylen >= 2);
|
||||
|
||||
layers.clear();
|
||||
|
||||
/* Loop over all the channels in the file, parse their name and sort them
|
||||
* by RenderLayer.
|
||||
* Channels that can't be parsed are directly passed through to the output. */
|
||||
map<string, DenoiseImageLayer> file_layers;
|
||||
for(int i = 0; i < channels.size(); i++) {
|
||||
string layer, pass, channel;
|
||||
if(parse_channel_name(channels[i], layer, pass, channel, multiview_channels)) {
|
||||
file_layers[layer].channels.push_back(pass + "." + channel);
|
||||
file_layers[layer].layer_to_image_channel.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
/* Loop over all detected RenderLayers, check whether they contain a full set of input channels.
|
||||
* Any channels that won't be processed internally are also passed through. */
|
||||
for(map<string, DenoiseImageLayer>::iterator i = file_layers.begin(); i != file_layers.end(); ++i) {
|
||||
const string& name = i->first;
|
||||
DenoiseImageLayer& layer = i->second;
|
||||
|
||||
/* Check for full pass set. */
|
||||
if(!layer.detect_denoising_channels()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
layer.name = name;
|
||||
layer.samples = samples;
|
||||
|
||||
/* If the sample value isn't set yet, check if there is a layer-specific one in the input file. */
|
||||
if(layer.samples < 1) {
|
||||
string sample_string = in_spec.get_string_attribute("cycles." + name + ".samples", "");
|
||||
if(sample_string != "") {
|
||||
if(!sscanf(sample_string.c_str(), "%d", &layer.samples)) {
|
||||
error = "Failed to parse samples metadata: " + sample_string;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(layer.samples < 1) {
|
||||
error = string_printf("No sample number specified in the file for layer %s or on the command line", name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
layers.push_back(layer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DenoiseImage::read_pixels(const DenoiseImageLayer& layer, float *input_pixels)
|
||||
{
|
||||
/* Pixels from center file have already been loaded into pixels.
|
||||
* We copy a subset into the device input buffer with channels reshuffled. */
|
||||
const int *input_to_image_channel = layer.input_to_image_channel.data();
|
||||
|
||||
for(int i = 0; i < width * height; i++) {
|
||||
for(int j = 0; j < INPUT_NUM_CHANNELS; j++) {
|
||||
int image_channel = input_to_image_channel[j];
|
||||
input_pixels[i*INPUT_NUM_CHANNELS + j] = pixels[((size_t)i)*num_channels + image_channel];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DenoiseImage::read_neighbor_pixels(int neighbor, const DenoiseImageLayer& layer, float *input_pixels)
|
||||
{
|
||||
/* Load pixels from neighboring frames, and copy them into device buffer
|
||||
* with channels reshuffled. */
|
||||
size_t num_pixels = (size_t)width * (size_t)height;
|
||||
array<float> neighbor_pixels(num_pixels * num_channels);
|
||||
if(!in_neighbors[neighbor]->read_image(TypeDesc::FLOAT, neighbor_pixels.data())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int *input_to_image_channel = layer.neighbor_input_to_image_channel[neighbor].data();
|
||||
|
||||
for(int i = 0; i < width * height; i++) {
|
||||
for(int j = 0; j < INPUT_NUM_CHANNELS; j++) {
|
||||
int image_channel = input_to_image_channel[j];
|
||||
input_pixels[i*INPUT_NUM_CHANNELS + j] = neighbor_pixels[((size_t)i)*num_channels + image_channel];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseImage::load(const string& in_filepath, string& error)
|
||||
{
|
||||
if(!Filesystem::is_regular(in_filepath)) {
|
||||
error = "Couldn't find file: " + in_filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
in = ImageInput::open(in_filepath);
|
||||
if(!in) {
|
||||
error = "Couldn't open file: " + in_filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
const ImageSpec &in_spec = in->spec();
|
||||
width = in_spec.width;
|
||||
height = in_spec.height;
|
||||
num_channels = in_spec.nchannels;
|
||||
|
||||
if(!parse_channels(in_spec, error)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(layers.size() == 0) {
|
||||
error = "Could not find a render layer containing denoising info";
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t num_pixels = (size_t)width * (size_t)height;
|
||||
pixels.resize(num_pixels * num_channels);
|
||||
|
||||
/* Read all channels into buffer. Reading all channels at once is faster
|
||||
* than individually due to interleaved EXR channel storage. */
|
||||
if(!in->read_image(TypeDesc::FLOAT, pixels.data())) {
|
||||
error = "Failed to read image: " + in_filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseImage::load_neighbors(const vector<string>& filepaths, const vector<int>& frames, string& error)
|
||||
{
|
||||
if(frames.size() > DENOISE_MAX_FRAMES - 1) {
|
||||
error = string_printf("Maximum number of neighbors (%d) exceeded\n", DENOISE_MAX_FRAMES - 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int neighbor = 0; neighbor < frames.size(); neighbor++) {
|
||||
int frame = frames[neighbor];
|
||||
const string& filepath = filepaths[frame];
|
||||
|
||||
if(!Filesystem::is_regular(filepath)) {
|
||||
error = "Couldn't find neighbor frame: " + filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
ImageInput *in_neighbor = ImageInput::open(filepath);
|
||||
if(!in_neighbor) {
|
||||
error = "Couldn't open neighbor frame: " + filepath;
|
||||
return false;
|
||||
}
|
||||
|
||||
const ImageSpec &neighbor_spec = in_neighbor->spec();
|
||||
if(neighbor_spec.width != width || neighbor_spec.height != height) {
|
||||
error = "Neighbor frame has different dimensions: " + filepath;
|
||||
in_neighbor->close();
|
||||
ImageInput::destroy(in_neighbor);
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach(DenoiseImageLayer& layer, layers) {
|
||||
if(!layer.match_channels(neighbor,
|
||||
in->spec().channelnames,
|
||||
neighbor_spec.channelnames))
|
||||
{
|
||||
error = "Neighbor frame misses denoising data passes: " + filepath;
|
||||
in_neighbor->close();
|
||||
ImageInput::destroy(in_neighbor);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
in_neighbors.push_back(in_neighbor);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DenoiseImage::save_output(const string& out_filepath, string& error)
|
||||
{
|
||||
/* Save image with identical dimensions, channels and metadata. */
|
||||
ImageSpec out_spec = in->spec();
|
||||
|
||||
/* Ensure that the output frame contains sample information even if the input didn't. */
|
||||
for(int i = 0; i < layers.size(); i++) {
|
||||
string name = "cycles." + layers[i].name + ".samples";
|
||||
if(!out_spec.find_attribute(name, TypeDesc::STRING)) {
|
||||
out_spec.attribute(name, TypeDesc::STRING, string_printf("%d", layers[i].samples));
|
||||
}
|
||||
}
|
||||
|
||||
/* We don't need input anymore at this point, and will possibly
|
||||
* overwrite the same file. */
|
||||
close_input();
|
||||
|
||||
/* Write to temporary file path, so we denoise images in place and don't
|
||||
* risk destroying files when something goes wrong in file saving. */
|
||||
string tmp_filepath = OIIO::Filesystem::temp_directory_path() + "/" + OIIO::Filesystem::unique_path() + ".exr";
|
||||
ImageOutput *out = ImageOutput::create(tmp_filepath);
|
||||
|
||||
if(!out) {
|
||||
error = "Failed to open temporary file " + tmp_filepath + " for writing";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Open temporary file and write image buffers. */
|
||||
if(!out->open(tmp_filepath, out_spec)) {
|
||||
error = "Failed to open file " + tmp_filepath + " for writing: " + out->geterror();
|
||||
ImageOutput::destroy(out);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ok = true;
|
||||
if(!out->write_image(TypeDesc::FLOAT, pixels.data())) {
|
||||
error = "Failed to write to file " + tmp_filepath + ": " + out->geterror();
|
||||
ok = false;
|
||||
}
|
||||
|
||||
if(!out->close()) {
|
||||
error = "Failed to save to file " + tmp_filepath + ": " + out->geterror();
|
||||
ok = false;
|
||||
}
|
||||
|
||||
ImageOutput::destroy(out);
|
||||
|
||||
/* Copy temporary file to outputput filepath. */
|
||||
if(ok && !OIIO::Filesystem::rename(tmp_filepath, out_filepath)) {
|
||||
error = "Failed to save to file " + out_filepath + ": " + out->geterror();
|
||||
ok = false;
|
||||
}
|
||||
|
||||
if(!ok) {
|
||||
OIIO::Filesystem::remove(tmp_filepath);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* File pattern handling and outer loop over frames */
|
||||
|
||||
Denoiser::Denoiser(DeviceInfo& device_info)
|
||||
{
|
||||
samples_override = 0;
|
||||
tile_size = make_int2(64, 64);
|
||||
|
||||
num_frames = 0;
|
||||
|
||||
/* Initialize task scheduler. */
|
||||
TaskScheduler::init();
|
||||
|
||||
/* Initialize device. */
|
||||
DeviceRequestedFeatures req;
|
||||
device = Device::create(device_info, stats, profiler, true);
|
||||
device->load_kernels(req);
|
||||
}
|
||||
|
||||
Denoiser::~Denoiser()
|
||||
{
|
||||
delete device;
|
||||
TaskScheduler::exit();
|
||||
}
|
||||
|
||||
bool Denoiser::run()
|
||||
{
|
||||
assert(input.size() == output.size());
|
||||
|
||||
num_frames = output.size();
|
||||
|
||||
for(int frame = 0; frame < num_frames; frame++) {
|
||||
/* Skip empty output paths. */
|
||||
if(output[frame].empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Determine neighbor frame numbers that should be used for filtering. */
|
||||
vector<int> neighbor_frames;
|
||||
for(int f = frame - params.neighbor_frames; f <= frame + params.neighbor_frames; f++) {
|
||||
if (f >= 0 && f < num_frames && f != frame) {
|
||||
neighbor_frames.push_back(f);
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute task. */
|
||||
DenoiseTask task(device, this, frame, neighbor_frames);
|
||||
if(!task.load()) {
|
||||
error = task.error;
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!task.exec()) {
|
||||
error = task.error;
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!task.save()) {
|
||||
error = task.error;
|
||||
return false;
|
||||
}
|
||||
|
||||
task.free();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
|
@ -0,0 +1,201 @@
|
|||
/*
|
||||
* Copyright 2011-2018 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef __DENOISING_H__
|
||||
#define __DENOISING_H__
|
||||
|
||||
#include "device/device.h"
|
||||
#include "device/device_denoising.h"
|
||||
|
||||
#include "render/buffers.h"
|
||||
|
||||
#include "util/util_string.h"
|
||||
#include "util/util_vector.h"
|
||||
|
||||
#include <OpenImageIO/imageio.h>
|
||||
|
||||
OIIO_NAMESPACE_USING
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Denoiser */
|
||||
|
||||
class Denoiser {
|
||||
public:
|
||||
Denoiser(DeviceInfo& device_info);
|
||||
~Denoiser();
|
||||
|
||||
bool run();
|
||||
|
||||
/* Error message after running, in case of failure. */
|
||||
string error;
|
||||
|
||||
/* Sequential list of frame filepaths to denoise. */
|
||||
vector<string> input;
|
||||
/* Sequential list of frame filepaths to write result to. Empty entries
|
||||
* are skipped, so only a subset of the sequence can be denoised while
|
||||
* taking into account all input frames. */
|
||||
vector<string> output;
|
||||
|
||||
/* Sample number override, takes precedence over values from input frames. */
|
||||
int samples_override;
|
||||
/* Tile size for processing on device. */
|
||||
int2 tile_size;
|
||||
|
||||
/* Equivalent to the settings in the regular denoiser. */
|
||||
DenoiseParams params;
|
||||
|
||||
protected:
|
||||
friend class DenoiseTask;
|
||||
|
||||
Stats stats;
|
||||
Profiler profiler;
|
||||
Device *device;
|
||||
|
||||
int num_frames;
|
||||
};
|
||||
|
||||
/* Denoise Image Layer */
|
||||
|
||||
struct DenoiseImageLayer {
|
||||
string name;
|
||||
/* All channels belonging to this DenoiseImageLayer. */
|
||||
vector<string> channels;
|
||||
/* Layer to image channel mapping. */
|
||||
vector<int> layer_to_image_channel;
|
||||
|
||||
/* Sample amount that was used for rendering this layer. */
|
||||
int samples;
|
||||
|
||||
/* Device input channel will be copied from image channel input_to_image_channel[i]. */
|
||||
vector<int> input_to_image_channel;
|
||||
|
||||
/* input_to_image_channel of the secondary frames, if any are used. */
|
||||
vector<vector<int> > neighbor_input_to_image_channel;
|
||||
|
||||
/* Write i-th channel of the processing output to output_to_image_channel[i]-th channel of the file. */
|
||||
vector<int> output_to_image_channel;
|
||||
|
||||
/* Detect whether this layer contains a full set of channels and set up the offsets accordingly. */
|
||||
bool detect_denoising_channels();
|
||||
|
||||
/* Map the channels of a secondary frame to the channels that are required for processing,
|
||||
* fill neighbor_input_to_image_channel if all are present or return false if a channel are missing. */
|
||||
bool match_channels(int neighbor,
|
||||
const std::vector<string> &channelnames,
|
||||
const std::vector<string> &neighbor_channelnames);
|
||||
};
|
||||
|
||||
/* Denoise Image Data */
|
||||
|
||||
class DenoiseImage {
|
||||
public:
|
||||
DenoiseImage();
|
||||
~DenoiseImage();
|
||||
|
||||
/* Dimensions */
|
||||
int width, height, num_channels;
|
||||
|
||||
/* Samples */
|
||||
int samples;
|
||||
|
||||
/* Pixel buffer with interleaved channels. */
|
||||
array<float> pixels;
|
||||
|
||||
/* Image file handles */
|
||||
ImageInput *in;
|
||||
vector<ImageInput*> in_neighbors;
|
||||
|
||||
/* Render layers */
|
||||
vector<DenoiseImageLayer> layers;
|
||||
|
||||
void free();
|
||||
|
||||
/* Open the input image, parse its channels, open the output image and allocate the output buffer. */
|
||||
bool load(const string& in_filepath, string& error);
|
||||
|
||||
/* Load neighboring frames. */
|
||||
bool load_neighbors(const vector<string>& filepaths, const vector<int>& frames, string& error);
|
||||
|
||||
/* Load subset of pixels from file buffer into input buffer, as needed for denoising
|
||||
* on the device. Channels are reshuffled following the provided mapping. */
|
||||
void read_pixels(const DenoiseImageLayer& layer, float *input_pixels);
|
||||
bool read_neighbor_pixels(int neighbor, const DenoiseImageLayer& layer, float *input_pixels);
|
||||
|
||||
bool save_output(const string& out_filepath, string& error);
|
||||
|
||||
protected:
|
||||
/* Parse input file channels, separate them into DenoiseImageLayers, detect DenoiseImageLayers with full channel sets,
|
||||
* fill layers and set up the output channels and passthrough map. */
|
||||
bool parse_channels(const ImageSpec &in_spec, string& error);
|
||||
|
||||
void close_input();
|
||||
};
|
||||
|
||||
/* Denoise Task */
|
||||
|
||||
class DenoiseTask {
|
||||
public:
|
||||
DenoiseTask(Device *device, Denoiser *denoiser, int frame, const vector<int>& neighbor_frames);
|
||||
~DenoiseTask();
|
||||
|
||||
/* Task stages */
|
||||
bool load();
|
||||
bool exec();
|
||||
bool save();
|
||||
void free();
|
||||
|
||||
string error;
|
||||
|
||||
protected:
|
||||
/* Denoiser parameters and device */
|
||||
Denoiser *denoiser;
|
||||
Device *device;
|
||||
|
||||
/* Frame number to be denoised */
|
||||
int frame;
|
||||
vector<int> neighbor_frames;
|
||||
|
||||
/* Image file data */
|
||||
DenoiseImage image;
|
||||
int current_layer;
|
||||
|
||||
/* Device input buffer */
|
||||
device_vector<float> input_pixels;
|
||||
|
||||
/* Tiles */
|
||||
thread_mutex tiles_mutex;
|
||||
list<RenderTile> tiles;
|
||||
int num_tiles;
|
||||
|
||||
thread_mutex output_mutex;
|
||||
map<int, device_vector<float>*> output_pixels;
|
||||
|
||||
/* Task handling */
|
||||
bool load_input_pixels(int layer);
|
||||
void create_task(DeviceTask& task);
|
||||
|
||||
/* Device task callbacks */
|
||||
bool acquire_tile(Device *device, Device *tile_device, RenderTile &tile);
|
||||
void map_neighboring_tiles(RenderTile *tiles, Device *tile_device);
|
||||
void unmap_neighboring_tiles(RenderTile *tiles);
|
||||
void release_tile();
|
||||
bool get_cancel();
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __DENOISING_H__ */
|
|
@ -927,9 +927,12 @@ void Session::update_status_time(bool show_pause, bool show_done)
|
|||
*/
|
||||
substatus += string_printf(", Sample %d/%d", progress.get_current_sample(), num_samples);
|
||||
}
|
||||
if(params.run_denoising) {
|
||||
if(params.full_denoising) {
|
||||
substatus += string_printf(", Denoised %d tiles", progress.get_denoised_tiles());
|
||||
}
|
||||
else if(params.run_denoising) {
|
||||
substatus += string_printf(", Prefiltered %d tiles", progress.get_denoised_tiles());
|
||||
}
|
||||
}
|
||||
else if(tile_manager.num_samples == INT_MAX)
|
||||
substatus = string_printf("Path Tracing Sample %d", progressive_sample+1);
|
||||
|
@ -976,10 +979,7 @@ void Session::render()
|
|||
task.passes_size = tile_manager.params.get_passes_size();
|
||||
|
||||
if(params.run_denoising) {
|
||||
task.denoising_radius = params.denoising_radius;
|
||||
task.denoising_strength = params.denoising_strength;
|
||||
task.denoising_feature_strength = params.denoising_feature_strength;
|
||||
task.denoising_relative_pca = params.denoising_relative_pca;
|
||||
task.denoising = params.denoising;
|
||||
|
||||
assert(!scene->film->need_update);
|
||||
task.pass_stride = scene->film->pass_stride;
|
||||
|
|
|
@ -63,10 +63,7 @@ public:
|
|||
bool run_denoising;
|
||||
bool write_denoising_passes;
|
||||
bool full_denoising;
|
||||
int denoising_radius;
|
||||
float denoising_strength;
|
||||
float denoising_feature_strength;
|
||||
bool denoising_relative_pca;
|
||||
DenoiseParams denoising;
|
||||
|
||||
double cancel_timeout;
|
||||
double reset_timeout;
|
||||
|
@ -98,10 +95,6 @@ public:
|
|||
run_denoising = false;
|
||||
write_denoising_passes = false;
|
||||
full_denoising = false;
|
||||
denoising_radius = 8;
|
||||
denoising_strength = 0.0f;
|
||||
denoising_feature_strength = 0.0f;
|
||||
denoising_relative_pca = false;
|
||||
|
||||
display_buffer_linear = false;
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
# include <sys/types.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
# include <sys/ioctl.h>
|
||||
#endif
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
@ -113,6 +114,25 @@ bool system_cpu_run_thread_on_node(int node)
|
|||
return numaAPI_RunThreadOnNode(node);
|
||||
}
|
||||
|
||||
int system_console_width()
|
||||
{
|
||||
int columns = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
if(GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi)) {
|
||||
columns = csbi.dwSize.X;
|
||||
}
|
||||
#else
|
||||
struct winsize w;
|
||||
if(ioctl(STDOUT_FILENO, TIOCGWINSZ, &w) == 0) {
|
||||
columns = w.ws_col;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (columns > 0) ? columns : 80;
|
||||
}
|
||||
|
||||
int system_cpu_num_active_group_processors()
|
||||
{
|
||||
if(!system_cpu_ensure_initialized()) {
|
||||
|
|
|
@ -27,6 +27,9 @@ bool system_cpu_ensure_initialized();
|
|||
/* Get total number of threads in all NUMA nodes / CPU groups. */
|
||||
int system_cpu_thread_count();
|
||||
|
||||
/* Get width in characters of the current console output. */
|
||||
int system_console_width();
|
||||
|
||||
/* Get number of available nodes.
|
||||
*
|
||||
* This is in fact an index of last node plus one and it's not guaranteed
|
||||
|
|
Loading…
Reference in New Issue